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Warp Ferret Solitary, Tiny Bite (d8 damage) 8 HP 0 armor Hand, Ignores Armor The warp ferret stalks its prey. Once it's locked onto its target it shakes and twitches faster and faster until it lunges forward and disappears only to teleport inside its victim where it proceeds to chew its way out Instinct: Eat you from the inside out
- Teleport inside its victim
- Leap about in a blur
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Basilisk Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Cautious, Planar, Terrifying Bite, Constrict, Tail Swipe (b[2d10+7] damage 4 piercing) 24 HP 7 armor Reach, Forceful, Near Special Qualities: Petrifying Bite, Amphibious, All of its eyes Instinct: Hungry
- Petrify the foolish who would dare look upon it
- To stare upon it is to invite it's petrifying gaze
- It turns you to stone
- Primordial
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Terrible Goose Solitary, Huge, Magical, Cautious, Hoarder, Planar, Terrifying Bite (d10+7 damage 3 piercing) 24 HP 2 armor Reach, Forceful, Near Special Qualities: Startling honk, Serrated beak barbs Not all is well in a world of animal adventurers and kingdoms, for *IT* has awakened. The BBEG. The terror. The goose. This enormous goose has been destroying villages and leaving chaos in its wake. With its cold emotionless eyes, blood chilling hiss, and debilitating honk, they never stood a chance. Entire huts have been leveled with one gust from its mighty wings. Towers destroyed with one twist of its neck. Other animals have been known to faint at the sight of its horrible serrated beak and tongue. We don't know where it came from and we can only hope that soon a brave band of adventurers can be found to drive it back from whence it came. One can further hope that no ill will or curse will befall those adventurers for their act of bravery . . . Instinct: To terrorize
- Create chaos
- Freezing gaze
- Forever haunt its vanquishers
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Bandit Snake Group, Small, Magical, Devious, Intelligent Fangs (d6 damage) 6 HP 2 armor Close, Near In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This noodle abhors getting his scales dirty and much prefers to mesmerize victims during ambushes before paralyzing them with his venom. Instinct: To profit
- Confuse
- Mesmerizing gaze
- Paralyzing venom
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Bandit Chicken Group, Small, Stealthy, Intelligent, Hoarder Peck (d6 damage) 6 HP 0 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This ball of feathers is the secret mastermind behind her troupe. When potential victims are spotted, she forms a plan, then presents herself as in need of help to lure unsuspecting adventuring parties to be forcefully deprived of their valuables. Instinct: To profit
- Distract
- Appear helpless
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Bandit Cat Group, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common enough and often consist of several different animals. This kitty acts as the muscle for her group. She wears leather armor and tries to get the jump the groups victims. Instinct: To steal
- Pickpocket
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Bandit Dog Group, Intelligent Bite (d8+2 damage) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This doggo acts as the muscle for his group. He wears leather armor and keeps his teeth well polished. Instinct: To steal
- Intimidate
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Mah-Shin Solitary, Intelligent, Cautious Sword slash (b[2d10+4] damage 2 piercing) 16 HP 5 armor Close, Forceful, Near It looks like a humanoid samurai with full armor and a mask. No part of its body can be seen under its robes and armor. It speaks common with an echoing voice and it challenges adventurers to prove their value. Instinct: Defend it's honor. Challenge adventurers
- Sword Fight