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  • Seeker Group, Intelligent
    Shortsword (d8 damage) 6 HP 0 armor
    Close

    The Seeker is a Misting that 'burns' the metal Bronze to detect pulses of allomantic energy around them. They are used to find people using allomancy, killing their target is the next logical step, but the Seeker will often call on their friends to do the dirty work... Instinct: To seek out Allomancers

    • Detect the use of Allomancy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Stalker Group, Small, Stealthy, Intelligent, Hoarder
    Long, wickedly-sharp knife (b[2d8] damage 2 piercing) 6 HP 2 armor
    Close

    Found among goblin war bands, Goblin Stalkers hide among the shadows, waiting for the perfect moment to strike the back of an unsuspecting combatant. If a war band has the option, they will always keep at least one Goblin Stalker among them. Many is the time a goblin was outmatched by a larger combatant who suddenly dropped to their knees, a Goblin Stalker's long knife wedged deeply in their back. A Goblin Stalker will only engage in melee if there is no other option, for the shadows and sneak attacks are their closest allies and they use them to great effect. The presence of one or more Goblin Stalkers in a band of goblins raises the band's morale. Instinct: Stab you in the back

    • Hide in shadows
    • Sneak around quietly
    • Backstab unwitting or occupied victims
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drakania, Chaos Incarnate Solitary, Large, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder, Planar, Terrifying
    Volley of heads, unrelenting claws (b[2d12+6] damage 4 piercing) 26 HP 4 armor
    Forceful, Reach, Near, Far
    Special Qualities: Unfazed by mundane weapons, preternaturally keen senses, powerless in sunlight

    Devourer from the Abyss, and mother of all horrors, the Dragon walks in mortal guise. Some say she was a witch queen transformed into an apocalyptic horror by eons of blasphemy and cannibalism, and some think she is an incarnation of Hecate, Echidna, Lamia, or Tiamat. Instinct: To loose the four hoursmen and reign over the damned

    • Swarm them and knock them prone with flying gorgon heads
    • Freeze a mortal in her horrible gaze
    • Freeze a worthy enemy into stone with a look
    • Command mists, shadows, squamous creatures, or raptors
    • Drain a mortal's blood, life, and free-will
    • Shred a mortal and regenerate in the hot spray of blood
    • Draw sustenance from the touch of anything soaked in ancient blood, whether from battle or torture
    • Overwhelm hoards of foes with claws, gaze, the coils of her tail, and swarms of flying heads
    • Take the pleasing form of a princess, with noble bearing and wise eyes
    • Summon storms, demons, devils, gorgons, or dragons under the full moon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Phalangulus Solitary, Intelligent, Hoarder, Terrifying
    Poison bite (d10+2 damage 1 piercing) 12 HP 3 armor
    Close, Reach
    Special Qualities: Abomination of man and spider

    This horror is a man-sized spider-thing whose eight legs all end in human hands. It grabs victims with its front hands, then pulls them in to deliver a poison, paralyzing bite. The Phalangulus drags its prey to its lair at the end of a twisted maze of dungeon crawlspace to devour at its leisure. Instinct: to ambush

    • Grab, pull, bite and poison
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  • Kharborim the Indestructible Solitary, Large, Magical, Divine, Organized, Intelligent, Planar
    wicked claws (d12+4 damage 2 piercing) 26 HP 4 armor
    Forceful

    Once he was bound to distant planes, while a chunk of his hide made the cover and binding for a book on his prior atrocities. Now the book is destroyed, his flesh is whole, and he can wander where he likes... Instinct: to rule with blood

    • knit bones, heal wounds, summon separated parts
    • summon green lightning
    • summon minion demons
    • create a gate to or from an unknown hell
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  • Orcish Deadwing Rider Group, Devious, Organized, Intelligent
    hooked chain (d6+2 damage) 6 HP 0 armor
    Close, Reach

    When the orcish slavers get cockey, or desperate, they start striking at shipping. Orc ships are clumsy, and cannot catch the ships of men or elves. Not unless they have these crazed orcs and their deadwing mounts, horrid-smelling beasts the size of an Eagle Lord but without the brains or good manners of one. Instinct: to harass and hamstring

    • toss flaming pitch on the decks
    • shred the sails
    • signal the nest-ship to attack
    • wrap an explosive bolas around the mast
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Liber Crustacea Solitary, Devious
    entangling tendrils of razor-sharp text (d8 damage 2 piercing) 23 HP 2 armor
    Close, Reach

    A predator of the learned, this beast is like some ungodly cross between a hermit crab and a venus flytrap, if either of those beings were made purely of words. Instinct: to trap in its pages

    • drag an tangled being inside its book
    • migrate to a larger or fancier book
    • slowly kill those trapped with fictional dangers or slow starvation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Medusa (Demon Castle Dracula) Solitary, Magical, Devious, Intelligent, Cautious, Hoarder
    Volley of heads, claws (d10 damage) 12 HP 3 armor
    Close, Reach, Near, Far

    The Medusa of Demon Castle Dracula spawns flying serpent-haired heads that sweep through her lair to spy out and drive off intruders. Heroes who pass this hideous gauntlet may come face to face with their foul brood-mother. To these, the Medusa may grant the gift of eternal slumber, as a statue among the ruins of this age. Instinct: To make heroes immortal

    • Overwhelm them or knock them down with a gale of medusa heads
    • Turn a worthy enemy to stone with a look
    • Draw someone's gaze
    • Summon winds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Golden Guardian Solitary, Huge, Cautious
    Large Golden Scimitars (b[2d10+7] damage 2 piercing) 24 HP 4 armor
    Reach, Forceful, Near

    A six-armed golden automaton. A scimitar in each hand makes this foe particularly deadly. Coupled with a golden death mask, a jewelled crown, and the ability to attack/defend itself from any direction makes this guardian more like a moving fortress. Instinct: To Guard

    • Attack multiple foes at once
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • the Legendary Black Beast of Aaaaarrrrrrggghhh Solitary, Huge, Construct, Terrifying
    Bite (d12+7 damage) 28 HP 2 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Drawn into being by the animator, It has many eyes and fearsome horns

    It lives within its cave devouring any adventurer who has the misfortune of wandering through. "OOOOOHHH!" "No, no, no Aaaaarrrrrrggghhh, at the back of the throat." "No, no ooooooh is surprise and alarm." "Oh you mean sort of a AAAAAH!" Instinct: to devour

    • Frighten adventures
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