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The Magus Heserethia Solitary, Magical, Stealthy, Intelligent, Hoarder Hex of aging and withering (d10 damage) 16 HP 4 armor Close, Ignores Armor, Far The magus Heserethia was a researcher and collector, one of the diaspora of arcane prodigies who frequently pass through Dis in search of pathways to planes of secrets and power. She took an interest in the plane of Absilia, with its historic conjunction of warring divine powers, but the Importers Guild of Dis barred her from traveling there lest she carry back some destructive angelic or titanic pest. She sought the aid of freebooters to sneak her through the embargo, and they did so, but a botched casting of the necessary planar travel spell landed her hundreds of years in the past instead of amid the flux of power she intended to study and harness. Once she understood what had happened, she turned her attention to spells of longevity (forward time-travel having stumped her), and has extended herself lich-like until such time as she can strike back at those who humiliated her. Instinct: to take revenge for her centuries of exile
- Turn enemies' spells against them
- Disorient them with invisibility and mirror-images
- Cast a spell from the Wizard list
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Sky Squid Solitary, Huge Tentacles and beak (d10+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful Special Qualities: Ink cloud, flight The terror of the skies! These enormous cephalopods are whispered of in fear by sky pirates and air sailors everywhere. A dark shape amid the clouds: could that be a tentacle? Driven to consume sources of elemental energy to fuel the unnatural biology that keeps them aloft, these superpredators of the Blue hunt dragons, elementals, and flame- and air-spirit-powered airships alike. When one catches up to its prey, it ensnares it in tentacles and cracks it open to feast with its vicious beak. Instinct: To feed on the elemental spirits of engines and forges
- Drag an airship down from the heavens
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Behir Solitary, Huge, Intelligent Lightning Breath (d10+3 damage) 20 HP 3 armor Reach, Ignores Armor, Near Special Qualities: Immune to Lightning Lacking the wings and terrifying majesty of a true dragon, this serpentine monstrosity makes do with a dozen stubby - but powerful - legs, fierce territorial instincts and a bellyful of lightning. Lesser prey is swallowed whole, while larger foes are pulped in the Behir's winding coils, to be devoured at leisure. Instinct: to drive others from its territory.
- Swallow prey whole.
- Wrap foe in crushing coils.
- Belch a jolt of lightning.
- Slither with surprising alacrity.
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Ice Elemental Solitary, Huge, Magical, Planar, Terrifying, Amorphous Crush 3D6 30 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Fear Instinct: Destroy Wamrth
- Crush Enemies
- Cone of Cold
- Child of the Ice Lord
- Throw giant Icicle
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Warrior of the North Group, Organized, Intelligent, Cautious Axe (d8 damage) 10 HP 3 armor Close Instinct: Challenge
- Slay Enemies
- Call the Clan
- Intimidate
- Throw Axe
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Snow Human Solo, Minion, Construct, Magical Ice Dagger (d6 damage) 13 HP 1 armor Close Special Qualities: snow crafted, Pass as human, frost touch Pale-fleshed and beautiful to look upon, Snow Humans are the creations of the Ice Lord. Snow packed around a human skeleton, then enchanted with the semblance of life and breath. They last only days, perhaps a week, in warmer climates. Followers of the Ice Lord who created a particular Snow Servant can see and hear through it's senses, and puppet-master it's behavior at any time. Instinct: Serve it's sorcerous master Instinct: obey
- Pretend to be a human
- See though these eyes
- Freeze Flesh
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Kulshedra, the Red Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+7] damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Wings, Fireblood Lord of mountains, caves, fires, volcanos, and smoke; it's the most evil dragon. Classic dragon body, bat wings, lion mane, beard and other hairy stuff around, fangs and horns everywhere, two giant snake heads coming off his tail. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Unleash the fire
- Bring forth the chaos
- Cast an evil spell of fire and darkness
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Vishap, the Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+3] damage 4 piercing) 20 HP 5 armor Reach Special Qualities: Wings, Amphibious, Lightning Speed Lord of seas, lakes, skies, winds, storms and lightnings; it's the most destructive dragon. Body of a very long snake, third eye in the forehead, six rapacious legs, four feathered wings and a horned, fanged beak. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Strike with lightning
- Unleash the storm
- Cast a cataclysmic spell of skies and seas
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Balaur, the Green Dragon Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder Bite (d12+7 damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Amphibious, Burrowing, Poisonous Blood Lord of earth, forests, rivers, poisons and diseases; it's the most deadly dragon. Three heads, amphibious, burrowing but flightless, similar to a giant crocodile, full of horns and fins, covered in vegetation, moss, mushrooms and parasitical beings. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Ambush its preys
- Bring disease to the mortals
- Cast a deadly spell of earth and plants
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Sithilix Horde, Devious, Organized, Terrifying Razor Sharp Scythes (d4+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: A Hive Mind, Venom Tipped Fangs These large insects have a violent expansionist nature. Their drive to increase the size of their nest and continually find food to feed their young has caused them to take over much of the desert named after them. Deadly and aggressive there are very few who go near their nest an live, let alone venture inside. Instinct: to expand the nest
- Inject Paralytic Poison
- Carry to the Feeding Room
- Hive Mind Alarm