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Liber Crustacea Solitary, Devious entangling tendrils of razor-sharp text (d8 damage 2 piercing) 23 HP 2 armor Close, Reach A predator of the learned, this beast is like some ungodly cross between a hermit crab and a venus flytrap, if either of those beings were made purely of words. Instinct: to trap in its pages
- drag an tangled being inside its book
- migrate to a larger or fancier book
- slowly kill those trapped with fictional dangers or slow starvation
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Medusa (Demon Castle Dracula) Solitary, Magical, Devious, Intelligent, Cautious, Hoarder Volley of heads, claws (d10 damage) 12 HP 3 armor Close, Reach, Near, Far The Medusa of Demon Castle Dracula spawns flying serpent-haired heads that sweep through her lair to spy out and drive off intruders. Heroes who pass this hideous gauntlet may come face to face with their foul brood-mother. To these, the Medusa may grant the gift of eternal slumber, as a statue among the ruins of this age. Instinct: To make heroes immortal
- Overwhelm them or knock them down with a gale of medusa heads
- Turn a worthy enemy to stone with a look
- Draw someone's gaze
- Summon winds
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The Golden Guardian Solitary, Huge, Cautious Large Golden Scimitars (b[2d10+7] damage 2 piercing) 24 HP 4 armor Reach, Forceful, Near A six-armed golden automaton. A scimitar in each hand makes this foe particularly deadly. Coupled with a golden death mask, a jewelled crown, and the ability to attack/defend itself from any direction makes this guardian more like a moving fortress. Instinct: To Guard
- Attack multiple foes at once
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the Legendary Black Beast of Aaaaarrrrrrggghhh Solitary, Huge, Construct, Terrifying Bite (d12+7 damage) 28 HP 2 armor Reach, Forceful, Ignores Armor Special Qualities: Drawn into being by the animator, It has many eyes and fearsome horns It lives within its cave devouring any adventurer who has the misfortune of wandering through. "OOOOOHHH!" "No, no, no Aaaaarrrrrrggghhh, at the back of the throat." "No, no ooooooh is surprise and alarm." "Oh you mean sort of a AAAAAH!" Instinct: to devour
- Frighten adventures
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Scaladar Group, Large, Construct Electric stinger (d8 damage) 10 HP 2 armor Special Qualities: Gain strength instead of taking damage from magical attacks Some patrol the halls, killing any intruders they come across, while others dumbly go about some other task: gathering materials or repairing damage to the tower. Either way, they tirelessly execute their programming. The guardians and workers have distinct runes etched into their carapace, but only the mad wizard knew the difference. Instinct: To implacably carry out a simple task
- Crush and dig with metal claws
- Fix something with metal probes
- Destroy the intruder
- Flee from the intruder, then return to continue working
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Skeletal Soldier Group, Stealthy Sword (d6 damage) 7 HP 1 armor Close Instinct: To guard something from the living
- Pretend to be asleep
- Saps the area of warmth
- Reconstruct from miscellaneous bones
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Draco Solitary, Construct Claws (d10 damage 1 piercing) 16 HP 2 armor Close Special Qualities: Can sense disturbance to its creator This 6 foot long half-dragon was created by a Priest of Zargon conducting experiments to protect his hoard. It will spray acid at intruders and attempt to drive out thieves. Instinct: To protect its hoard and nest
- Spray acid
- Spit sticky phlegm
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Green Slime Solitary, Amorphous Corrosive touch (d10 damage) 15 HP 1 armor Close, Ignores Armor Special Qualities: Fit into small cracks A pile of green slime that moves to dissolve helpless victims in order to digest them. Instinct: To dissolve things
- Dissolve things to digest
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Killer Bee Group, Small Bite, Stinger (d8 damage) 6 HP 0 armor Close, Reach Special Qualities: Inject poison These bees are approximately 1 foot in length and defined by their deadly stringer. Once stung, the poison begins to pump into its victim, afflicting them with a powerful neurotoxin. Instinct: To protect hive
- Swarm an enemy
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Hobgoblin Horde, Intelligent Battle-axe (d6+4 damage) 3 HP 1 armor Close, Forceful Standing as tall as a human, this muscular, gray-skinned creature peers about with tiny, observant eyes. Hobgoblins are militaristic and fecund, a combination that makes them quite dangerous in some regions. They breed quickly, replacing fallen members with new soldiers and keeping up their numbers despite the fortunes of war. Instinct: To build an army and enslave others
- Flank opponent