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Vine Pawn Group, Construct, Terrifying, Amorphous Strike (d8 damage) 17 HP 1 armor Close Special Qualities: Pawn of the Vine Lord, The Horror of Nature These humanoids have vines coming out of all the holes in its body. They serve the Vine Lord who created them. Instinct: Serve the Vine Lord
- Strike as ordered
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Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor Close, Reach, Near Special Qualities: The Horror of Nature A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen
- Entangle and crush
- Animate trees
- Infect someone with a spore (turns into a Vine Pawn after 3 days)
- Order a pawn attack
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Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent (b[2d8+4] damage) 20 HP 6 armor Close, Forceful, Reach, Ignores Armor, Near Special Qualities: Breath weapon: acid Instinct: Unleash draconic fury
- Serve its draconic master
- Acidic strikes temporarily reduce armor
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Hobo Ghoul Horde, Stealthy, Devious, Amorphous Bite (d4 damage) 10 HP 1 armor Close Dead bodies brought back to life by an evil curse. Instinct: Beg for flesh
- Tear flesh
- Pretend to be dead
- Infect a living being
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Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous War Pickaxe (b[2d8] damage) 19 HP 2 armor Close Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor
- Fool the living
- Let out a horrendous smell
- Infect a living being
- Call a Ghoul mob
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Iron Ghoul Group, Devious, Organized, Intelligent, Amorphous Glaive (b[2d6+4] damage) 17 HP 5 armor Close, Forceful The elite of Nicoforus' army. Large Ghouls armed with glaives and protected by heavy scale mails. Instinct: Honor the Emperor
- Tear flesh
- Infect a living being
- Order lower Ghouls
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Black Dragon Gang Bandit Group, Organized, Intelligent Improvised weapons (b[2d8+4] damage) 10 HP 2 armor Close, Forceful Instinct: To intimidate
- Rough up marks
- Rally the other toughs
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Emperor Nicoforus Solitary, Magical, Organized, Intelligent, Hoarder, Terrifying, Amorphous Touch of Death (w[2d12] damage) 19 HP 5 armor Close, Ignores Armor, Far Special Qualities: Aspect of Death Emperor of the underground Ghouls. Plans to dominate the underground and surface of the Carcass. Instinct: Take over the lands of the living
- Twist life till it can't be called that anymore
- Control Life and death
- Call a Ghoul strike
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Wizardweird Group flailing fists (d6 damage) 4 HP 0 armor Close Addicted to wizard weed these poor sods wander around like zombies trying to get more. Instinct: Use wizard weed
- Search for more wizard weed
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Town Guard Group Baton (d8 damage) 6 HP 2 armor Close With the help of invisibility seeds they appear out of nowhere at signs of unruly trouble. Outsiders get little trust. Instinct: Apprehend trouble makers
- Appears out of nowhere