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Half-things Group, Small, Intelligent, Construct Club (d8+2 damage) 6 HP 1 armor Close Special Qualities: Leaping, Tail, Simply stitched together Once Halflings, these poor souls have been the subject of terrible experiments, their bodies merged with those of animals. They are some strange amalgamation of halfling and animal, with a hatred for those that still walk upright or appear normal. Instinct: Take vengeance on the "normals"
- Act like an animal
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The Fungus Amongus Horde, Small, Stealthy, Devious, Organized, Terrifying fleshy limbs (d4 damage) 3 HP 0 armor Close Special Qualities: stare at someone for hours on end The fungous among us, chuckle, is a strange urban creature. Small humanoid and apparently pointless these "mushroom men" idle about in the cooridors of some cities. As far as I know there are no records of them ever harming, well, anyone or anything without provocation. From time to time they have been known to become interested in an individual.They will follow the person of interest around, always maintaining a respectful distance and never entering any buildings. Eventually they wander off having apparently observed what ever they were hoping to see, or perhaps not. Who knows? If attacked, they invariably release a cloud of spores and attempt to flee. The spores can be quite harmful if inhaled and are sometimes invisible. The effects of the spores seems to vary ranging from mild throat irritation all the way to death and complete decomposition via mushrooms. There are whispered rumors that those who survive the spores often disappear the following night supposedly abducted to some subterranean locale where they are subjected to whom knows what. Instinct: to take up space
- Sleep in public spaces
- Infect someone with its spores
- run away and report to other fungus people
- come back at night and abduct someone
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"Treated" townsperson Solitary, Construct, Terrifying Slashes with metal limbs (d8 damage) 20 HP 0 armor Close, Near Special Qualities: A wizard's twisted experiment, Limbs have been replaced with metal Instinct: It is mindlessly ruthless and aggressive
- Lunges at the adventurers, using its experimented upon limbs to attack
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Blade Spider Group, Small, Stealthy, Terrifying Bladed Limb (d8+2 damage 1 piercing) 10 HP 5 armor Close, Near Special Qualities: Animate Blades The Blade Spider is a spider-like animate composed of the blades of oppressors. Animated by the energy of violent oppression, these sadistic creatures seek to continue to draw more of the anguish that fuels it from others. They can be found in prisons and torture chambers, as well as any other location where physical torment was once common. They lie inanimate as piles of the discarded bladed weaponry of tryants until the living are near, at which time these creatures quickly form into spider-like shapes with unsettling agility and precision. Instinct: To inflict suffering
- Stab it's limbs into living flesh
- Look like an inanimate pile of weapons.
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Godflesh of Jebas Solitary, Huge, Divine, Devious, Intelligent Earth Rend (d8+9 damage 2 piercing) 26 HP 3 armor Reach, Forceful, Near Special Qualities: Attuned to Earth Not even the Guardian God believes he'll live forever, he has many enemies who stride unto great and terrible purposes and thus, he has made a Godflesh of his own. A prince to take unto his throne when the last pillar of his temple falls. Instinct: To protect
- Guard its desires
- Enclose enemies in a prison of stone
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Godflesh Solitary, Large, Divine, Magical, Intelligent, Planar Voice of Supremacy (d10+4 damage 1 piercing) 18 HP 1 armor Forceful, Ignores Armor, Near, Far Special Qualities: Divine Blood One thing is to deal with monsters created by chance of fate or magical misshaps, even those who came from beyond the stars. But when gods decide to create spawn who may one day take on their thrones things always get messy. To be of note: Many claim that certain Godflesh are even more representative on the traits of its creator, even in early ages.- Instinct: To achieve a true god's authority
- Destroy those who oppose him
- Initiate the Judgment of Whispers
- Recreate realities that are contrary to him
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Chupacabra Group, Small, Stealthy, Devious Two-inch needle-like fangs (d6 damage) 6 HP 0 armor Hand Special Qualities: Decays swiftly into mud and ash when slain "Goat-suckers, you say? Preying on the herd, and now on the villagers? Tell me, have you ever seen one of these elusive creatures? Or found any of their remains? I thought not. Just old wives tales, good sir. Oh, the deaths? Certainly just the peasants trying to avoid their taxes. Then one of them has a grudge to settle, and he thinks these 'chupacabra' stories will cover his tracks. Really, it's the simplest explanation. Now go find me who's responsible for these deaths. The King's taxes must be paid. Oh, yes, and justice served and all that." Instinct: To feed on sweet, warm blood
- Stalk its prey invisibly
- Inject a paralytic venom
- Sap strength and vigor as it drinks
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Mutated Vermin Horde, Small Claws (d6 damage) 3 HP 0 armor Close They look like big...rats? Would you call them rats? They look like rats, 'cept all their legs is longer than they should be. And they got hands. Mostly, they try to grab you and drag you away, down to who knows where. Instinct: To feed the Mother
- Drag towards the lair
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Shrieking Echo Solitary, Magical, Devious, Terrifying Ringing shriek (d8 damage) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Ghastly Some folks experience something awful. Truly, deeply awful. While their souls may move on to the next world, sometimes, if the 'thing' was awful enough, those poor souls will leave behind a shadow, an echo of sorts. This echo, made up of all the pain and horror that some folks experienced, ends up trapped near the awful place. Instinct: Spread the bad memories
- Pierce the silence
- Inject the horror
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Mole Person Warrior Group, Small, Cautious A small spear or hand axe (b[2d6+2] damage) 10 HP 2 armor Close, Near The second rung of Mole People society. Mole People Commoners who show potential are well fed and trained from a young age to fight in the defense of Mole Kingdom. Their black armor is crafted from Dire Mole Leather. Instinct: Attack the slightest perceived threats
- Defend the land of the moles
- Protect the Mole King