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Ashur Shigar - Half-Ogre Gladiator Solitary, Intelligent, Hoarder, Terrifying The Impaler (b[2d10+4] damage 2 piercing) 12 HP 1 armor Close, Messy A half-orge, half-man, bred for fighting in the arena. I hear some adventurer bought him after he got injured in a fight... Instinct: to seek glory in battle
- Use a dropped weapon
- Grandstand
- Show Mercy
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Dwarf Rebellion Leader Solitary, Organized, Intelligent Spiked War Mace (b[2d10+4] damage) 16 HP 1 armor Close, Forceful, Ignores Armor The leader of the Dwarf Uprising is not a dwarf who likes to be messed with. He is unbelievable tough and very aggressive. The long spikes protruding from the massive anvil-shaped mace can cave in a skull with a single blow. All the Dwarf Leader requires is that his people are treated fairly as the Elves and Humans treat one another. Too long have Dwarves been treated as manual labor and they want their fair shot at upper society. Instinct: To seek equality for his people
- Demands equal treatment of Dwarf-kind
- Call on his Dwarven brothers to aid in battle
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Captain, Pirate Group, Stealthy, Organized, Intelligent, Hoarder A stolen cutlass (d8 damage) 6 HP 1 armor Close Pirate Captains tend to lead a small, rag-tag crew of scoundrels. They pillage and plunder from anyone that seems like an easy target. Pirates are smart, and pick their fights wisely - if a fight doesn't seem worth the effort, they retreat until a better opportunity presents itself. Instinct: To pillage and plunder
- Duel with great skill
- Lure them into an ambush
- Call on an ally to create an opening
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Elvish Guard Captain Group, Intelligent, Cautious Golden Elvish Longsword (b[2d8] damage 2 piercing) 6 HP 6 armor Close, Reach, Near The Elvish Guard Captain lacks the noble, proud visage that he portrays. Power is his ultimate prize and he will turn on his closest friend or use the full capacity of his City Guard to fulfill his own whims. The Guard Captain cannot be trusted unless what you offer him is more valuable than his other offers. And believe me, he has other offers. Instinct: Seek the promise of power
- Command his guard to hunt down enemies
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People of the Wood Horde, Devious, Planar, Amorphous Creepy Gaze (w[2d6] damage) 10 HP 2 armor Close, Far "You see that face in the side of the tree outside the window? It sees you too. How about that one there in the woodgrain on the rafters? Yeah, they're watching us." The old man shifts in his seat to get closer to the youthful entrepreneur. "I hear you plan to go into the heart of the forest, that you have it in your head to start a lumber-mill in these parts. You wouldn't be the first who tried. I'll give you the same warning I gave them: Stay here, the People of the Wood have no problem with you here, but if you continue...well, if you're lucky, you might come back like ol' Carl." With a thumb jab he indicates a jumpy and sad looking middle aged man who spills his ale on himself as soon as he hears his name. "I've seen that look before...you don't believe me. Suit yourself, but when your screaming some madness about how you didn't mean to hurt them, be sure to tell them I told you so." Instinct: To protect the forest
- Observe everything
- Cause fear/paranoia over time
- Predict the future based off the past
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Dark Elf Priestess Group, Magical, Stealthy, Organized, Intelligent Spider Bites (d8 damage) 10 HP 4 armor Close, Ignores Armor, Far The Drow priestesses are known to be vicious and cunning. They want to take vengeance on all those who live in the Overworld, and use their terrible influence over the communities of Dark Elves and their tamed Driders in order to do so. They ignore pain yet enjoy causing it. Their ability to cast magic is uncanny. Instinct: Stalking the Overworld People
- Rallying the Drow
- Create Hallucination
- Summon Drider
- Call the Followers
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Cave Kobold Horde, Small, Stealthy pike (d4 damage 1 piercing) 3 HP 0 armor Close yawn Instinct: it mines
- pike em all: it pikes you to death.
- cavedown trap: it buries you.
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Zombie Tempest Solitary, Divine, Intelligent, Planar Chaos Bolt (d12+4 damage) 16 HP 2 armor Close, Forceful, Near Why did you try to turn a lesser god of chaos into a zombie? Wild hair blown by a savage wind no one else feels. One eye blue, one eye black. Imbued with a drop of chaos an age ago, he has wandered the planes ever since. Most of his power was sealed off a decade ago, and he fell into piracy and soon led a band of pirates on the flaming seas. Since being recently infected with a zombie plague, the seals on his power have been broken. Instinct: To unravel reality
- Slam into something with whirlwind force
- Replace decaying flesh with chaotic regrowth
- Summon unpredicable weather
- Create a world-changing magical effect
- Change plans/tactics suddenly
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Tempest Solitary, Divine, Intelligent, Planar Rapier (d12+4 damage 1 piercing) 12 HP 2 armor Close, Forceful The immortal Captain of the Pirates. Wild hair blown by a savage wind no one else feels. One eye blue, one eye black. Imbued with a drop of chaos an age ago, he has wandered the planes ever since. For a decade now, he has led a band of pirates and become a scourge on the elemental seas. Where there is treasure and chaos, you'll find the Tempest. Instinct: To explore and cause chaos
- Wander from place to place
- Attack with whirling, chaotic force
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Godless Inquisitor Group, Intelligent, Cautious Two-Handed Warhammer (b[2d8+4] damage) 6 HP 4 armor Close, Forceful, Reach, Ignores Armor, Near An ex-paladin, the Godless Inquisitor left the paladin order after being repeatedly shown that without his god he was useless and weak. He renounced his god and set out to prove that he, himself, had the power to shape the world. His training brought him great strength and admiration from many others who also felt powerless and defenseless without their tightly held beliefs in a higher power. Many joined him and they began an organization known as The Godless. Their only mission is to travel the world destroying all who pledge loyalty and love to any deity. The Inquisitor believes that once all god-worshipping creatures are vanquished the gods themselves will lose all power leaving only the inhabitants of this world to control their own destinies. Instinct: Hate all gods and magic
- Kill all who will not denounce their deity
- Destroy temples and places of worship
- Refuse healing spells