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Hungry Predators Horde, Large Tearing Teeth (b[2d6+4] damage 3 piercing) 9 HP 1 armor Forceful, Ignores Armor Savage predatory creatures that are a mix of sharks, eels, turtles, octopus, and other dangerous sea creatures. Their forms are usually sleek and dangerous,seen as large, swiftly moving slender shapes beneath the waves. When you land in the water, they will fall upon you in a frenzy of teeth, tearing you to shreds. Instinct: To Feed.
- attack those in the water.
- Slow them with deadly toxin.
- Circle their vessel under the water.
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Sea Demons Group, Large, Planar, Terrifying Tentacles and sharp teeth (b[2d8+4] damage 3 piercing) 18 HP 2 armor Forceful, Ignores Armor Special Qualities: Unique mutations, aquatic adaptations. Sea Demons are vicious, predatory monsters that hail from the Red Reef, and are servants to the Shark Faced God. They bring him flesh, and when they can, mortal souls for their ever hungry master to consume. Sea Demons are often a mix of humanoid forms and creatures of the deep, or an amalgamation of aquatic animals. They are large, fast, predatory and always dangerous. A Sea Demon will often kill first and talk later, but they love making deals, making the mortal with the black spot, and then collecting the soul of the bearer of the black spot at an agreed time or circumstance. Instinct: To bring flesh and souls to their master.
- Strike from under the water's surface.
- Offer a bargain for their soul.
- Collect the soul-debt of one marked by the Black Spot.
- Horrify them with your hideous appearance.
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Dead Pirates Group, Organized, Intelligent, Hoarder, Planar, Terrifying Rusted Cutlasses and flintlocks. (b[2d8] damage) 14 HP 1 armor Close, Reach, Near, Far In Life, they had been Fishermen, Sailors, Pirates, or merely travelers on the open ocean. But they had died at Sea, and their souls were delivered to The Eternal Sea. Many Dead Souls are pressed into service under Lyssia, the Dead Pirate Queen, crewing one of her Ghost Ships. Instinct: Plunder the Living and send them to The Depths.
- Board their ship on swinging ropes and boarding planks.
- Call for more Dead Pirates.
- Ignore a mortal wound.
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Ghost Ships Solitary, Huge, Stealthy, Hoarder, Planar, Terrifying, Amorphous Cannonfire (d10+3 damage 2 piercing) Near, Ignores Armor, Far Special Qualities: Pirate Ship from the Great Beyond. Silent as the grave, crewed by souls of dead sailors and pirates, Ghost ships coast quietly into mortal ships and port towns, marauding, murdering, and plundering. Then, as silently as they came, the Ghost ships leave, taking their plunder and leaving behind nothing but desolation. Ghost Ships are the corpses of ships lost at sea, their damaged hulls and shredded sails repaired with the bones of other ships They are crewed by souls that were lost at sea, or devoted to the sea during their life. The Ghost Ships roam the waves of The Eternal Sea, trying to avoid destruction at the mercy of merciless beings, and looking for a way to enter the living and plunder them. Instinct: Plunder the Living.
- Debilitate their ship with cannons or ballista.
- Ram their ship violently.
- Spew forth Dead Pirates.
- Plunder, raze, and slaughter the defenseless.
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The Bing Bag Group, Huge, Terrifying Crush (d8+5 damage 3 piercing) 14 HP 3 armor Reach, Forceful Special Qualities: Wrinkly Skin It resembles that of a Bean bag. It uses it's weight to crush its enemies. Instinct: To destroy all enemies
- Hops up and crushes the enemy
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Rhyhorn Solitary Front horn (d10+4 damage 2 piercing) 16 HP 5 armor Close, Forceful Rhyhorns are big animals resembling rhinos covered in thick rock plates. They are about 1m high and weight about 120kg. Rhyhorns live in rocky mountains where they eat rocks. They aren't agressive, but when they see an animal bigger than them, they charge it to prove their strength. This can make them dangerous to novice adventurers. Instinct: Attack bigger animals
- Overrun anything
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San't Cla'se Solitary, Magical, Divine, Intelligent, Hoarder The Magical Spirit of Christmas (d12+4 damage) 18 HP 4 armor Close, Forceful Instinct: Possesed killer
- Judge of Naughty and Nice
- Check the List: Normal Attack. Take +1 forward if target is evil, -1 forward if target is good
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Ulgurstasa Solitary, Huge, Magical, Intelligent, Terrifying, Amorphous Bite a grabbed creature. (d12+7 damage 2 piercing) 31 HP 4 armor Reach, Forceful, Near Special Qualities: Many tentacles (deal half damage unless 12+) A massive, undead beast which, if it swallows the blood of a champion it may barf forth an army of undead. Instinct: To drain the blood of a Champion.
- Put you in it's mouth with it's thousands of tentacles.
- Breathe a coruscating blast of necrotic energy.
- Swallow a creature it has in it's teeth.
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Storm Lord Solitary, Large, Intelligent, Hoarder, Terrifying Greatsword (b[2d10+2] damage 1 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Wreathed in Stormfire (St. Elmo's Fire) These fierce warriors lead their troops from the front and give no quarter. Like the priests, they indicate their status by covering themselves in trinkets. Instinct: Gain glory on the field of battle.
- Crush the enemy with overwhelming force