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  • Lendrak's Children Solitary, Large, Planar, Terrifying
    Rending claws (2d6+2 damage 1 piercing) 15 HP 2 armor
    Special Qualities: Flight, Demonic

    Instead of a civilized race like humans or elves or dwarves, Lendrak made his children. They are the size of an ox, mottled white chitin and scales. Beady, focused eyes on the sides of it's head like a toad, face ringed with horns and knotty growths. Powerful hind legs, razor-like claws on the front that can likely manipulate simple tools in addition to rending flesh from bone. Four ragged, insect-like wings, two vestigial and two that would stretch out to a wingspan of twenty feet. An abdomen that tapers to a sharp point.

    Typically arriving in the world through the summons of the Ivory Saints, Lendrak's faithful, they must be contained within carefully constructed circles or they will turn on their summoners. They are wont to inject their fallen enemies with their eggs, which reach a larval stage in 2-5 days and maturity another 2 days after that, presuming that they are fed.

    When a Child of Lendrak attempts to pierce you with her ovipositor, roll+dex. On a 10+, you wrest free and maneuver for a better position, take +1forward with next attack against the Child if you stay close. On a 7-9, she pierces you but you’re able to wriggle away before she passes an egg into the wound. Take 2d4 damage. On a miss, she pierces you, deposits roughly a dozen eggs, and secretes a burning fluid that heals the wound. Take 1d4 damage. Instinct: To kill and breed

    • Attack the tastiest looking thing there
    • Use flight to get a better position
    • Pierce with ovipositor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Golden Scarab Swarm Horde, Tiny, Divine, Amorphous
    Claws and Teeth (d6 damage 3 piercing) 10 HP 2 armor
    Hand

    Nothing is worse than seeing a mass of glittering, clicking bugs come flying towards you. Okay, it's worse if you see everything it touches get shredded to bits. Yup, that's probably worse. Instinct: To multiply

    • Consume almost anything
    • Burrow into flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Golden Saint Solitary, Magical, Divine, Organized, Intelligent, Amorphous
    Golden Sword (d10+2 damage 1 piercing) 21 HP 5 armor
    Close

    An emotionless, golden being sets about it's daily business before you. That is, until it spots you. Obviously you're not supposed to be there and obviously, that fire spell and arrow volley you just hurled at it isn't slowing it's advances towards you. Better think quick, slick. Instinct: To purify the unworthy

    • Push through any obstacle
    • Blind with a powerful light
    • Summon swarm of golden scarabs
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  • Clay Guardian Group, Huge, Cautious, Amorphous
    Clay weaponry (d8+3 damage) 25 HP 3 armor
    Reach, Near

    A statue made of clay at first glance, perhaps taking the form of a dog-headed man or serpentine person. Triggered bt a certain condition and a need to defend, this guardian will stop at nothing to protect it's charge, even if it loses a clay limb or two. Instinct: To protect

    • Attack with oversized clay weapons
    • Keep fighting against all odds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Treasure Monster Group, Stealthy, Amorphous
    Fists of Gold Pieces (d8 damage) 13 HP 5 armor
    Close

    A being of condensed, intelligent gold pieces who's purpose is to defend what it's master commands. Resistant to physical attacks and is vicious. Instinct: To engulf

    • Pummel into submission
    • Blend in with piles of gold
    • Engulf and suffocate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Scorpion Solitary, Large, Devious
    Stinger and Claws (d8+2 damage 1 piercing) 16 HP 1 armor

    A giant scorpion with a giant stinger dripping with venom. If stung by the giant stinger, roll+con On a 10+: No sweat for you, tough guy! On a 7-9: Choose 2 On a 6>: Choose 1 -You don't take a huge amount of damage -You don't start vomiting everywhere -Need one more Instinct: To survive by attacking

    • Inject with deadly poison
    • Inject a deadly poison
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  • Jewel Golem Solitary, Huge, Amorphous
    Crystalline Fists (d12+5 damage) 25 HP 4 armor
    Reach, Ignores Armor
    Special Qualities: Magic Resistant

    The jeweled golem will protect what ever it's master commands it to protect, using the very treasure that it's protecting. Naturally resistant to most magic spells, it actively targets any spell caster who attacks it with a spell. Changing it's colour from an off purple/pink to an alerted yellow. If hit hard enough with a weapon, it will shatter where struck, turning itself into a red coloured vicious attacker. From then on, the traditional slow moving golem is replaced by an aggressive and unrelenting attacker who targets anyone and anything around it. Instinct: To crush

    • Smash something with it's body
    • Release sharp crystalline shards when struck
    • Enrage
    • Fight to the death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gibbs The Innkeeper Solitary, Stealthy, Devious, Intelligent
    Heavy Truncheon (w[2d8] damage) 12 HP 0 armor
    Close

    All smiles and cheer, but his eyes are empty of emotion. He has another agenda behind his unassuming appearance, but will it be unveiled before he fulfills it? Instinct: Feed them to the Dark

    • Show a hospitable facade
    • lock them in their rooms for your master to come
    • Divert their suspicions to a red herring.
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  • Mountain Fell Group, Small, Stealthy, Intelligent, Hoarder
    A studded club (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: When they stand stock still they have chameleon powers.

    Instinct: It wants your delicious skin.

    • The Mountain Fell are a diminuative species that live by foraging and sucking off the flesh of waylaid travellers.
    • They will lure travellers to deadfalls.
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  • Sfinge Solitary
    Artigli e morso (d10+2 damage 1 piercing) 12 HP 1 armor
    Close, Near
    Special Qualities: Ali

    Gli enigmi. Io amo gli enigmi, mio giovane amico. Mi tengono la mente occupata. Sono qui da talmente tanto tempo che mi annoio. Così quando vengono a trovarmi, mi piace giocare un po'. Qualcuno vuole solo attraversare attraversare questa gola. Altri, e con loro la sfida è più interessante, vengono per la conoscenza. Ti ho già detto, che io sono qui da quando la terra era giovane? Potrei svelarti segreti oscuri e conoscenze perdute da secoli, se lo volessi. Ma tu, amico mio, tu mi sembri solo un povero contadino. Sceglierò un enigma facile per te, sei contento? Allora: "Cos'ha zampe di leone e busto di donna, pone enigmi ai passanti e sbrana coloro che non sanno risolverli?" Ancora nulla? Proviamo così. "Chi sta per mangiarti?" Instinct: Tormentare gli uomini

    • Blocca l'ingresso a un luogo con un enigma
    • Attacca improvvisamente dall'alto
    • Rivela antiche conoscenze
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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