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Light-beam trap Trap, Room Searing Beam of Light (d10+4 damage) ignores armor This trap is a stable of many Light-Elf temples. Sunlight is stored in a focus crystal that emits a searing beam of light that can burn you to cinders. These lights are reflected across the room by specially enchanted mirrors. These mirrors are themselves protected with an alarm spell that goes off, should someone tinker with their configuration. Extra mirrors are installed in the room to allow the trap to change it's configuration from time to time. Instinct: Bar the way
- Reconfigure into new layout
- Explode when mirrors are tinkered with
- Blind you from what lyes beyound
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Hellhound Group, Small fire breath, bite (b[2d8+2] damage) 6 HP 1 armor Close, Near Special Qualities: fireproof The hellhound typically appears as a jet black German Shepherd-like canine with glowing red eyes and, when its mouth is open, a reddish glow emitting from its throat. It is prized as a guard dog both for its fearsome appearance as well as for its intelligence and ability to follow relatively complex commands. In combat, the hellhound's bite is vicious, and some have been observed breathing a jet of superheated air and flame for a distance of a few meters. Instinct: to sound the alarm
- Guard its territory
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Creeper Group, Stealthy, Terrifying, Amorphous blow up (d8 damage 1 piercing) 9 HP 1 armor Close, Reach, Near Special Qualities: green One's green, one's dead, they'll hit you in the head. Hostile mobs, Hostile Mobs. Ssssssssssssss--- BOOM! Instinct: to kill
- blow up and regenerate
- sneak up on PCs
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Nothing Solitary, Magical, Divine, Planar, Terrifying, Amorphous Fangs (b[2d10+4] damage) 17 HP 5 armor Close, Ignores Armor, Far Special Qualities: Indescribable Scary, scary. It's quite scary. You may just run away. Don't even THINK about it. Some say it is a experiment gone wrong. Others say it is an alien. Still others say it is a dwarf, or an elf, or a halfling,or a person. All we know is that it's evil, AND few have seen it, living to tell the tale. Instinct: to consume
- consume unsuspecting people
- warp
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Alion the Kind, White Wizard Solitary, Magical, Devious, Intelligent Wand of Admindir (d8 damage) 12 HP 6 armor Close, Reach, Ignores Armor, Far Alion grew up in a very traditional setting: Raised by good-doing powerful wizards, he quickly became enamored with magic and sought to understand at any cost. Unlike wizards seeking power, Alion sought only to help and create. White magic was like a first-language to him and he constantly excelled at using his power to help others and stop dark magic. He spent many years on his own in deep concentration on his studies. He returned with the Wand of Admindir. He created the wand with one purpose: to repel evil magic and only serve for good. Instinct: To learn all he can of magic and it's positive effects
- Teach others the wonders of white magic
- Uses mostly helpful and positive-fueled spells (i.e. heal, light, mage armor, etc.)
- Adept at using protection spells
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Bellac the Hollow, Dark Wizard Solitary, Magical, Devious, Intelligent Living Staff (d8 damage) 12 HP 4 armor Close, Ignores Armor, Far The wizard Bellac traded his very essence--his soul--to an unknown being from the void in order to accelerate his knowledge of the black arts. In doing so, he was granted a strange weapon from another plane: the living staff. The staff is long and black, seemingly made from an alien material, with a small, fanged black skull sitting atop. Using this staff, Bellac is able to absorb the lifeforce and abilities of living creatures filling himself with their very soul. Bellac can only absorb one soul at a time and once he absorbs a new one, the previous is left to walk the plane between the physical world and the world of death. Instinct: To drain powerful beings of their lifeforce.
- Absorb the life essence of the living to feed the hollow void within himself.
- Life Drain - Absorbs the lifeforce of a dying creature granting the caster full HP and one class move of the creature. (Roll DMG, caster heals HP for every point of DMG dealt; gains 1 class move from the creature being attacked.)
- When attacked by Bellac's Living Staff, on top of the damage dealt the attacked takes on the Weak, Shaky, and Sick debilities.
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I'vktar Blood Beast Solitary, Large Deathly charge (d10+4 damage 1 piercing) 20 HP 1 armor Forceful, Reach One of the most common kinds of summoned servants in times of war, they are used as brute force fighters to break enemy lines while maiming as many as possible. Broad and with a heavy built their roars can put many to flee, even between the most stout Instinct: To follow orders
- Rend flesh and metal
- Protect its master
- Corner the weak, slow the capable
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Bunshee Solitary, Tiny, Stealthy A sharp bite. (d10-2 damage) 16 HP 0 armor Hand, Ignores Armor Special Qualities: Run away quickly. The bunshee is the most detestable creature known in all the kingdoms. It lures the young and unwary away by appearing as a common rabbit but once it has it's victim apart from all others it lets loose a wail which will break the heart of all but the most vile and pure. The bunshee feeds off of the anguish of others and if it is not defeated it will leave them incapable of forming bonds with any living thing. There is no known way to distinguish a bunshee from an ordinary rabbit until it starts to wail. Best just to kill them all I say. Instinct: To feed on the broken hearts of the living.
- Screams it's sweet song to break your heart.
- Appear as a sweet and innocent rabbit.
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Corpse Clone Fungus Solitary, Construct, Amorphous Rhizomorph roots (d10+4 damage 2 piercing) 35 HP 2 armor Close, Forceful, Reach, Near Special Qualities: Grows at a rapid pace as it consumes anything it touches, At its core, it is shown to have been created by magic Usually found as a corpse, completely believable as such, it is later found to be a living mushroom. Its creator will cause it to hibernate for a period of time. Once this hibernation is over, it begins sending out rhizomorphs to consume organic material. It's runners also exude an acidic slime, capable of eating through stone over time. Instinct: Spread and consume
- Appear as a corpse
- Exude acid capable of eating stone