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  • Treasure Horde Solitary, Huge, Stealthy, Devious, Hoarder, Amorphous
    crawl over them in a gleaming, glittering mass, biting and clawing. (d8+3 damage) 27 HP
    hand

    You've done it! You found the secret room, or the long dead Dragon's cavern, and you can't believe what you see. Wealth, fortune, piles of it! gold, silver, gems, trinkets, artifacts. It's more than you could possibly carry in one - in many trips! you can't believe your eyes! you not just going to be wealthy, or well off, you going to own a town - a city, a kingdo- did you just see something move? Why is the thief screaming? Oh my god it's moving it's alive! get it off, get it off! Instinct: To consume and grow

    • change flesh into gold
    • entice them with mystical wealth
    • lie in wait for them to touch you.
    • when you die, explode and cause them harm
    • leave behind a magical item or valuable artifact when they defeat you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Burnt Man Solitary, Magical, Divine, Devious, Terrifying
    Cleaver Sword (d8+4 damage 1 piercing) 22 HP 6 armor
    Close, Forceful, Reach
    Special Qualities: Feels almost no pain and will fight fiercely to the death, Has charred black and red flesh

    After being burned alive by an escaped prisoner, the prison warden survived through sheer will alone. He now hunts the lands for the prisoner who did this to him. He is known only as "The Burnt Man" and causes brave warriors to flee. The Burnt Man feels no pain and fears nothing. He will battle until he simply drops dead. When he was a prison warden, he tortured and beat prisoners. With his newly found resistance to pain, these habits have only gotten more prevalent. Instinct: To kill mercilessly

    • Fears no man, creature, or place
    • Ignore pain
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  • Vour Solitary, Divine, Terrifying
    Tentacles (d10+2 damage) 18 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Levitation, Skinless face

    Instinct: To live up to the name "face eaters"

    • Eat the faces of the fallen
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  • Urdark Solitary, Small, Terrifying
    Unsettling laugh (d10 damage) 16 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Incorporeal, faceless void

    Instinct: To spread its insanity

    • Utter an extremely unsettling laugh
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  • Battle Robot Solitary, Large, Hoarder, Construct, Amorphous
    Missle (b[2d10+2] damage) 20 HP 6 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Lazer, Shield Builder, Missle Launcher, Deadly Ailen Robot. Fast Missles!, See thru walls!

    Robots, made by ALIENS. I know. "Sci-Fi Worldly" monsters. Killed by Storm Andrew, (an alien storm),few remain. Even a palidin wielding Argo-Than would run away. Would you? Hope you will,or else!... Instinct: to destroy

    • Fire an unseen Missle
    • Build a shield in seconds
    • Produce Lazers
    • Scan the area
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Crab Group, Small, Hoarder
    Pincers (d8+2 damage) 6 HP 3 armor
    Close

    A big, mean crab, about the size of a large dog. Instinct: to protect its lair

    • Disarm foe
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  • kraken Solitary, Huge, Cautious
    tentacle (d12+7 damage 1 piercing) 24 HP 3 armor
    Reach, Forceful

    Instinct: to nest

    • drag ships down to its lair
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  • Esther "Spook" Solitary, Small, Stealthy, Intelligent, Hoarder
    Rapier and daggers (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Near
    Special Qualities: Darkvision

    Halfling thief? Where? I can't see anything... Instinct: to acquire treasure

    • Strike from the shadows
    • squeeze through tight spaces
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  • Elerondir Solitary, Intelligent, Hoarder
    Elven Bow (b[2d10] damage 2 piercing) 12 HP 0 armor
    Close, Near, Far

    Nobody bets against an elf in an archery contest. But this elf is ahead of his entire class. And if you value your money, don't bet against him in anything. Instinct: to gamble

    • Use an arrow of unusual make
    • sense the best route
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Xenon the Whimsical Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder, Terrifying
    Magic Missile! (b[2d10] damage) 16 HP 7 armor
    Close, Near, Far

    They kicked him out of the academy. Very powerful, but only skilled in drinking. Instinct: to reclaim the Dwarf King's Crown

    • Cast a spell of great power but little skill
    • turn invisible or mimic a form
    • stick objects together
    • shroud himself in a cloak of fear
    • animate nearby matter into an elemental
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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