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Sand Scorpions Group Pincers (d8+2 damage 1 piercing) 6 HP 3 armor Close Special Qualities: Giant Stinger Human sized scorpions that dart and swim through the sand. You probably shouldn't have activated that trap. Instinct: Devour Prey
- Inject Deadly Poison
- Crush Armor in Grip
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Mutant Lizardman King Solitary, Large, Magical, Hoarder, Intelligent Bolt of Chaos (d10 damage) 22 HP 4 armor Ignores Armor, Far Special Qualities: Shrouded in Chaotic Energy, Thick Layers of Fat The leader of the mutated lizardmen is more a giant lump of tumors and fat than anything humanoid. Whatever he once was has been lost to the mutation. Radiating with chaotic energy, this will not be an easy foe. Instinct: To rule in peace
- Mutate horrifyingly
- Forcibly Mutate Another
- Cast an ancient and terrible spell
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Mutating Lizardman Brute Solitary, Large Giant Mace (d10+4 damage) 20 HP 3 armor Forceful, Messy, Reach Special Qualities: Varying Mutations, Huge Size Literally standing above the rest of the mutants, this particular lizardman towers over even an ogre, and it looks mad. Instinct: Eat and Destroy
- Mutate an adaptation
- Grow even larger
- Tear off and eat a limb
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Mutating Lizardmen Group, Intelligent Ancient Weaponry (d8 damage) 10 HP 3 armor Close Special Qualities: Varying Mutations A lost ancient tribe of lizardmen that guard the pyramid from intruders. Speaking an ancient tongue, they will defend their holy ground against all, no matter the cost. Their bodies are visibly riddled with mutation and corruption. Oozing boils, lumps of tumors, varying limbs, eyes, etc. Each one is unique and disturbing to look at. That which doesn't kill these vile creatures will only make them stronger. Instinct: Repel the invaders!
- Mutate an adaptation
- Develop a new limb
- Grow thick armor (+1 armor each time)
- Morph into something worse
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Half-Dragon, Half-Blink Dog Group, Small, Stealthy, Devious, Intelligent, Planar Dragon Toothed Bite (d4 damage 2 piercing) 6 HP 3 armor Close, Near, Far Half, as his owner calls him, is a difficult foe to conquer. When threatened, Half will vanish into thin air only to reappear on the other side of its attacker. His owner uses him as a distraction while he attacks with arrows from afar. The two are a deadly team, but Half is not extremely dangerous on his own. Kill him, however, and you have his owner to answer to... Instinct: To distract
- Shift in and out of reality to confuse foes
- Wait for an enemy to attack and then vanish
- Keeps moving to avoid attack
- Shift into another plane to avoid attack
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Asgoratha the Demon Solitary, Large, Divine, Magical, Organized, Intelligent, Cautious, Planar, Terrifying Whip of Hellfire (b[2d12+6] damage) 20 HP 5 armor Forceful, Reach, Ignores Armor, Near Special Qualities: Black ashy wings, Blood-red skin licked with elemental flame Asgoratha was once defeated by the great wizard, Drangar, who cast it into the void never to be a threat again. Upon his exile, the demon trapped the wizard's soul in a phylactery giving him immortal life until it was destroyed. Hundreds of years later Drangar summoned the demon, Asgoratha, in order to aid him in finally passing on and leaving the world behind. The demon agreed to help in order for his freedom. The demon knows the truth about the wizard's immortal life, but uses his new freedom to kill and murder, setting the stage for the demon realm, known as the void, to come back into the world and reign once again. In order to stay free, the demon must agree to all of Drangar's request, but has managed to avoid telling him the truth about his curse. The phylactery is a black orb embedded in the chest of a great titan of the void. Instinct: To slaughter
- Kill without pause or remorse
- Rips open portals to the void
- Open portals to summon lesser demons
- Hurls entrapped enemies into the void
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Raegar the Dragon Hunter Solitary, Magical, Devious, Intelligent Dragon Bow (b[2d8] damage 1 piercing) 12 HP 4 armor Close, Reach, Far Special Qualities: Vast knowledge of dragons plus their skills/tactics Raegar saw his entire village razed to the ground by deadly dragons more than 40 years ago. Since, he has dedicated his life to hunting them all down and destroying them. Years ago he came across a distinct abomination in the form of a blink dog/dragon hybrid. The two joined forced and Raegar named his faithful companion Half. Raegar has Half use his phase-shifting ability to distract dragons and then attacks them from a distance with scale-piercing arrows from a bow comprised of dragon bone and hide. On his hunt, Raegar has learned a power elemental spell that summons a net that drops from the sky trapping flying dragons. He often waits to see them use their breathing ability to determine which element would be most damaging to them. He is a fast and efficient hunter and has slain many dragons in his time. Instinct: To hunt down all dragons
- Trap and kill dragons
- Summon arcane nets made of pure elemental energy
- Distracts dragons with his teleporting half-dragon, half-blink dog
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Regal Barghest Group, Organized, Intelligent, Terrifying Horrifying Maw (d8+2 damage 3 piercing) 6 HP 1 armor Close, Messy Special Qualities: Avatar of Cannibalism It's a goddamn Barghest; they run the Goblin Empire, both as its temporal rulers and as their spiritual rulers. Highly respected by their goblin underlings, they appear to be normal (if a tad tall) goblins, who can shift into horrific hyena-beasts with bleeding eyes. Instinct: to rule their inferiors
- Consume flesh to learn secrets.
- Call guards
- Change forms.
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Wire Golem Solitary, Large, Intelligent, Cautious, Hoarder, Construct, Terrifying, Amorphous Razor-thin wires (d10+2 damage 3 piercing) 27 HP 5 armor Reach, Near Special Qualities: Blood-as-fuel; Single-minded, Made of corpses During the Interregnum, the Brothers of Will and Steel were desperate. Enemies sought the Engine from every corner. The Solid Storms raged across the land. And coup after bloody coup fostered dangerous feelings among the Brothers. So would history judge harshly the engineers for their cold practicality, for their discovery of a solution so simple, so terrible? "For the Engine is All, and must be protected ... even from ourselves." --- Focused, silent, and ever-watching from seven sets of dead eyes, the wire golem is a fearsome sight: seven fresh corpses, stitched together with a continuous mile of hair-thin electrum wire, charged by the very un-essence of the bodies themselves. The wire is fluid, living, whipping almost faster than the eye can see, creating a veritable razor-cloud around the mass of flesh. Commanded only to consume the corpses of enemies, a defect in design caused the golem to perceive any once-living material as "dead," forcing it to "absorb" material ill-suited for operation (only seven once-living, intelligent creatures are sufficient - and no, no one knows why seven). Thus, the thousands of golems that once existed have slowly but surely been destroyed, more from malnutrition than malfeasance. Of those that remain, almost all have gained some sort of intelligence, making them even more deadly and unpredictable. Instinct: Protect the Engine
- Consume the unwary