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  • Rhys Group, Intelligent
    Sword (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close

    Rhys is the leader of the followers of the chimera god. He has the head of a lion and a scorpion tail. Instinct: to dominate

    • Command the chimera god followers
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  • High Templar Solitary, Magical, Divine, Organized, Intelligent
    Longsword of the Inquisition (b[2d10+4] damage 1 piercing) 14 HP 5 armor
    Close, Reach, Near
    Special Qualities: Immune to lies, corruption and surprise

    After years of wandering the country learning of and defeating evil, Templar may return to the Giver’s citadel and be granted promotion to High Templar. These guys eat demons for breakfast. Instinct: To eradicate evil

    • Smite with furious vengeance
    • Rally an army
    • Sanctify with Prayer
    • Mow down cowards
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Templar Squire Group, Organized, Intelligent, Cautious
    Broadsword and Shield (d8 damage) 6 HP 3 armor
    Close

    Squires are Templar in training. They serve the Templar, steeling themselves physically, mentally and spiritually for the gruesome ritual to come. Their motto is: “Never volunteer. If it moves, salute it. If it doesn’t move, paint it purple.” Instinct: to not get killed in the service of Templar

    • Assist templar
    • Clump into a defensive formation
    • Remember their training
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • ShadowFang Solitary, Huge, Magical, Planar, Amorphous
    Dark Tendrils (d12+3 damage 1 piercing) 23 HP 5 armor
    Reach, Ignores Armor, Far

    "I really don't see the point of mining what the dwarves have already mined!" Brock said as his new boss lead him down a dark tunnel with only torch light to accompany them. David was used to ignoring the complaints of hired help. "We do it because I say we do it! You want to get paid or not?!" As David turned to give Brock a scathing look, Brock saw it for the first time. Tendrils were creeping out of the darkness...they were the darkness. Before he could say anything the tendrils had moved up Davids shadow and grabbed his foot, strong and swift. Brock heard Davids screams and even saw him dragged against the tunnel floor a few feet until he was covered in darkness. The torch was left behind so Brock grabbed it and held it high. He saw as all the tendrils receded. A moment of relief swept over Brock, until he saw that the torch was running out of fuel, and the darkness was creeping in... Instinct: To devour all flesh

    • Burn flesh with its dark touch
    • Turn tendrils into various creatures
    • Retreat from light quickly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Hollow Group, Magical, Organized, Intelligent, Construct, Terrifying
    hands (d8 damage) 14 HP 0 armor
    Close
    Special Qualities: Raised, Channeling, Mockery of Natural Life

    A Hollow could be anyone you meet, or anything you encounter. Cabals of less-than-moral wizards have mastered the art of possession to such degree that they can remotely animate, and act through, physical shells. These shells feel no pain, and are animated independent of human construction. Tear off a Hollow's head, and it still comes. Remove its legs, and it crawls. They will not stop until their masters, far away, are satisfied. Instinct: to manipulate and impersonate

    • persevere through death
    • Channel the fury of undeath
    • Inspire corpses
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  • Shadow-walker Alpha Solitary, Stealthy, Intelligent
    Bite (d10 damage 1 piercing) 16 HP 1 armor
    Close

    Bigger than all other shadow-walker hounds, this massive dog has extremely powerful jaws that can easily crush bone or even metal. Like its kin, it is extremely intelligent, and will often use its bulk to barrel down and maim an enemy so that the other hounds can mob it and finish it off. On its own, however, it is still a formidable opponent, that only the most veteran of adventurers should attempt to fight. Instinct: To maim

    • Aim for vital organs
    • Fade into shadows, and reappear elsewhere
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Unending Wyrm Solitary, Huge, Hoarder
    Crush with bulk (d12+5 damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor

    "Several hundred years ago, an envoy of elves once stopped to let the Unending Wyrm pass, lest they anger the ancient serpent. Now in that very spot you'll find the city of Wyrmsrest, where the local lord is still waiting for the wyrm to pass so that he may finish his journey." Instinct: To prevent passage with it's bulk

    • Crawl over obstacles
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  • Thought Devils Solitary, Tiny, Stealthy, Divine, Devious, Intelligent
    infernal pitchfork (w[2d8] damage) 12 HP 0 armor
    Hand

    Thought Devils are tiny, hand tall, creatures with red skin, ram horns, and a fire coated pitchfork. They are drawn to those of good and neutral alignments and tempt mortals into ever increasing acts of evil by promising rewards that are always just one more minor evil act away. Unleashed by a good deity to test his faithful thought devils were paired with thought angels. However when their creator fell from divinity the devils slaughtered almost every thought angel. Instinct: To tempt mortals to evil

    • Stab and leave wounds that taint blood eith evil
    • Provide information missing crucial details
    • Tempt mortals with great rewards
    • Teleport onto shoulders of good or neautral beings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forge Demon Solitary, Planar
    Metal Hammer (d12+2 damage) 12 HP 3 armor
    Close, Forceful

    Before they can work the forges, they are forged themselves, shaped and smelted with the black iron of the lower spheres until the forgemaster deems them ready. They work the forges of hell for eternity, but as they rise up in the ranks they start to shape more than metal, but whole armies and battle plans. The strongest and most devious are sent out to lead their armies. Instinct: Crush all that is good

    • Break bones, crush limbs
    • Shape metal with demon fire
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