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  • Rasaer Dark Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Rusty athame (d8+2 damage) 20 HP 6 armor
    Close, Ignores Armor

    Rasaer was perhaps a man, once. Taken by Stre'Uta changed all that. Now he hunts the Wargirl, for reasons only he and his unborn god know. Instinct: To sow discord

    • Wield weird magics
    • Poisons, potions, and powders
    • Friend of underthings
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  • Skull Kid Solitary, Small, Devious, Intelligent
    Blowgun (w[2d6] stun damage) 6 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Insubstantial

    Skull kids are rumored to be the ghosts of children who became lost in the woods. They appears as solitary youngsters in patched and tattered clothing, but their faces are always concealed by hoods. They are crafty pipers who play strange music far from human dwellings. They may ignore travelers who happen upon them in the wild, or play tricks upon them. If disturbed, they use their flutes like spit-ball shooters to attack. Instinct: Lead astray

    • Entrance wanderers with hypnotic melodies played on a bone flute
    • Trick someone with illusory terrain features
    • Steal useful items and hide them in bushes and trees
    • Grant a blessing to someone who pays homage to its remains
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leone Nemeo Solitary, Divine
    Zanne e artigli (b[2d10+4] damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Pelle impenetrabile

    E' iniziato tutto con qualche pecora. Pensavamo a un lupo allora. Quando hanno iniziato a scomparire le vacche, siamo andati a cercarlo. Non era un lupo, ma una bestia non di questo mondo. Sembrava un normale leone, è vero. Ma le nostre frecce rimbalzavano sulla sua pelliccia, le nostre spade non ferivano le sue carni. Le sue zanne tranciavano le armature dei soldati e le ossa dei soldati, come fossero carta. Siamo scappati, senza voltarci indietro. Ora nessuno di noi si avventura più nei boschi. Nessuno si allontana più di qualche passo dalla propria casa. Le pecore sono finite una luna fa. Di questo passo, l'ultima mucca finirà tra le sue fauci domani. Noi? Noi rimaniamo qui, chiusi in casa, e preghiamo di non essere i prossimi. Instinct: Nutristi continuamente

    • Sbrana uomini e bestiame
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fantasma dei canali Solitary, Stealthy, Magical, Devious, Intelligent, Amorphous
    Bacio/Mantello (w[2d8] damage) 15 HP 1 armor
    Close, Ignores Armor, Near

    Quando sei sbarcato i tuoi marinai ti hanno detto di stare attento ai canali. Ti hanno spiegato che è facile perdersi, nella nebbia. Che la città ti conduce solo dove lei vuole. Che le calli, quando cala il sole, si riempiono di ladri e briganti. Quelli originari di qui, poi, tremando, ti hanno consigliato di non uscire mai da solo, la notte: perché sotto la luna, tra le calli strette i ladri sarebbero stati l'ultimo dei tuoi problemi. Ti hanno detto di stare attento alle illusioni della città; ai riflessi del passato che escono dai canali: per cibarsi dei tuoi ricordi, dicono alcuni; per portarti via con loro, dicono altri. Se tra i ponti dovessi incontrare quella fanciulla che hai amato molti anni fa, scappa! Così ti hanno detto. Ma loro non hanno mai visto i suoi occhi, non hanno mai baciato le sue labbra. Come si può rinunciare alla possibilità di cambiare il passato? Di ritrovare un amore perduto? E mentre decidi di non scappare, decidi di non estrarre la spada, senti che questo ti costerà molto caro. Instinct: Vivere attraverso i ricordi delle vittime

    • Muta nel ricordo di un amore perduto
    • Scompari nelle ombre dei canali
    • Ruba un ricordo
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ciclope Solitary, Huge, Divine, Terrifying
    Clava o massi lanciati (d10+9 damage) 20 HP 0 armor
    Reach, Forceful, Far
    Special Qualities: Unico occhio

