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  • Fire Elemental Solitary, Large, Magical, Intelligent, Planar, Amorphous
    Molten Claws (d12 damage) 27 HP 7 armor
    Reach, Near
    Special Qualities: Made of living fire

    Fire set free is a fearsome force—destructive, merciless, always hungry. Given direction, it is much worse. Made of living fire, their form on our plane of existence is usually blessedly short. Many of them are kept in service by ancient pacts, summoned forth from their home to do the bidding of forces that wield magics cast by long dead sorcerers. Instinct: to see the world burn

    • Intensify the essence of fire in it's current location
    • Conjure fire
    • Know secrets beyond normal ken
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  • Consortium Warriors Group, Stealthy, Intelligent, Hoarder, Planar
    Dual Ethereal Blades (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close, Near

    The Warriors of the Consortium are the basic fighters in the pursuit of profit and gain. They wear the standard bandages of the Consortium and no armour. Any they find in the wasted world are clearly enemies and they will execute them on sight. Feared by all, the consortium will eliminate anything with the potential to make them see red. Instinct: "to execute"

    • Attack without provocation
    • Tell a convincing lie
    • Invisible while naked
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  • Last of Tumecha Solitary, Small, Intelligent, Amorphous
    Slowly Dissolve Victim (w[2d8] damage 1 piercing) 19 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Fit into any crevice, Alter Density

    The Last Of Tumecha is a small black oily substance made from the last rulers of Tumecha. The pair of them are saddened by their condition and the loss of their friend. Vowing never to leave the city they used to rule, they pledge to protect everything that exists in the city which still holds value. However, they do so quietly, for fear of the Goblin Remnants that live above them seeking revenge. Instinct: To protect Tumecha

    • Engulf Face
    • Suffocate
    • Plead for Mercy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Goblin Remnants Solitary, Huge, Stealthy, Intelligent, Construct, Terrifying, Amorphous
    Slam with its body 45 HP 3 armor
    Reach, Forceful
    Special Qualities: Volatile Metabolism, Devour things it is stuck to., Incinerate materials in on contact, Highly adhesive

    The Goblin Remnants add up to more than the sum of its parts. With a thousand insane alchemists amalgamated into a single glob of pure hate it seeks revenge for what has been done to it. It always looks for a chance to con others into killing those responsible for its condition and if they refuse to cooperate then it will kill them...violently and slowly. Instinct: to seek revenge

    • Absorb an Enemy
    • Tell a convincing lie
    • Return to life after a short period.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Treasure Horde Solitary, Huge, Stealthy, Devious, Hoarder, Amorphous
    crawl over them in a gleaming, glittering mass, biting and clawing. (d8+3 damage) 27 HP
    hand

    You've done it! You found the secret room, or the long dead Dragon's cavern, and you can't believe what you see. Wealth, fortune, piles of it! gold, silver, gems, trinkets, artifacts. It's more than you could possibly carry in one - in many trips! you can't believe your eyes! you not just going to be wealthy, or well off, you going to own a town - a city, a kingdo- did you just see something move? Why is the thief screaming? Oh my god it's moving it's alive! get it off, get it off! Instinct: To consume and grow

    • change flesh into gold
    • entice them with mystical wealth
    • lie in wait for them to touch you.
    • when you die, explode and cause them harm
    • leave behind a magical item or valuable artifact when they defeat you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Burnt Man Solitary, Magical, Divine, Devious, Terrifying
    Cleaver Sword (d8+4 damage 1 piercing) 22 HP 6 armor
    Close, Forceful, Reach
    Special Qualities: Feels almost no pain and will fight fiercely to the death, Has charred black and red flesh

    After being burned alive by an escaped prisoner, the prison warden survived through sheer will alone. He now hunts the lands for the prisoner who did this to him. He is known only as "The Burnt Man" and causes brave warriors to flee. The Burnt Man feels no pain and fears nothing. He will battle until he simply drops dead. When he was a prison warden, he tortured and beat prisoners. With his newly found resistance to pain, these habits have only gotten more prevalent. Instinct: To kill mercilessly

    • Fears no man, creature, or place
    • Ignore pain
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  • Vour Solitary, Divine, Terrifying
    Tentacles (d10+2 damage) 18 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Levitation, Skinless face

    Instinct: To live up to the name "face eaters"

    • Eat the faces of the fallen
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  • Urdark Solitary, Small, Terrifying
    Unsettling laugh (d10 damage) 16 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Incorporeal, faceless void

    Instinct: To spread its insanity

    • Utter an extremely unsettling laugh
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  • Battle Robot Solitary, Large, Hoarder, Construct, Amorphous
    Missle (b[2d10+2] damage) 20 HP 6 armor
    Forceful, Ignores Armor, Far
    Special Qualities: Lazer, Shield Builder, Missle Launcher, Deadly Ailen Robot. Fast Missles!, See thru walls!

    Robots, made by ALIENS. I know. "Sci-Fi Worldly" monsters. Killed by Storm Andrew, (an alien storm),few remain. Even a palidin wielding Argo-Than would run away. Would you? Hope you will,or else!... Instinct: to destroy

    • Fire an unseen Missle
    • Build a shield in seconds
    • Produce Lazers
    • Scan the area
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Crab Group, Small, Hoarder
    Pincers (d8+2 damage) 6 HP 3 armor
    Close

    A big, mean crab, about the size of a large dog. Instinct: to protect its lair

    • Disarm foe
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