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Warrior of the North Group, Organized, Intelligent, Cautious Axe (d8 damage) 10 HP 3 armor Close Instinct: Challenge
- Slay Enemies
- Call the Clan
- Intimidate
- Throw Axe
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Snow Human Solo, Minion, Construct, Magical Ice Dagger (d6 damage) 13 HP 1 armor Close Special Qualities: snow crafted, Pass as human, frost touch Pale-fleshed and beautiful to look upon, Snow Humans are the creations of the Ice Lord. Snow packed around a human skeleton, then enchanted with the semblance of life and breath. They last only days, perhaps a week, in warmer climates. Followers of the Ice Lord who created a particular Snow Servant can see and hear through it's senses, and puppet-master it's behavior at any time. Instinct: Serve it's sorcerous master Instinct: obey
- Pretend to be a human
- See though these eyes
- Freeze Flesh
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Kulshedra, the Red Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+7] damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Wings, Fireblood Lord of mountains, caves, fires, volcanos, and smoke; it's the most evil dragon. Classic dragon body, bat wings, lion mane, beard and other hairy stuff around, fangs and horns everywhere, two giant snake heads coming off his tail. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Unleash the fire
- Bring forth the chaos
- Cast an evil spell of fire and darkness
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Vishap, the Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder Bite (b[2d12+3] damage 4 piercing) 20 HP 5 armor Reach Special Qualities: Wings, Amphibious, Lightning Speed Lord of seas, lakes, skies, winds, storms and lightnings; it's the most destructive dragon. Body of a very long snake, third eye in the forehead, six rapacious legs, four feathered wings and a horned, fanged beak. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Strike with lightning
- Unleash the storm
- Cast a cataclysmic spell of skies and seas
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Balaur, the Green Dragon Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder Bite (d12+7 damage 3 piercing) 20 HP 4 armor Reach, Forceful, Messy Special Qualities: Amphibious, Burrowing, Poisonous Blood Lord of earth, forests, rivers, poisons and diseases; it's the most deadly dragon. Three heads, amphibious, burrowing but flightless, similar to a giant crocodile, full of horns and fins, covered in vegetation, moss, mushrooms and parasitical beings. Instinct: to rule.
- Demand a tribute
- Act with disdain
- Ambush its preys
- Bring disease to the mortals
- Cast a deadly spell of earth and plants
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Sithilix Horde, Devious, Organized, Terrifying Razor Sharp Scythes (d4+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: A Hive Mind, Venom Tipped Fangs These large insects have a violent expansionist nature. Their drive to increase the size of their nest and continually find food to feed their young has caused them to take over much of the desert named after them. Deadly and aggressive there are very few who go near their nest an live, let alone venture inside. Instinct: to expand the nest
- Inject Paralytic Poison
- Carry to the Feeding Room
- Hive Mind Alarm
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The Fisherman Solitary, Devious, Intelligent, Planar, Terrifying Hook and net (d10+4 damage 1 piercing) 20 HP 1 armor Close, Forceful, Reach, Far Special Qualities: Amphibious, Stench of the Undersea You see 'im sometimes - out there in his dinghy, his lantern casting shadows across still water. Some say he's a spirit o' the sea, a lonely lover of the waves forever trapped by her chilly whims. Others say he's an angel, sent to rid the world o' pirates and the likes. All I say is that you best hope he just passes you by. Instinct: To fish the wicked
- Drags the unwilling to sea
- Command predators of the sea
- Pronounces secret evils
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Mountain of Meat Solitary, Large, Amorphous Belch gas (d10 damage) 27 HP 1 armor Ignores Armor, Near Special Qualities: Immunity to poison, impervious to standard weaponry This is what happens, I always told 'em, that ol' house Mr Potter lived in is starting to smell real bad I'd say. But would they listen, oh no, they just keep blabbering on about taxes this and tribute that, nobody has time for the renovation of the beggar district. And now it's eaten Harry. Who am I going to play chess with now? Instinct: to envelop
- Expel vile gases, consume something / someone
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Bretah Group, Small, Stealthy pistol (d8 damage 1 piercing) 6 HP 4 armor Close, Near Special Qualities: Gunpowder Small halfling size creatures that live in the Phantom Zone. The Bretah are resourceful and advanced, using their knowledge to offset their diminutive size. Instinct: to repel outsiders
- Sneaky
- Gadgets take the unwary by suprise
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Meat Pile Group, Tiny Belch gas (d6-2 damage) 2 HP 0 armor Hand, Ignores Armor, Near Special Qualities: immunity to poisons In the filthiest gutters and the most neglected of gardens, these almost sentient piles of meat take up home. Luring scavengers such as rats and flies they envelop and consume them, steadily growing larger over time. Rarely is one found that is larger than a small dog or potted plant, but there have been reports of abandoned houses that have been overtaken by their sickly smell, hinting at the dark fate of previous occupants. Instinct: to add to its mass
- Expel vile gases
- Cause sickness in those around it