    Un giorno, se non presti attenzione, potresti trovarti a guardare in quell'unico grande occhio. E allora, riflesso in quelle pupille antiche, vedresti file di grandi pietre, lanciate nel mare, a formare monumenti eterni alla forza dei ciclopi. Vedresti il divampare delle loro fucine; le cime di quelli che hai sempre chiamato vulcani, in fiamme, mentre i ciclopi trasformano il grezzo ferro in armi straordinarie. Vedresti il sangue che bagna la spada di Achille e il fuoco della folgore di Zeus. Vedresti i colpi infernali dei loro martelli, che scuotono la terra in quelli che hai sempre pensato essere solo terremoti. Poi, probabilmente, verresti mangiato. Ma del resto, andando a stuzzicare un ciclope te la saresti anche cercata, no? Instinct: Nutristi di uomini

    • Scagliare enormi massi
    • Estrai un arma costruita per un dio
    • Costruisci e ripara qualsiasi oggetto in ferro
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Necromante Solitary, Magical, Intelligent
    Blast of death energy (d10 damage) 16 HP 3 armor
    Close, Ignores Armor, Near

    A student of dark arts that has seek the power of necromancy so he can defeat death. Dream about lichdom and already has made some internal organ grafts, like an extra heart or lungs. He likes to travel and find intense of powers and raise the dead so he can find the answers to defeat what he is most afraid of: the death. Instinct: Defeat Death

    • Raise the Dead as Zombies
    • Harm another while he heals
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  • Iron Delta Lesser Fire Drake Group, Small, Stealthy, Organized, Intelligent
    Teeth and Claws (d8 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Flaming Bile, Flight, Patience, Fire Resistant Plumage

    A flying, feathered, pack hunting, warm blooded lizard, able to vomit up a spray of oily bile that burns on contact with moisture. They have a complex pack structure, with the elderly and infirm guarding the nest while the able-bodied drakes hunt for food to fuel their insatiable metabolisms. While not large, they often tackle prey many times their own size, blinding it and maddening it with flames, then waiting for it to weaken from the burns before moving in for the kill. They have delicate digestion, and routinely build fire-pits full of brush and wood for cooking. After a large kill, lesser drakes are known to smoke meat for storage. They are mostly found nesting around palm trees, which they also harvest - it is suspected the palm oil is a key component of their bile. Instinct: To hunt

    • Start Fires
    • Blind with flaming bile
    • Summon the pack with a screech
    • Watch from on high
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Iron Delta Giant Frog Solitary, Large, Stealthy, Devious
    Bite (d8 damage) 16 HP 1 armor
    Near
    Special Qualities: Sticky tongue, powerful jumping legs

    A frog the size of a hippopotamus, the Iron Delta Giant Frog is one of the apex predators of the delta. It hunts by squatting in shallow water or floating in deeper water until prey approaches, then springing towards it, catching the hapless deer or young buffalo on its adhesive tongue, then either swallowing it whole or drowing it in the water. They've been known to strike at boats entering their territory, either capsizing them and feeding on the survivors, or bodily pulling passengers and crew overboard. Instinct: To ambush prey

    • Drag someone or something under water with its sticky tongue
    • Burst from the water without warning
    • Swallow whole
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goristro Solitary, Huge
    claws and fists (b[2d12+7] damage) 24 HP 1 armor
    Reach, Forceful, Far

    Instinct: crush all it's foes

    • crush it's enemies underfoot
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  • Hoard Scarab Horde, Tiny, Organized, Stealthy
    Flesh-seeking bite (d6-2 damage) 3 HP 2 armor
    Hand, Ignores Armor
    Special Qualities: Looks valuable

    Hoard scarab. Dreadful creature. You think you've found enough treasure for early retirement, but little did you suspect how soon your retirement would be. These coin-sized beetles lurk in large piles of treasure. They look just like coins or gems. Sure, you can crush them under boot with a little effort, but they don't hang around by themselves. Tenacious burrowers, they get right in through armor, into your skin, and then things get bad. They start eating you alive and laying eggs. In just a couple weeks...you're a nice pile of glittering gold, waiting for it's next victim. Instinct: Lay eggs inside victim and slowly devour from within

    • Wake from hibernation on contact with living flesh and burrow in
    • Slowly consume victim from within
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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