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  • Voss Noran, Crystal Dragon Solitary, Huge, Magical, Intelligent, Cautious, Hoarder
    Sonic Roar (stun) / Crystal Claws (b[3w[3d12+7] damage 3 piercing) 24 HP 6 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Protect itself with rock-hard crystal scales

    quiet voice, slightly louder than a whisper, very smug, but inquisitive almost like a child, quick to feel insulted, gets much too close for comfort, speaks quietly as to not quake the cavern with his sonic roars crystal scales are shimmery (black, red, purple, blue), fearsome size Instinct: To gain new information

    • Demand news and rumors from captured travelers
    • Cause disorientation with sonic roars
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  • Blindheim Group, Stealthy, Devious
    Needle-like Teeth/Bite (d4 damage) 6 HP 2 armor
    Close

    Blindheims are slimy, frog-like creature with glowing amber eyes and pointy needle-like teeth. They often reside in underground caves and live in small clusters of about 4 or 5. Blindheim love to leave traps and trails that blindly lead travelers into their dark lairs. Their glowing eyes often draw creatures in only to be blinded and eaten by these disgusting little beasts. Instinct: To blind and then devour.

    • Lives in deep, dark caverns and often leave traps to lead travelers into their lair.
    • Through the dark caverns, it uses its glowing eyes to attract and then blind lost travelers.
    • A Blindheim can project intense glowing light from its eyes that temporarily blind anyone within 30ft.
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  • Demilich Solitary, Magical, Intelligent, Hoarder, Construct
    Pure Dark Energy (b[2d12] damage) 20 HP 4 armor
    Close, Ignores Armor, Near, Far
    Special Qualities: Utilize the power of its phylactery

    Some say that even beyond a lich and its terrible secrets lies a greater threat, but none dare speak of it for fear that it may hear. The mysterious stranger in the bar had strangely glowing eyes, but seemed to know what it was talking about, almost first hand. But that would be impossible to survive, right? Instinct: To un-live

    • Instantly destroy its foes
    • Summon pure chaos energy
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  • The Primarch Group, Stealthy, Magical, Organized, Intelligent
    Dark Energy (d8 damage 1 piercing) 6 HP 0 armor
    Close, Ignores Armor, Far

    "Iä, iä, the Great One cometh! Hail the mighty Lord of Death and Chaos! All hail its servant on earth, the Primarch, dispenser of wisdom and justice, who shall come to bring down the mighty from their thrones! He who assumes the guise of ordinary men, but is greater than all men! All hail the Great One, and his scion, the Primarch! Iä, iä!" Instinct: To usurp

    • Seize power
    • Disguise himself as an ordinary man
    • Summon undead
    • Summon cultists
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  • Skeletal Hulk Solitary, Large
    Skeletal fists (d10+2 damage) 20 HP 3 armor
    Forceful, Near

    Few men survive an encounter with this mindless mess of resurrected giant bones. No one is quite sure where exactly the liches responsible for its creation found the enormous ribs and femurs to put it together, and accordingly, it's construction is never quite managed by ordinary necromancers. Instinct: To destroy

    • Smash its enemies
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  • Bitey-Squeezey (Giant Python) Solitary, Large, Stealthy, Divine, Intelligent
    Crushing coils, fangs (d12+2 damage 1 piercing) 18 HP 2 armor
    Forceful, Ignores Armor

    An enormous python, worshiped by the goblins who named it and offer it tribute. She'll eat you alive! Instinct: to slowly devour

    • Squeeze the life out of them
    • Mesmerize them with a glare
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  • The White King Solitary, Magical, Devious, Organized, Intelligent, Hoarder, Planar
    Frozen skewers (b[2d10+4] damage 1 piercing) 16 HP 4 armor
    Close, Forceful, Near, Far

    The White King is a fallen planar power, banished for some offense against its own warring, deadly kin. Here, in Dungeon World, it has found a place to begin anew -- building up its power base with those power-hungry enough to wish to serve in The White King's frozen hell. The White King has earned the service of frost spirits in its time here, or perhaps has mastered certain spells, or might have even brought its own frozen servants here in exile. Regardless, The White King's powers are great! Rumors that its power pales in comparison to its kin will, hopefully, remain only rumors. Instinct: To accumulate power

    • Overwhelm with a growing frost
    • Command winter winds
    • Obscure and conceal with a sudden snow storm
    • Call upon hungry wraiths and their corpse-hosts
    • Soar across the planes with a storm-portal
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  • Subterria Solitary, Huge, Stealthy, Divine, Devious, Construct, Terrifying
    CReeping underground, sending tenticles and sucking the soul from people before they can react (b[2d8+7] damage 3 piercing) 26 HP 5 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Stealth, Designed to haverst souls for arcane magic long forgotten, Because no one knows what it looks likwe

    Instinct: Souls

    • unknown - no survivors
    • It pretends to be a rotten log
    • Its a soul eater
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  • Subterria Solitary, Huge, Stealthy, Divine, Devious, Construct, Terrifying
    CReeping underground, sending tenticles and sucking the soul from people before they can react (b[2d8+7] damage 3 piercing) 26 HP 5 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Stealth, Designed to haverst souls for arcane magic long forgotten, Because no one knows what it looks likwe

    Instinct: Souls

    • unknown - no survivors
    • It pretends to be a rotten log
    • Its a soul eater
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  • Strom Serpent Group, Huge, Devious, Planar
    Lightning strikes from mouth (d8+3 damage 1 piercing) 14 HP 2 armor
    Reach, Far

    Storm serpents are ancient. Since before man walked the globe these alien creatures have ridden the airborne waves of the storm and delighted in the fear and chaos of its coming. It is said that they fly without wings, they are the source of every bolt of lightning, and that their only sustenance comes from the meat of fear and the water of chaos. Seldom do they come to the surface of the planet, they don't need to feed so close. However, every pirate with a flying ship knows to land rather than brave a storm for there is a reason every flying creature either retreats from the storm or is missing by the time the storm ends. That reason is the Storm Serpent. Instinct: To feed off fear and chaos

    • Ride the storm
    • Feed off fear, drink in chaos
    • Hide in clouds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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