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endpart Solitary, Construct, Terrifying, Amorphous throwing limb (d10+2 damage) 23 HP 1 armor Close, Forceful, Near Special Qualities: look like stack of limbs Wizards protect themself with golems, fighters have their sword, and clerics have their gods. but what the necromancers do? Creating an endpart. He is a good guard, he kills your all foes... but if you will not careful, he will kill you to. and nothing can kill this thing. Instinct: to kill every thing he can see
- to throw one of his limb
- to not die if he doesn't burn
- to break up
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Mind Flayer Solitary, Magical, Devious, Intelligent, Planar, Terrifying Tentacles (b[2d10+4] damage) 12 HP 1 armor Close, Forceful, Near, Far Special Qualities: Tentacled, Red eyes The hair on the back of your neck stands on end as the warmth from the room vanishes. A lone figure, standing as tall as an average man, stares at you from behind red eyes. Tentacles cover it's face and the black, skin-tight vestments it's wearing cling to it's form like flesh. You notice a glimmer in it's dreadful eye before a voice fills your head, "My don't you look tasty." Instinct: To rule through destruction
- Powerful spellcaster
- Decimate mind with psychic powers
- Grab hold with tentacles and remove the brain
- Read mind
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Guiding Hand Medic Group, Magical, Devious, Intelligent, Cautious Weak Stun (0 damage) 4 HP 5 armor Close, Reach, Near, Far Guiding Hand Medics lie to the edges of a battle protecting their soldiers with protection and healing spells. The medics are ex-clerics and are usually older, wiser, and adept at protecting themselves. Instinct: To protect The Guiding Hand at all costs.
- Cast healing and protection spells on Guiding Hand soldiers during battle.
- Casts a spell that heals for 1d4 HP.
- Medics are dangerous because as long as they live they will continue to protect and revive Guiding Hand soldiers.
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Guiding Hand Soldier Horde, Magical, Devious, Organized, Intelligent, Hoarder Jagged Dagger (d4+2 damage 1 piercing) 7 HP 1 armor Close The Guiding Hand's foot soldiers will follow Inias in all things. He is a deity to them. They would willingly die for him. This is what makes them so dangerous. The soldiers are seen in worn and stained purple robes with makeshift leather armor underneath. Instinct: To mindlessly follow Inias the Knowing.
- Protect Inias and do his bidding.
- Casts a weak telekinetic spell that can push or pull objects roughly their size or less.
- A soldier will mindlessly die for their leader, Inias. They do not fear death.
- Travels in groups since they are weak individually.
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Inias the Knowing Solitary, Magical, Devious, Intelligent, Hoarder Stun (no damage) 15 HP 0 armor Close, Reach, Ignores Armor, Near, Far Draped in midnight purple robes with a heavy, pointed hood covering his head, Inias stands amongst his followers only allowing them to see the featureless golden mask hugging his hidden face. Only two black dotted eyes peer through. When this once-cleric forsook his goddess, Desna, for an unknown deity promising power and knowledge beyond this world, he began an unending quest for information. Secrets. Hidden truths. Any and all knowledge became power to Inias, and soon he had a following calling themselves The Guiding Hand at his disposal. They traveled the lands of Aegelis collecting unwilling informants for the man they deemed their god. He was reborn as Inias the Knowing. Instinct: Steals their memories and erases their mind.
- Casts a powerful, otherworldly curse that steals memories and knowledge from another living creature.
- Stuns enemies knocking them off their feet, disarming them, or throwing them around.
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Monitor Drake Solitary, Intelligent, Terrifying Bite (b[2d10+4] damage 1 piercing) 12 HP 1 armor Close, Forceful Special Qualities: Breath smells like rotten trash and decayed flesh This creature is a large lizard with a huge mouth and 3 rows are huge, serrated teeth. They range from green to red in hue. Instinct: to kill intruders
- Diseased breath (no damage, but connot make a move for 1 round do to vomitting)
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Living Swamp Group, Magical, Stealthy, Organized, Planar, Terrifying, Amorphous Claws [2d6+2] damage) 6 HP Close, Forceful, Reach, Near Special Qualities: Changes shape at will., 20' tall beasts form out of mud and branches; skeletal wooden hands emerge from the black water attempting to grab passersby. The swamp is alive. Using all of its environment, the evil magic that lives here can take any shape or form it chooses. Vines and dirt rise from the murky waters to form all manner of creatures. The swamp's only desire is to keep you there. Once trapped within, a creature's lifeforce will slowly drain until it is just food for the black swamp. For every consecutive 12 hours within the swamp, creatures permanently lose 1 Constitution point. Instinct: To devour all life.
- The living swamp will manifest itself in any way it chooses in an attempt to manipulate creatures into giving it their life.
- Using the leaves, trees, brush, and mud it can change its shape into anything.
- If losing a battle, it can call in other creatures to form and attack or it can absorb more of its surrounding and grow larger, etc.
- The swamp is kept alive by dark magic from the void.
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Wolves Horde, Organized Teeth and claws (d6+2 damage) 7 HP 0 armor Close Special Qualities: Pack tactics The grey wolf is a species of canid native to wilderness and remote forested areas. Similar in general appearance and proportions to a sled dog, wolves have a larger head, narrower chest, longer legs, straighter tails and bigger paws. Wolves' winter fur is long and bushy, and predominantly a mottled gray in colour, although nearly pure white, red, or brown to black also occur. Instinct: To feed
- Hunt in packs
- Howl for the pack
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Kitt Heron's Nest Solitary, Stealthy, Devious, Hoarder Butcher's knife (d8 damage) 12 HP 0 armor Close Kitt Heron's Nest is the owner and pimp of a pleasure barge that roams the Dagger Isles. A transvestite known for his bawdy songs and extravagant presentation, Kitt is also a cannibal whose appetite for human flesh is almost insatiable. Instinct: To satiate his hunger for human flesh
- Make a tempting offer
- Sleeping powder
- Lure you into his pleasure den