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  • Golem Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Serviteur squelettique Groupe
    1d8 2 PV 0 armure
    Epée squelettique

    Les points de vie sont pour chaque squelettes. Les dégâts infligés sont pour le groupe de squelette. Instinct: Frappe avec une épée en os

    • Suivre les ordres du nécromancien sans poser de question
    • Rester en groupe
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elven Mage Group, Magical, Intelligent
    Magic Missile (d8 damage 1 piercing) 6 HP 0 armor
    Close, Far

    Instinct:

    • A mage capable a casting many kinds of spells
    • Magic Missile: Projectiles of pure magic spring from your fingers. Deal 2d4 damage to one target.
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  • Minotaur Skeleton Solitary, Large, Amorphous
    Axe (d12+4 damage) 19 HP 1 armor
    Forceful

    Instinct: To stop advancement up the tower.

    • Cleaves.
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  • Ethereal marauder Solitary, Stealthy, Planar
    Bite with mandibles (d10 damage) 12 HP 1 armor
    Close
    Special Qualities: Three eyes; three mandibles

    A predatory monster resembling a bipedal, two-legged lizard with long, flexible tails and four eyes. Its triangular mouth is lined with black teeth and flanked by three mandibles. The marauder can shunt itself between planes, ambushing with a bite, retreating, then returning to consume its bled-out prey. Instinct: To hunt across the planes

    • Phase between planes
    • Ambush through planes
    • Jaunts through planes
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  • Dragonne Solitary, Large, Organized
    Sonorous roar (b[2d6+2] damage 1 piercing) 12HP 2 armor
    Near

    Also known as Liondrakes, these predators are a combination of a dragon and lion. Highly territorial, but not evil or sadistic, dragonnes will usually warn intruders before they savage them. Despite their enormous wings, they are only capable of limited short stints of flight. Many try to tame and keep dragonnes as exotic pets and many familiars take their shape. Instinct: To hunt and make a lair

    • Leap and glide
    • Roar for the pride
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Delver Solitary, Large, Cautious, Amorphous
    Corrode with slime; swat with claws (d10 damage) 19 HP 5 armor
    Special Qualities: Darkvision; mucus secretion

    An enormous, subterranean aberration resembling a rocky slug. The delver's entire underside is its mouth. It has two, huge clawed flippers which it uses to tunnel honeycomb lairs through stone. Its rocky hide secretes corrosive fluid to help with burrowing. Instinct: To tunnel enormous caverns through the earth

    • Emit corrosive slime
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  • Avoral Solitary, Tiny, Magical, Intelligent, Planar
    Rend with talons (d10-2 damage) 12 HP 0 armor
    Hand, Near
    Special Qualities: Large wings

    A large celestial eagle with enormous wings and talons. Avorals are dedicated to good and often leave their home plane to explore and slay evil where they find it. Instinct: To indulge in wanderlust

    • Hunt down evil
    • Conjure wind; heal with word
    • Celestial insight
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  • Arrowhawk Solitary
    Electric bolt (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Near, Far
    Special Qualities: Four wings; four eyes

    Large avian creatures attuned to the elements of air. They have four wings, four eyes, and blue scales denoting their attunement with lightning, which they use to kill and hunt large prey. Arrowhawks can fly incredibly fast, ambushing the unwary. They are territorial and always hungry. Instinct: Defend its nest and hunt large prey

    • Levitate and fly at supersonic speeds
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  • Fabeht (Giant Centepede) Group
    Gnashing Maw (d10+2 damage 1 piercing) 6 HP 4 armor
    Close

    The Fabeht, it's like a centipede, you know those little things that squirm away when you turn over a rock? Yeah that, but six feet long. Stories of its gnashing mandibles are told by every traveler down the dark mountain passes. But it's ok, it's not like it's in my house... right? Instinct: To devour Instinct: To Feed

    • Scuttle: Squirm and wriggle out of percived danger.
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