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  • Vine Pawn Group, Construct, Terrifying, Amorphous
    Strike (d8 damage) 17 HP 1 armor
    Close
    Special Qualities: Pawn of the Vine Lord, The Horror of Nature

    These humanoids have vines coming out of all the holes in its body. They serve the Vine Lord who created them. Instinct: Serve the Vine Lord

    • Strike as ordered
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  • Vine Lord Solitary, Magical, Devious, Organized, Terrifying, Amorphous
    Vine crush (b[2d10+2] damage 2 piercing) 19 HP 2 armor
    Close, Reach, Near
    Special Qualities: The Horror of Nature

    A tall human covered in green tree skin emanates a horror of dark nature. Thick vines manifest out of his body as his eyes glow red. Works as a hunting dog for the Queen of Night and Magic. Instinct: Capture the enemies of the Queen

    • Entangle and crush
    • Animate trees
    • Infect someone with a spore (turns into a Vine Pawn after 3 days)
    • Order a pawn attack
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  • Transformed Black Dragon Gang Member Solitary, Magical, Devious, Intelligent
    (b[2d8+4] damage) 20 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near
    Special Qualities: Breath weapon: acid

    Instinct: Unleash draconic fury

    • Serve its draconic master
    • Acidic strikes temporarily reduce armor
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  • Hobo Ghoul Horde, Stealthy, Devious, Amorphous
    Bite (d4 damage) 10 HP 1 armor
    Close

    Dead bodies brought back to life by an evil curse. Instinct: Beg for flesh

    • Tear flesh
    • Pretend to be dead
    • Infect a living being
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  • Darakhul Ghoul Solitary, Stealthy, Devious, Organized, Intelligent, Cautious, Hoarder, Amorphous
    War Pickaxe (b[2d8] damage) 19 HP 2 armor
    Close

    Ghouls that hide among the living, plotting to take them over. Instinct: Honor the emperor

    • Fool the living
    • Let out a horrendous smell
    • Infect a living being
    • Call a Ghoul mob
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  • Iron Ghoul Group, Devious, Organized, Intelligent, Amorphous
    Glaive (b[2d6+4] damage) 17 HP 5 armor
    Close, Forceful

    The elite of Nicoforus' army. Large Ghouls armed with glaives and protected by heavy scale mails. Instinct: Honor the Emperor

    • Tear flesh
    • Infect a living being
    • Order lower Ghouls
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  • Black Dragon Gang Bandit Group, Organized, Intelligent
    Improvised weapons (b[2d8+4] damage) 10 HP 2 armor
    Close, Forceful

    Instinct: To intimidate

    • Rough up marks
    • Rally the other toughs
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  • Emperor Nicoforus Solitary, Magical, Organized, Intelligent, Hoarder, Terrifying, Amorphous
    Touch of Death (w[2d12] damage) 19 HP 5 armor
    Close, Ignores Armor, Far
    Special Qualities: Aspect of Death

    Emperor of the underground Ghouls. Plans to dominate the underground and surface of the Carcass. Instinct: Take over the lands of the living

    • Twist life till it can't be called that anymore
    • Control Life and death
    • Call a Ghoul strike
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  • Wizardweird Group
    flailing fists (d6 damage) 4 HP 0 armor
    Close

    Addicted to wizard weed these poor sods wander around like zombies trying to get more. Instinct: Use wizard weed

    • Search for more wizard weed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Town Guard Group
    Baton (d8 damage) 6 HP 2 armor
    Close

    With the help of invisibility seeds they appear out of nowhere at signs of unruly trouble. Outsiders get little trust. Instinct: Apprehend trouble makers

    • Appears out of nowhere
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