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Beholder Solitary, Large, Magical, Intelligent, Hoarder Magical eyes (b[2d10] damage) 16 HP 2 armor Ignores Armor, Near Special Qualities: Levitation A floating ball of hate, the Beholder is best avoided. Each one of his eye stalks project a different magical ray - some have subtle effects, some are deadly. Given half a chance, a Beholder will kill and rob anyone foolish enough to cross its path. It dwells in desolate wilderness or dungeons emptied of their former residents, sometimes attended by undead or charmed minions.
When you attempt to take out one of the Beholder's eyestalks, on a 10+, you can choose to destroy one eye instead of doing damage. You decide which power is lost among the ones you've seen in action. Instinct: To rule the ruins- Enslave and destroy with its magic rays
- Dispel magic with its central eye
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Sorcerer Dragon [Final Form Move] Solitary, Huge, Intelligent, Hoarder Shimmering Icy Teeth (b[2d10+7] damage 3 piercing) 24 HP 4 armor Reach, Forceful, Ignores Armor Special Qualities: Fast Flight - Use your heavy and wide wingspan to travel quickly. Your body shifts, bones break and rebuild, muscles tear and swell, but in the end you stand amongst your peers as powerful, ancient beast that sends even the most battle-hardy warriors for their lives. You are a mighty dragon. Instinct: To embrace your true form.
- Roar - Cause fear in intelligent creatures.
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Minotaur Solitary, Large, Stealthy, Intelligent, Hoarder Axe (b[2d12+4] damage) 24 HP 1 armor Forceful, Near Special Qualities: Night vision The Minotaur stalks his labyrinth and preys upon those foolish enough to enter his domain. What secrets does he hold? Instinct: to prey on the lost
- Make them lose their way
- Change the labyrinth
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Corrupted Child of the Wolf Avatar Group, Stealthy, Devious, Organized, Intelligent Fangs and claws (d8+4 damage 1 piercing) 10 HP 1 armor Close, Forceful, Near Special Qualities: Night vision The children of the Wolf Avatar fell prey to the same corruption their mother did, and now they roam the northern forests with packs of dire wolves at their heels, forever on the hunt. If, by some miracle, a person survives an encounter with them, legend has it that he or she will join their ranks when next the moon is full - whether they like it or not. Instinct: to obey the alpha
- Rip them to shreds
- Leap on them from above
- Spread your corruption with a bite
- Bark a command to the pack
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Dire Wolf Group, Stealthy, Organized Bite (d8+2 damage 1 piercing) 6 HP 1 armor Close, Near The dire wolves of the northern forests are ruthless in the pursuit of their prey; their howl is chilling, and speaks doom to any traveler caught in the woods when night has fallen and the moon is high. Instinct: to hunt
- Hunt man and beast without fear
- Strike with pack tactics
- Howl for the pack
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Corrupted Wolf Avatar Solitary, Large, Magical, Stealthy, Divine, Devious, Organized, Intelligent, Terrifying Fangs and claws (d10+6 damage 1 piercing) 22 HP 6 armor Forceful, Near Special Qualities: Eyes that burn with a red hatred A creature of nightmare, this enormous wolf has stalked the wilds with her children beyond living memory. Legends say her howl can freeze the blood in a man's veins, and her burning gaze can stop his heart in his chest. Beware the great northern forests where the Wolf Queen holds sway! Instinct: to spread its corruption
- Shake them like a ragdoll, then toss them aside
- Feint, then pounce unexpectedly
- Spread your corruption with a bite
- Howl for the pack
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Mind flayer Solitary, Magical, Devious, Planar Psionic blast (d10 damage) 12 HP 4 armor Near, Ignores Armor Special Qualities: Amphibious Mind flayers live in underground cities ripped from long-forgotten planes. They are forever plotting against the 'inferior' races that inhabit the Underworld. One day, their schemes will bear fruit and they will lead their armies of mind-controlled slaves to conquer the surface kingdoms. Instinct: To rule over all inferiors.
- Feed from a sentient creature’s brain
- Use spells to spy and misdirect
- Enslave humanoid and monsters
- Appear and disappear using planar knowledge
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Wererat Group, Stealthy, Intelligent Bite (d8 damage) 10 HP 1 armor Close Special Qualities: Bearer of the wererat curse Living in small colonies, wererats turn back into their mundane form only to steal what they need from the surface: food, weapons, tools. They are pretty peaceful creatures unless threatened, but invading their territory is the worse of threats. They use guerila tactics to defend it, while trying to infect as many people as possible to make up for losses in their numbers. Instinct: To survive, hidden among others.
- Steal like a ghost
- Strike from nowhere and disappear in the dark
- Trick and lie while in mundane form