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Gorough Solitary, Huge, Stealthy, Planar, Terrifying Razor sharp mandibles (d10+3 damage 1 piercing) 20 HP 1 armor Reach, Ignores Armor Special Qualities: Glowing lantern, Resembles a large infant with spider appendages, Melts equipment Gorough, the Angler. A large creature resembling an infant with grey flesh and spider like appendages, it and it's kind crawls through the kingdom, leaving behind an acidic stench in it's wake. The light of it's lantern is often hypnotizing and resembles that of a campfire set by other travelers of the Kingdom. It often lurks in wait, attracting travelers, before lashing out with it's razor sharp mandibles and tearing flesh. A strange substance simply referred to as Gorosite grows within it's belly and is often used for smithing. Instinct: To devour
- Prowls The Dark
- Lures travelers with its lantern
- Vomits a substance that eats through metal
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Mutant Citizen Group, Small Long, vicious claws (b[2d8+2] damage) 6 HP 0 armor Close Special Qualities: Dark vision, Keen smell The number of people whom once dwelled the kingdom that resemble their old forms is slim. Often, the exposure to the extremely thick concentration of magical energies in the area twists the forms into something new and terrible. Be it human, elf, or dwarf, the mutant skirmisher is a beast of long arms, short legs, and gnashing fangs. With eyes adapted to see in the alien world of The Kingdom and an uncanny sense of smell, these broken creature are often heard shrieking as they appear before they're ever seen. Instinct: To consume untainted flesh
- Slashes with long claws
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Mucapelo Horde, Devious Corna (d4+2 damage) 7 HP 1 armor Close, Far Special Qualities: Zoccoli che si fissano alle neve La me Bessie è 'na brava Mucapelo. E' una di quelle abituà a stare con noialtri. La me dà latte e pelo, e mi ghe do da magnare. Nà volta l'hanno presa anca par i giochi del Lungo Sole. C'avete presente? Quando i giovani della Valle se sfida a schivar le corna. Quelo che non vien preso mai, el diventa il Re della Festa. Lo son stà anca mi, na volta. Come che le fa a lanciar le corna? Non c'ho mica idea. N'de a chiederlo ai sapientoni della Torre. Magari lori lo sa. Me nono me diceva che le Mucapelo le han fatte i maghi, tanto tempo fa. Che le montava par ndare in guera. Non ohe se niente da ridere! Ste qua nella Valle le pare paciose. Ma se ndate in alto, state tenti. Quelli dei villaggi alti c'hanno fatto amicizia, ma con gli estranei son cattive come le castagne nere. Le difende i prati come matte. Ti tè sembri anca svelto. Forse la prima volta te le schivi anca, le corna: il problema sta quando le torna indrio! Il vecio Flint, poi, el raconta sempre de quando era a caccia con Bill e han fato rabbiare le Mucapelo. Flint dice che le gà inizià a fare il loro verso, tute insieme. Na roba mai sentia. La montagna la gà tremà e poi è vegnuta giù na valanga dal monte. Fltin se gà salvà; Bill è ancora là sotto. Le Mucapelo? Stavano là, piantate coi zoccoli: se gà scrollà la neve dal pelo e sono ndate via. N'altra roba! Me racomando: non cavategli le corna: porta cattiva sorte! Bob el guercio se vantava del suo pugnale fatto con le corna, finché non è inciampà, cavandose l'ocio col pugnale. Mi v'ho avertio! Instinct: Proteggere i pascoli
- Lanciare corna come boomerang
- Causare valanghe
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Vindigo Group, Terrifying, Stealthy, Amorphous claws (d10+2 damage 2 piercing) 10 HP 1 armor Close, Forceful Special Qualities: half-transparent skin, un-human speed the vindigos are the flesh eaters of the caves, they are fast and strong, their claws can slash metal. they are a type of vampires, but the gods can't help versus them, only the Luah can. Instinct: to eat raw meat
- to Slash
- to devour raw meat
- to drop from the shadow
- to defend his territory
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Saurian Locust Horde, Small, Organized Bite (d8 damage 1 piercing) 3 HP 1 armor Close Special Qualities: Wall-crawling, Nimble flight Head and body of a velociraptor, clinging to cave walls and surfaces with four taloned legs, and flying on four humming-bird-like wings, these reptilian monsters congregate in vast hordes like bats. Instinct: Blot out twilit sky, swarm over land, and devour all flesh
- Drop upon them from darkness
- Tear away armor
- Pierce unarmored flesh with a serrated tongue
- Flee to open skies, squawking a retreat
- Death move: It's body splits open, and its shrieking soul departs to the Void
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Yellow Mold Group, Small, Amorphous Health Drain (d8 damage) 9 HP 1 armor Close, Ignores Armor, Near Special Qualities: Fungal Sentience, Rapid Spread, Heat Seeker We had no idea that mold could be so deadly. -Surviving Member of the Black Iris Dungeoneering Society. Instinct: To consume flesh and heat
- Releases a puff of yellow spores.
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Scarr Horde, Stealthy, Organized, Intelligent Silver Elven Scimitar (d6+4 damage) 5 HP 3 armor Close, Forceful Scarr is a large bugbear that commands one of the goblin tribes that is at war with the kobolds in the mine. He has many scars on his body, but his namesake is the chunk of his mouth that is missing due to an adventurer's spear. He is distrustful of anyone and loves to toss goblins at opponents to catch them off guard. His armor is composed of the bones of fallen foes, mostly kobolds and a distinctive faintly glowing elven skull on his left shoulder. Instinct: to conquer
- Throw goblins at opponents
- Satchel of powder to eyes
- Goblin summoning horn
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The Bronze Colossus Solitary, Huge, Construct Crushing Fists, Throwing of large objects (d10+5 damage) 27 HP 4 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Animated by wild magicks gone array, Sinks in Water, Melts under high heat If you want to smash your enemies and their homes and everything they love, you have to have a big hammer to do so. But sometimes, be it through sheer ineptitude or maybe just dumb luck, your hammer goes out of your control and becomes a giant unrelenting killing machine incapable of distinguishing between what you want it to smash and everything else. Sometimes said hammer is 30 tons and several feet high and also looks a lot like an armored man who likes to smush things with his hands. Sometimes you don't plan out your methods so well and now you gotta deal with the clean up. Instinct: To Persue and Destroy
- Destroys structures
- Crushes whatever it can get it's hands on.
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Doomracker Solitary, Huge, Magical, Divine, Planar, Terrifying ground break (d12+5 damage 2 piercing) 20 HP 4 armor Reach, Ignores Armor, Far Special Qualities: A huge evil beast with thousands of years worth of hate and anger towards the surface for imprisoning him in the underdark. Has minions and and is very charismatic. Will do anything to destroy the surface. Instinct: To manipulate
- Break bone
- Exploding doom
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Dark sprite Horde, Small, Organized, Terrifying Short Sword (b[2d4] damage 1 piercing) 3 HP 0 armor Close Special Qualities: eyes of darkness A small evil being full of hatred towards anything that breathes. Instinct: To Destroy
- Eat
- squeal