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  • Miller Group, Devious, Cautious
    Tentáculos (b[2d6] damage) 10 HP 4 armor
    Close, Near
    Special Qualities: Braço amorfo

    Um humano transformado pela corrupção negra, mas mesmo assim manteve sua mente, sendo racional Instinct: Espalhar corrupção

    • Agarrar e cortar
    • Espalhar miasma
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  • Giant PIke Solitary, Large
    Bite (d10 damage) 10 HP 1 armor
    Special Qualities: swims like a fish

    a ten foot long pike Instinct: snatch prey by surprise

    • Hide in the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Giant Solitary, Huge, Terrifying
    Crushing grp (d8+5) damage) 16 HP 3 armor
    Reach, Forceful
    Special Qualities: can deform its body to fit anywhere

    A giant with cartilage for bones, once aware will pursue the party and try to eat them. Once grabbed the creature twist and pulls you 10+ you slip from its grasp 7-9 you either Fall out of its grasp but take damage -ignore armor Avoid the twisting but stay in its grasp 6- it twists you (does damage)-ignores armor and puts you in its mouth in its mouth 10+ you fight your way out 7-9 you avoid being bitten but are swallowed whole 6- it chews you -damage with advantage. Instinct: creepily pursue intruders

    • crush, twist and eat people
    • use tight spaces against the party
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drekavac Solitary, Small, Terrifying
    Claws (d10+2 damage) 16 HP 0 armor
    Close
    Special Qualities: It's a demonic form of an unbaptized deceased child.

    It has a dappled, elongated and spindle-thin body with a disproportionately large head. Instinct: Torment

    • Jumps onto people's backs
    • Rides them for hours on end
    • If they stop, it tears them apart with its claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Daimyo Hermitaur Solitary, Large, Cautious
    Pincers (1d6+1 damage) 5 HP 3 armor

    A massive hermit crab wearing the skull of a wyvern as its shell. It has broad, hardened claws that it will use like shields to protect itself. Instinct: #JustCrabThings

    • Gore with wyvern skull.
    • Hydro Pump (recharge 5-6). Hit multiple characters in a line for 2d6 damage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pirate Group, Intelligent(ish)
    CLEAVE HIM TO THE BRISKET (1d6 damage) 3 HP 0 armor
    Melee, Range (near)

    bilge-suckin, lily-livered, sons-a-biscuit-eater scurvy dogs! Instinct: AVAST, YE!

    • Cutlass
    • Flintlock
    • Group Attack. Roll damage for each pirate attacking a given PC: On a failed dodge, use the highest damage roll. On a partial success, use the lowest.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pit of Vipers Horde, Large
    Bite (d6-2 damage, with change of poisoning on a failure on 6-) 4 HP 0 armor
    Special Qualities: Untargetable Mass

    A pit full of angy snakes. Instinct: bite! bite! bite! bite!

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Whisk Tiny, Intelligent, Spirit
      Gust (d6-2 damage) 1 HP 0 armor
      Reach (near)
      Special Qualities: Tempest Fairy, Winged

      An unassuming little fork-tailed storm petrel with minor tempest abilities. Instinct: to attend the Overseer of the Sea and Sky

      • Allow or deny access to the Tempest Portal into the spirit world.
      • Influence mild winds and tide
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Horizon Solitary, Huge, Deteriorating, Spirit
      Squall (2d6 damage) 24 HP +1 armor (when flying)
      Reach (far)
      Special Qualities: Overseer of the Sea and Sky, Winged

      A gargantuan frigatebird with inky black plumage that trails into a long, deeply forked tail. A distinctive red gular pouch matched the vibrant scarlet of her eyes, resting over a long, hooked bill. Instinct: to stir the sea and sky to tempest

      • Tear and grapple with talons.
      • Peck with beak.
      • Repel invaders with powerful winds.
      • Lightning; +2 damage to characters wearing or carrying metal
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Mold-taken Wasp Solitary, Large, Terrifying
      Mandibles (d10+2 damage) 20 HP 2 armor
      Ignores Armor
      Special Qualities: Hypersensitive Smell, Underdark Adapted

      Instinct: To eat

      • Burrow
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