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  • Warrior of the North Group, Organized, Intelligent, Cautious
    Axe (d8 damage) 10 HP 3 armor
    Close

    Instinct: Challenge

    • Slay Enemies
    • Call the Clan
    • Intimidate
    • Throw Axe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Snow Human Solo, Minion, Construct, Magical
    Ice Dagger (d6 damage) 13 HP 1 armor
    Close
    Special Qualities: snow crafted, Pass as human, frost touch

    Pale-fleshed and beautiful to look upon, Snow Humans are the creations of the Ice Lord. Snow packed around a human skeleton, then enchanted with the semblance of life and breath. They last only days, perhaps a week, in warmer climates. Followers of the Ice Lord who created a particular Snow Servant can see and hear through it's senses, and puppet-master it's behavior at any time. Instinct: Serve it's sorcerous master Instinct: obey

    • Pretend to be a human
    • See though these eyes
    • Freeze Flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kulshedra, the Red Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Bite (b[2d12+7] damage 3 piercing) 20 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Wings, Fireblood

    Lord of mountains, caves, fires, volcanos, and smoke; it's the most evil dragon. Classic dragon body, bat wings, lion mane, beard and other hairy stuff around, fangs and horns everywhere, two giant snake heads coming off his tail. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Unleash the fire
    • Bring forth the chaos
    • Cast an evil spell of fire and darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vishap, the Blue Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Bite (b[2d12+3] damage 4 piercing) 20 HP 5 armor
    Reach
    Special Qualities: Wings, Amphibious, Lightning Speed

    Lord of seas, lakes, skies, winds, storms and lightnings; it's the most destructive dragon. Body of a very long snake, third eye in the forehead, six rapacious legs, four feathered wings and a horned, fanged beak. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Strike with lightning
    • Unleash the storm
    • Cast a cataclysmic spell of skies and seas
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Balaur, the Green Dragon Solitary, Huge, Magical, Stealthy, Intelligent, Hoarder
    Bite (d12+7 damage 3 piercing) 20 HP 4 armor
    Reach, Forceful, Messy
    Special Qualities: Amphibious, Burrowing, Poisonous Blood

    Lord of earth, forests, rivers, poisons and diseases; it's the most deadly dragon. Three heads, amphibious, burrowing but flightless, similar to a giant crocodile, full of horns and fins, covered in vegetation, moss, mushrooms and parasitical beings. Instinct: to rule.

    • Demand a tribute
    • Act with disdain
    • Ambush its preys
    • Bring disease to the mortals
    • Cast a deadly spell of earth and plants
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sithilix Horde, Devious, Organized, Terrifying
    Razor Sharp Scythes (d4+2 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: A Hive Mind, Venom Tipped Fangs

    These large insects have a violent expansionist nature. Their drive to increase the size of their nest and continually find food to feed their young has caused them to take over much of the desert named after them. Deadly and aggressive there are very few who go near their nest an live, let alone venture inside. Instinct: to expand the nest

    • Inject Paralytic Poison
    • Carry to the Feeding Room
    • Hive Mind Alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Fisherman Solitary, Devious, Intelligent, Planar, Terrifying
    Hook and net (d10+4 damage 1 piercing) 20 HP 1 armor
    Close, Forceful, Reach, Far
    Special Qualities: Amphibious, Stench of the Undersea

    You see 'im sometimes - out there in his dinghy, his lantern casting shadows across still water. Some say he's a spirit o' the sea, a lonely lover of the waves forever trapped by her chilly whims. Others say he's an angel, sent to rid the world o' pirates and the likes. All I say is that you best hope he just passes you by. Instinct: To fish the wicked

    • Drags the unwilling to sea
    • Command predators of the sea
    • Pronounces secret evils
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mountain of Meat Solitary, Large, Amorphous
    Belch gas (d10 damage) 27 HP 1 armor
    Ignores Armor, Near
    Special Qualities: Immunity to poison, impervious to standard weaponry

    This is what happens, I always told 'em, that ol' house Mr Potter lived in is starting to smell real bad I'd say. But would they listen, oh no, they just keep blabbering on about taxes this and tribute that, nobody has time for the renovation of the beggar district. And now it's eaten Harry. Who am I going to play chess with now? Instinct: to envelop

    • Expel vile gases, consume something / someone
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  • Bretah Group, Small, Stealthy
    pistol (d8 damage 1 piercing) 6 HP 4 armor
    Close, Near
    Special Qualities: Gunpowder

    Small halfling size creatures that live in the Phantom Zone. The Bretah are resourceful and advanced, using their knowledge to offset their diminutive size. Instinct: to repel outsiders

    • Sneaky
    • Gadgets take the unwary by suprise
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Meat Pile Group, Tiny
    Belch gas (d6-2 damage) 2 HP 0 armor
    Hand, Ignores Armor, Near
    Special Qualities: immunity to poisons

    In the filthiest gutters and the most neglected of gardens, these almost sentient piles of meat take up home. Luring scavengers such as rats and flies they envelop and consume them, steadily growing larger over time. Rarely is one found that is larger than a small dog or potted plant, but there have been reports of abandoned houses that have been overtaken by their sickly smell, hinting at the dark fate of previous occupants. Instinct: to add to its mass

    • Expel vile gases
    • Cause sickness in those around it
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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