-
Gladiator Elemental Group, Hoarder, Construct, Amorphous a whirl of sand an broken weapons (b[2d8+2] damage) 17 HP 1 armor Close, Forceful Special Qualities: made of sand and violence Clever way of making a gladiator, that... bringing the sand to life. It's experienced enough battles in its time. Now it's going to feature in one. Instinct: to kill those before it
- advance like a whirling storm
-
Sheeba, Armour Dire Lion Solitary, Large, Construct, Terrifying welded metal claws (d10+4 damage 1 piercing) 16 HP 3 armor Forceful Special Qualities: welded-on armour, treat death as a welcome release A dire lion, welded into a suit of spiked armour. And the spikes are on the inside. Instinct: to lash out in pain
- Leap on a foe
-
Antony Crax, Lion Handler Solitary, Devious, Intelligent, Cautious barbed whip (d8 damage) 12 HP 4 armor Close, Reach Crax is the one gladiator on the team who isn't a slave. He is paid to be there, to be master one of the slaves - the dire lion Sheeba. Instinct: to cause pain
- Command Sheeba to attack or withdraw
- Torture Sheeba into a fury
-
Valro, Armoured Gladiator Solitary, Intelligent, Cautious Mace and spiked shield (b[2d10+2] damage) 12 HP 6 armor Close Valro has seen a lot of other gladiators fight and die in the arena. Most of those he's seen have broken on his impenetrable armour like waves on a rock. Instinct: to break others
- Slam with a shield
- absorb their blow as his shield shatters
-
Troll-Blood Gladiator Solitary, Intelligent blood-drenched sword (b[2d10]+4 damage 1 piercing) 16 HP 1 armor Close, Forceful Healing from nearly any wound makes a long-term career as a gladiator a fair bit more tenable. Probably best not to dwell on the rumours of this thing being bred to order... Instinct: to fight
- Rapidly heal an injury
-
Windstorm Mercenary Group, Magical, Organized, Intelligent lightningrod spear (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Ignores Armor The way the Windstorm treat their recruitment and training, you'd think they were a band of wandering warrior-mystics. You'd be right to. They just happen to be mystics who like the clink of gold. Instinct: to fight for gold and glory
- Stun with a thunderclap
- leap on a gust of wind
- get backup from the company
-
Professional Gladiator Group, Intelligent, Cautious Unusual blade or polearm (b[2d8+2] damage 1 piercing) 6 HP 3 armor Close, Reach These are the professionals, the bread and butter of the arena, and the heroes of the people. Who cares if most of them are slaves? Instinct: to win
- grandstand after an impressive attack
- entangle with a whip, net, or hooked throwing blade
-
Kitchen Slave Horde, Intelligent, Cautious inexpertly-wielded sword (w[2d6] damage) 3 HP 2 armor Close One of the churches entered these poor souls in as some kind of political statement. Propaganda is not a good way to die. Instinct: to survive
- drop weapon
-
Foolish Richman's Son Group, Organized, Intelligent Expensive and impractical weapon (d8 damage) 6 HP 3 armor Close The musketeers joined the competition to show off. So did these fools. The problem is, the musketeers have skill. These people only have money. Instinct: to bask in the spotlight
- Overdo an attack
- summon vengeance-seeking family
-
Pyresburg Musketeer Group, Stealthy, Intelligent, Cautious duelling sword (b[2d8] damage 1 piercing) 6 HP 3 armor Close When they heard of a chance to show off in front of the emperor, of course they signed up. Brought their Owlbear mascot with them, as well. Instinct: to show how much better they are
- Parry and riposte
- feint and disarm