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Minotaur Solitary, Large, Stealthy, Intelligent, Hoarder Axe (b[2d12+4] damage) 24 HP 1 armor Forceful, Near Special Qualities: Night vision The Minotaur stalks his labyrinth and preys upon those foolish enough to enter his domain. What secrets does he hold? Instinct: to prey on the lost
- Make them lose their way
- Change the labyrinth
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Corrupted Child of the Wolf Avatar Group, Stealthy, Devious, Organized, Intelligent Fangs and claws (d8+4 damage 1 piercing) 10 HP 1 armor Close, Forceful, Near Special Qualities: Night vision The children of the Wolf Avatar fell prey to the same corruption their mother did, and now they roam the northern forests with packs of dire wolves at their heels, forever on the hunt. If, by some miracle, a person survives an encounter with them, legend has it that he or she will join their ranks when next the moon is full - whether they like it or not. Instinct: to obey the alpha
- Rip them to shreds
- Leap on them from above
- Spread your corruption with a bite
- Bark a command to the pack
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Dire Wolf Group, Stealthy, Organized Bite (d8+2 damage 1 piercing) 6 HP 1 armor Close, Near The dire wolves of the northern forests are ruthless in the pursuit of their prey; their howl is chilling, and speaks doom to any traveler caught in the woods when night has fallen and the moon is high. Instinct: to hunt
- Hunt man and beast without fear
- Strike with pack tactics
- Howl for the pack
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Corrupted Wolf Avatar Solitary, Large, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Terrifying Fangs and claws (d10+6 damage 1 piercing) 22 HP 6 armor Forceful, Near Special Qualities: Eyes that burn with a red hatred A creature of nightmare, this enormous wolf has stalked the wilds with her children beyond living memory. Legends say her howl can freeze the blood in a man's veins, and her burning gaze can stop his heart in his chest. Beware the great northern forests where the Wolf Queen holds sway! Instinct: to spread its corruption
- Shake them like a ragdoll, then toss them aside
- Feint, then pounce unexpectedly
- Spread your corruption with a bite
- Howl for the pack
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Mind flayer Solitary, Magical, Devious, Planar Psionic blast (d10 damage) 12 HP 4 armor Near, Ignores Armor Special Qualities: Amphibious Mind flayers live in underground cities ripped from long-forgotten planes. They are forever plotting against the 'inferior' races that inhabit the Underworld. One day, their schemes will bear fruit and they will lead their armies of mind-controlled slaves to conquer the surface kingdoms. Instinct: To rule over all inferiors.
- Feed from a sentient creature’s brain
- Use spells to spy and misdirect
- Enslave humanoid and monsters
- Appear and disappear using planar knowledge
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Wererat Group, Stealthy, Intelligent Bite (d8 damage) 10 HP 1 armor Close Special Qualities: Bearer of the wererat curse Living in small colonies, wererats turn back into their mundane form only to steal what they need from the surface: food, weapons, tools. They are pretty peaceful creatures unless threatened, but invading their territory is the worse of threats. They use guerila tactics to defend it, while trying to infect as many people as possible to make up for losses in their numbers. Instinct: To survive, hidden among others.
- Steal like a ghost
- Strike from nowhere and disappear in the dark
- Trick and lie while in mundane form
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Dark Creeper Group, Small, Stealthy, Magical, Intelligent, Hoarder Dagger (d8 damage 1 piercing) 6 HP 0 armor Close Deep elves, abyssal dwarves, greyskin gnomes... you know about the denizens of the Underworld, lad. But wait til you hear about the Creepers. Before they were driven from the surface by war, plague or somesuch, they were like you and me -- human. They didn’t have the elves’ magic, the dwarves’ runes or the gnomes’ science. They could only rely on their wits and their hard work to adapt to the darkness, and to the horrors that dwell down there. And like all of us humans, they adapted exceptionally well. Instinct: Instinct: To steal magical treasure.
- Destroy light by magic
- Surprise them with a calculated, silent attack
- Die in spontaneous combustion, blinding his killers
- Use a magical trinket to save his skin
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Morton Scumble (esq.) Solitary, Cautious, Intelligent Crude crossbow (w[2d8] damage) 12 HP 1 armor Close, Reach, Near, Far “Step right up, friends! Within this caravan (the most honest trading vehicle this side of the vale, I can assure you) I can provide an elixir to cure your most savage ills! The patented cure to Traveller's Nuralsia; freshly picked mandrake root (bulk discounts available); or perhaps a little something to maintain your vigour on the dusty road sir, hmm? All this, and more, at a price most reasonable! Step right up!" Instinct: To sell his product at the best possible profit
- Offer dubious tonics and elixirs
- Put others between himself and danger
- Throw a volatile concoction at the enemy
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Mala Nabi, Shaman of the White Peak Solitary, Divine, Intelligent, Hoarder Untempered Spirit (d10 damage) 18 HP 1 armor Close, Near, Far Special Qualities: Frost resistance When Khelsa Kahn united the hobgoblin tribes and turned the White Peak red, the barbarians of Hel-Krutha were scattered to the winds. Forced to swallow their pride or die without honour, many fought for the weak city folk or drowned their sorrows, doing their best to forget the past. But Mala Nabi is not “many”. She did not grow soft on thin wines and petty squabbles. She kept the old ways, and she never forgot. Though she has lost much, the spirits have given her new hope. After so long, she must return to the White Peak to complete a ceremony that might just restore the honour of an entire people. Instinct: Return to Hel'krutha before the baby is born
- Summon the fury of the elements
- Unleash her repressed rage in battle
- Shrug off a crippling injury
- Bring honour to her people
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"Zalyn" Ashphynn Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Poison-Tipped Throwing Darts (b[2d6] damage 2 piercing) 16 HP 2 armor Close, Reach, Near, Far In this timeline, Thanatos and Zetha Ashphynn never conceived Hoxton and Zalyn. However, they did have another child. A daughter they named Zalyn. Zetha died during childbirth but Zalyn survived. She grew up a wealthy child of high-society, but as her father's depression grew worse she suddenly found herself without money. Not only that, but Thanatos was drinking himself to death and had about as much care for her. She had always been a selfish child and wanted everything for herself. First, through bullying she was able to get things she desired. This grew into picking pockets, thievery, infiltration, and eventually murder-for-hire. As an adult, she uses these skills to give the appearance that the Ashphynn family still is noble and hold great power in Rosewood. As her father yearns for death, she is willing to steal and kill to keep her spoils. Instinct: To steal and kill for money
- Use status to hide her vicious true identity
- Blend in and infiltrate
- Use magic to dampen light, darken area
- Poison-tipped darts weaken enemies