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Kru'ss Tailslam Solitary, Intelligent, Hoarder Bone mace (b[2d12+2] damage) 16 HP 1 armor Close Instinct: To survive and lead
- Drive back
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Osterducken Solitary, Huge, Terrifying claws (d10+5 damage 2 piercing) 28 HP 3 armor Reach, Forceful, Near Special Qualities: It is a chicken inside of a duck inside of an ostrich The Osterducken is an amalgamation of ostriches, chickens, and ducks in a combination that is anatomically impossible. Born of evil and malice, the Osterducken has sworn a vow to disrupt all festivities. Whenever a bird is in harms way, the Osterducken will strike. Instinct: Consume
- Known for its hideousness and ferocity, the Osterducken uses its delicious greases to control the minds of smaller carnivorous animals such as sewer monkeys. Its sole purpose in life is to avenge the death of its fowl friends.
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Necromancer Solitary, Magical, Devious, Intelligent Grave bolt (b[2d8] damage) 12 HP 0 armor Close, Far Mages who seek ways to control life and death. Necromancers are often twisted beings, living on the thin line between life and unlife. They seek to gain power or eternal life. Instinct: to seek eternal undeath
- Control the undead
- Drain life
- Accompanied by its minions
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Titan Solitary, Huge Fists and feet (b[2d12+7] damage 2 piercing) 20 HP 3 armor Reach, Forceful, Near The Titan. A legendary being from before the time of men. Towering over all other being, it can easily smash men and beast with a flick of its wrist. It desires to eat all living things it can catch, sometimes devouring entire towns worth of people. After eating, it wanders away and disappears for a time. No one knows where it goes. Some say it returns to its mountain lair and sleeps, other believe it returns to its own plane of existence. The one thing you can be sure of is that it is massive. While obviously no one has lived to measure its height, it is estimated to be about 60m tall. But what if it has grown since the last time it was seen... Instinct: to eat
- Crush things underfoot
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Woodskull Brood Horde, Tiny, Stealthy, Devious, Organized Poisonous Stinger (d4-2 damage 1 piercing) 3 HP 1 armor Hand, Near Special Qualities: Sonar receptors The brood are many-legged bug-like creatures preying and roaming in the deep untamed forests, setting paths, tunnels and burrows that they can use to drive the unwary into traps to weaken them with their numerous and poisonous stingers. While their species is in most aspects weak, they still are great in numbers and capable of using sonar communication to warn their kin of intruders or particularly dangerous enemies. Instinct: To feed upon fresh meat
- Turn the forest into a trap
- Hide in burrows
- Inflict poison upon the unsuspecting
- Warn the brood of a powerful intruder
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Gnawed Emperor Solitary, Magical, Devious, Intelligent, Terrifying The Rusted Kingmaker (d8+4 damage 1 piercing) 20 HP 3 armor Close, Forceful, Reach Special Qualities: Ethereal It is, by chance of being. By purpose chained to a broken corpse, by desire uncontrolled. He's the shape of despair, the heart of omens, the lord of wounds. "You peer into the void beyond where none of your words make sense" Instinct: To taint and corrupt
- Drain the soul of those he conquers
- Visage of the Void
- Corrupt the flesh of the wounded
- Let them know
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Kirk Alberich Matheson Solitary, Intelligent Longsword (b[2d10] damage) 16 HP 6 armor Close, Reach Special Qualities: Relentless One of the many traveling knights, Sir Matheson has sworm himself to end the many monsters crawling up and down the lands under the gaze of Aberdeen. He's a rough man, commited by its hate and defiance of everything he calls "a beast". Instinct: To cleanse the land
- Confront the abominations
- Drive on, sword in hand
- Curse the weak, spit on the cowards
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Hive Worker Horde, Devious, Organized Shearing mandibles (d4 damage 1 piercing) 7 HP 3 armor Close Special Qualities: Corrosive spittle Instinct: To build vast structures
- Collect raw materials
- Rend armor and weapons
- Surround and overwhelm
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Lethal Duelist Solitary, Intelligent Ornate rapier (b[2d10] damage 1 piercing) 12 HP 3 armor Close His movement is all grace and efficiency, though there is little attractive about it. He carries himself with an air of detachment that is both polite and menacing. Some people pay him very large sums of money to eliminate their rivals; some people pay for protection from other men like him. He doesn't always toy with his opponent —but when he does, he can control the tempo and space of a fight as he pleases. He is... the Most Dangerous Man in the World. Instinct: To earn a living with sword in hand.
- Demonstrate superior swordsmanship.
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Forge-born Solitary, Construct Blade-wail (d10+2 damage 1 piercing) 12 HP 3 armor Close, Forceful Special Qualities: Living Iron, Regenerating, War Machine "As you brave the fallen walls you can sense the power therein. Images of a glorious past come to assault you, of banners raising high and the sound of cheerful voices who claim for their lords. But such a place is only a memory. The only living remnant is the construct, that looks at you intently. He raises one of its arms wich holds a finely honed blade and closes the distance between you two with a shriek of despair and hate that breaks any semblance of serenity." Instinct: To find death
- Wade into battle
- Wound and maim