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  • Gladiator Elemental Group, Hoarder, Construct, Amorphous
    a whirl of sand an broken weapons (b[2d8+2] damage) 17 HP 1 armor
    Close, Forceful
    Special Qualities: made of sand and violence

    Clever way of making a gladiator, that... bringing the sand to life. It's experienced enough battles in its time. Now it's going to feature in one. Instinct: to kill those before it

    • advance like a whirling storm
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  • Sheeba, Armour Dire Lion Solitary, Large, Construct, Terrifying
    welded metal claws (d10+4 damage 1 piercing) 16 HP 3 armor
    Forceful
    Special Qualities: welded-on armour, treat death as a welcome release

    A dire lion, welded into a suit of spiked armour. And the spikes are on the inside. Instinct: to lash out in pain

    • Leap on a foe
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  • Antony Crax, Lion Handler Solitary, Devious, Intelligent, Cautious
    barbed whip (d8 damage) 12 HP 4 armor
    Close, Reach

    Crax is the one gladiator on the team who isn't a slave. He is paid to be there, to be master one of the slaves - the dire lion Sheeba. Instinct: to cause pain

    • Command Sheeba to attack or withdraw
    • Torture Sheeba into a fury
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Valro, Armoured Gladiator Solitary, Intelligent, Cautious
    Mace and spiked shield (b[2d10+2] damage) 12 HP 6 armor
    Close

    Valro has seen a lot of other gladiators fight and die in the arena. Most of those he's seen have broken on his impenetrable armour like waves on a rock. Instinct: to break others

    • Slam with a shield
    • absorb their blow as his shield shatters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Troll-Blood Gladiator Solitary, Intelligent
    blood-drenched sword (b[2d10]+4 damage 1 piercing) 16 HP 1 armor
    Close, Forceful

    Healing from nearly any wound makes a long-term career as a gladiator a fair bit more tenable. Probably best not to dwell on the rumours of this thing being bred to order... Instinct: to fight

    • Rapidly heal an injury
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Windstorm Mercenary Group, Magical, Organized, Intelligent
    lightningrod spear (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Ignores Armor

    The way the Windstorm treat their recruitment and training, you'd think they were a band of wandering warrior-mystics. You'd be right to. They just happen to be mystics who like the clink of gold. Instinct: to fight for gold and glory

    • Stun with a thunderclap
    • leap on a gust of wind
    • get backup from the company
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  • Professional Gladiator Group, Intelligent, Cautious
    Unusual blade or polearm (b[2d8+2] damage 1 piercing) 6 HP 3 armor
    Close, Reach

    These are the professionals, the bread and butter of the arena, and the heroes of the people. Who cares if most of them are slaves? Instinct: to win

    • grandstand after an impressive attack
    • entangle with a whip, net, or hooked throwing blade
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kitchen Slave Horde, Intelligent, Cautious
    inexpertly-wielded sword (w[2d6] damage) 3 HP 2 armor
    Close

    One of the churches entered these poor souls in as some kind of political statement. Propaganda is not a good way to die. Instinct: to survive

    • drop weapon
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  • Foolish Richman's Son Group, Organized, Intelligent
    Expensive and impractical weapon (d8 damage) 6 HP 3 armor
    Close

    The musketeers joined the competition to show off. So did these fools. The problem is, the musketeers have skill. These people only have money. Instinct: to bask in the spotlight

    • Overdo an attack
    • summon vengeance-seeking family
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  • Pyresburg Musketeer Group, Stealthy, Intelligent, Cautious
    duelling sword (b[2d8] damage 1 piercing) 6 HP 3 armor
    Close

    When they heard of a chance to show off in front of the emperor, of course they signed up. Brought their Owlbear mascot with them, as well. Instinct: to show how much better they are

    • Parry and riposte
    • feint and disarm
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