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  • Poota Solitary, Large
    Big Ol' Fists (d10+2 damage) 16 HP 2 armor
    Forceful

    Strong, huge, with tough, thick, hide, he enforces order at the tavern and will follow Alice's order unquestioningly. Instinct: Protect Alice

    • Toss out unruly patrons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Henchman Group
    Bullwhip (d6 damage) 6 HP 1 armor
    Close, Near

    Large and lumbering, they enjoy their job because they like violence. Instinct: Follow Zerga's orders

    • Bully townsfolk
    • Tangle up enemies with whip
    • Trip up enemies with whip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warp Ferret Solitary, Tiny
    Bite (d8 damage) 8 HP 0 armor
    Hand, Ignores Armor

    The warp ferret stalks its prey. Once it's locked onto its target it shakes and twitches faster and faster until it lunges forward and disappears only to teleport inside its victim where it proceeds to chew its way out Instinct: Eat you from the inside out

    • Teleport inside its victim
    • Leap about in a blur
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Basilisk Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Cautious, Planar, Terrifying
    Bite, Constrict, Tail Swipe (b[2d10+7] damage 4 piercing) 24 HP 7 armor
    Reach, Forceful, Near
    Special Qualities: Petrifying Bite, Amphibious, All of its eyes

    Instinct: Hungry

    • Petrify the foolish who would dare look upon it
    • To stare upon it is to invite it's petrifying gaze
    • It turns you to stone
    • Primordial
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  • Terrible Goose Solitary, Huge, Magical, Cautious, Hoarder, Planar, Terrifying
    Bite (d10+7 damage 3 piercing) 24 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Startling honk, Serrated beak barbs

    Not all is well in a world of animal adventurers and kingdoms, for *IT* has awakened. The BBEG. The terror. The goose. This enormous goose has been destroying villages and leaving chaos in its wake. With its cold emotionless eyes, blood chilling hiss, and debilitating honk, they never stood a chance. Entire huts have been leveled with one gust from its mighty wings. Towers destroyed with one twist of its neck. Other animals have been known to faint at the sight of its horrible serrated beak and tongue. We don't know where it came from and we can only hope that soon a brave band of adventurers can be found to drive it back from whence it came. One can further hope that no ill will or curse will befall those adventurers for their act of bravery . . . Instinct: To terrorize

    • Create chaos
    • Freezing gaze
    • Forever haunt its vanquishers
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  • Bandit Snake Group, Small, Magical, Devious, Intelligent
    Fangs (d6 damage) 6 HP 2 armor
    Close, Near

    In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This noodle abhors getting his scales dirty and much prefers to mesmerize victims during ambushes before paralyzing them with his venom. Instinct: To profit

    • Confuse
    • Mesmerizing gaze
    • Paralyzing venom
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  • Bandit Chicken Group, Small, Stealthy, Intelligent, Hoarder
    Peck (d6 damage) 6 HP 0 armor
    Close

    In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This ball of feathers is the secret mastermind behind her troupe. When potential victims are spotted, she forms a plan, then presents herself as in need of help to lure unsuspecting adventuring parties to be forcefully deprived of their valuables. Instinct: To profit

    • Distract
    • Appear helpless
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  • Bandit Cat Group, Intelligent
    Claws (d8 damage 1 piercing) 6 HP 1 armor
    Close

    In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common enough and often consist of several different animals. This kitty acts as the muscle for her group. She wears leather armor and tries to get the jump the groups victims. Instinct: To steal

    • Pickpocket
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bandit Dog Group, Intelligent
    Bite (d8+2 damage) 6 HP 1 armor
    Close

    In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This doggo acts as the muscle for his group. He wears leather armor and keeps his teeth well polished. Instinct: To steal

    • Intimidate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mah-Shin Solitary, Intelligent, Cautious
    Sword slash (b[2d10+4] damage 2 piercing) 16 HP 5 armor
    Close, Forceful, Near

    It looks like a humanoid samurai with full armor and a mask. No part of its body can be seen under its robes and armor. It speaks common with an echoing voice and it challenges adventurers to prove their value. Instinct: Defend it's honor. Challenge adventurers

    • Sword Fight
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