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Scaladar Group, Large, Construct Electric stinger (d8 damage) 10 HP 2 armor Special Qualities: Gain strength instead of taking damage from magical attacks Some patrol the halls, killing any intruders they come across, while others dumbly go about some other task: gathering materials or repairing damage to the tower. Either way, they tirelessly execute their programming. The guardians and workers have distinct runes etched into their carapace, but only the mad wizard knew the difference. Instinct: To implacably carry out a simple task
- Crush and dig with metal claws
- Fix something with metal probes
- Destroy the intruder
- Flee from the intruder, then return to continue working
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Skeletal Soldier Group, Stealthy Sword (d6 damage) 7 HP 1 armor Close Instinct: To guard something from the living
- Pretend to be asleep
- Saps the area of warmth
- Reconstruct from miscellaneous bones
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Draco Solitary, Construct Claws (d10 damage 1 piercing) 16 HP 2 armor Close Special Qualities: Can sense disturbance to its creator This 6 foot long half-dragon was created by a Priest of Zargon conducting experiments to protect his hoard. It will spray acid at intruders and attempt to drive out thieves. Instinct: To protect its hoard and nest
- Spray acid
- Spit sticky phlegm
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Green Slime Solitary, Amorphous Corrosive touch (d10 damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: Fit into small cracks A pile of green slime that moves to dissolve helpless victims in order to digest them. Instinct: To dissolve things
- Dissolve things to digest
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Killer Bee Group, Small Bite, Stinger (d8 damage) 6 HP 0 armor Close, Reach Special Qualities: Inject poison These bees are approximately 1 foot in length and defined by their deadly stringer. Once stung, the poison begins to pump into its victim, afflicting them with a powerful neurotoxin. Instinct: To protect hive
- Swarm an enemy
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Hobgoblin Horde, Intelligent Battle-axe (d6+4 damage) 3 HP 1 armor Close, Forceful Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes. Hobgoblins are militaristic and fecund, a combination that makes them quite dangerous in some regions. They breed quickly, replacing fallen members with new soldiers and keeping up their numbers despite the fortunes of war. Instinct: To build an army and enslave others
- Flank opponent
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Pandora, Leader of the Warrior Maidens Group, Organized Sword (d8 damage) 10 HP 2 armor Close Pandora prides herself on being a simple fighter. She claims that swift action is the best solution to any problem. "When in doubt, attack" she often says. Actually she is more subtle than she leads people to believe. She always keeps track of the odds. While she often uses force to settle problems, she tries to make sure that the odds are with her. Instinct: To rebuild Cynidicea
- Challenge opposition in battle
- Separate a worthy foe
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Warrior Maiden of Madarua Group, Organized Spear, Bow (b[2d8] damage) 6 HP 2 armor Close, Reach They all wear bronze chain mail over green tunics. Each woman's face is covered by a bronze mask of the face of the woman whose statue is atop the pyramid. Instinct: To protect wealth and Madarua's honor
- Attack defilers
- Call on reinforcements
- Keep enemy out of reach
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Kanadius Group, Divine, Cautious Sword (d8+2 damage) 6 HP 3 armor Close Kanadius is stern-looking but basically kindly. He prefers to outmaneuver opponents, but is brave if fighting is necessary. He is somewhat absent-minded with unimportant details, but not with major ones. He leads his men rather than orders them. Under his leadership, morale is high. Instinct: To remove all opposition
- Outmaneuver opponents
- Strike enemy with lightning
- Call reinforcements
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Brother of Gorm Group, Divine, Cautious Sword (d8 damage) 6 HP 3 armor Close This man wheres iron chain mail over a blue tunic. He wears a steel helmet with his face covered by a golden mask depicting a long haired, bearded man with a stern gaze. Instinct: Start new city under Gorm
- Deliver justice without mercy
- Call on reinforcements