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The Wicker Man Solitary, Large, Magical, Divine, Construct, Terrifying Flamed Fists (d10+9 damage) 26 HP 6 armor Forceful, Ignore Armor Special Qualities: Furious, Inspire Fear In ancient times, this construct was created to rituals of sacrifice, to keep away the menaces for tha mankind, and keep the crops safely. However, this purpose has been lost with the woe of war, where clerics gave their lives to protect their people. From the ashes of this holy sacrifices, the Wicker Man is born - A large wicker and straw doll, in constant burning for the fires of sacrifice. Created for timeless revenge, this creature inspire the terror of the dead to anyone who faces it, specially the descendants. His fists will burn your enemies, with the wrath of all sacrifices that brings it to life, and the death will come only when the last victim of your battle fall for your hands. Instinct: revenge your master
- pursue and kill a cursed race
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Shoggoth Solitary, Stealthy, Intelligent, Planar, Amorphous Amoeboid Bite (d12+2 damage) 15 HP 2 armor Close, Ignores Armor Created for the ancient gods of chaos, Shoggoths are shapeless protoplasmatic creatures, made of gelatinous black mucus in constant mutation. Originally created as slaves and servants, shoggoths are able to mold your bodies, assuming temporally anyform, including organs of high complexity (like eyes, ears, vocal cords, legs, arms, wings and tails). In ancient times, the shoggoths assume humanoid forms to infiltrate in cities and villages, with the purpose of bring worshippers to your masters, and consecrate the power of chaos, from bizarre ritualistic orgies. Maybe this time, can this old custom still exist, drowning men into chaos? Instinct: Obbey to its master
- Disguise as a Humanoid
- Metamorphosis
- convince others to serve the Chaos
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Ash Warrior Horde, Magical, Organized, Cautious, Terrifying Red-hot longsword (d6 damage) 7 HP 2 armor Close, Reach Special Qualities: Charred visage Perhaps once warriors, guardsmen or even adventurers they are now victims of the death dragon, their souls stripped away in unearthly fire. The metal of thier swords drip with heat and melting iron which splatters fire onto those who dare to face them. They, as well as other victims of Nidhoggr, still wander the burned out strongholds and cities of the ash world. Instinct: To burn away life
- Sling liquid flame off its sword
- Surround a foe in smoke and ash
- Swarm with other Ash Walkers
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Adolescent Red Dragon Solitary, Large, Hoarder Fiery Breath (b[2d10] damage 1 piercing) 16 HP 2 armor Ignores Armor, Near Special Qualities: Wings Only 75 years old, an adolescent red dragon is dangerous, but not fully as cunning as it will be after another hundred years. It flies with great speed and it's flames are extremely hot. Instinct: Consume fresh meat
- Swoop and Flame
- Snatch with claws
- Pause to consume
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Onyx Spined Dragon Solitary, Large, Intelligent, Cautious Barbed Spines (b[2d12+2] damage 4 piercing) 16 HP 6 armor Near Special Qualities: Black, barbed spines emerging from its skin and covering its body The spined dragon is one of the most fearsome and aggressive dragons of all. It's entire body is covered in protruding black barbed spines that mangle and rip flesh with ease. They are smaller than most dragons which grants them improved speed and dexterity. Due to their dangerous spines, physical combat is difficult as getting close enough to attack nearly ensures the attacker will take damage as well. Spined dragons typically partner with other, wiser dragons in search of guidance. Instinct: To slaughter mercilessly
- Impale enemies with long, sharp spines
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Bronze Dragon Solitary, Huge, Magical, Devious, Intelligent, Hoarder Water Breath (d10+3 damage) 24 HP 4 armor Reach, Ignores Armor, Near Special Qualities: Lithe body and wings, fast flyer and swimmer The bronze dragon is typically peaceful and curious. It's only concern is learning what it can about the world and protecting it. While it may not seek out combat, it is formidable in battle due to it's water-themed abilities. Water listens to the bronze dragon and acts out it's commands. Bronze dragons are known to shift into human form in order to casually visit cities to gain new information. Bronze dragons are fiercely loyal and will defend those it deems worthy of its friendship. Instinct: To learn
- Shapeshift into human form
- Summon water from bodies of water and through underground pools
- Blast enemies with powerful bursts of water
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Reefclaw Solitary, Large, Stealthy, Terrifying Claws (d8 damage) 8 HP 1 armor Close, Reach Special Qualities: Death Frenzy Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back. Instinct: To Destroy
- Grab
- Rip something (or someone) apart
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Far-spawn orc Group, Stealthy, Magical, Intelligent Khopesh (b[2d8] damage) 6 HP 4 armor Close, Near Orcs which have ingested the essence of the Kigrid are cunning predators. They can spin rudimentary illusions to hide themselves or create doubles. More skilled Orcs are able to disguise themselves as other humanoids. Instinct: To punish
- Create rudimentary illusions to surprise foes
- Turn invisible and silent
- Create an illusion of itself somewhere else to distract opponents
- Nick somebody with bloodied weapon to infect them
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Infected Orc Horde, Stealthy Fists and bite (d6+2 damage) 7 HP 0 armor Close, Forceful Orcs which have been infected by the blood of the Kigrid will reckless charge at the nearest living thing. Instinct: To maim
- Charge at foes with reckless abandon
- Bite causes infection
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Kigrid Solitary, Stealthy, Devious, Intelligent, Planar, Amorphous Paralyzing tentacles (w[2d8] damage 1 piercing) 15 HP 2 armor Close, Ignores Armor, Near Vaguely feline alien monster which tracks down sentient pray to eat. Quadraped, four prehensile appendages which resemble hands having six fingers. Uses stolen memories to cast illusions trapping and subduing its victims. Tentacles administer allow it to inject tiny worms under victims skin, which makes their way to the brain, allowing rudimentary mind control. Mostly the kigrid uses this to gather victims before feasting on them. Instinct: Suck sentience
- Cast a web of illusions
- Create illusions to avoid direct combat
- Sting which results in mind control
- Track down sentient things