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  • Kru'ss Tailslam Solitary, Intelligent, Hoarder
    Bone mace (b[2d12+2] damage) 16 HP 1 armor
    Close

    Instinct: To survive and lead

    • Drive back
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  • Osterducken Solitary, Huge, Terrifying
    claws (d10+5 damage 2 piercing) 28 HP 3 armor
    Reach, Forceful, Near
    Special Qualities: It is a chicken inside of a duck inside of an ostrich

    The Osterducken is an amalgamation of ostriches, chickens, and ducks in a combination that is anatomically impossible. Born of evil and malice, the Osterducken has sworn a vow to disrupt all festivities. Whenever a bird is in harms way, the Osterducken will strike. Instinct: Consume

    • Known for its hideousness and ferocity, the Osterducken uses its delicious greases to control the minds of smaller carnivorous animals such as sewer monkeys. Its sole purpose in life is to avenge the death of its fowl friends.
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  • Necromancer Solitary, Magical, Devious, Intelligent
    Grave bolt (b[2d8] damage) 12 HP 0 armor
    Close, Far

    Mages who seek ways to control life and death. Necromancers are often twisted beings, living on the thin line between life and unlife. They seek to gain power or eternal life. Instinct: to seek eternal undeath

    • Control the undead
    • Drain life
    • Accompanied by its minions
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  • Titan Solitary, Huge
    Fists and feet (b[2d12+7] damage 2 piercing) 20 HP 3 armor
    Reach, Forceful, Near

    The Titan. A legendary being from before the time of men. Towering over all other being, it can easily smash men and beast with a flick of its wrist. It desires to eat all living things it can catch, sometimes devouring entire towns worth of people. After eating, it wanders away and disappears for a time. No one knows where it goes. Some say it returns to its mountain lair and sleeps, other believe it returns to its own plane of existence. The one thing you can be sure of is that it is massive. While obviously no one has lived to measure its height, it is estimated to be about 60m tall. But what if it has grown since the last time it was seen... Instinct: to eat

    • Crush things underfoot
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  • Woodskull Brood Horde, Tiny, Stealthy, Devious, Organized
    Poisonous Stinger (d4-2 damage 1 piercing) 3 HP 1 armor
    Hand, Near
    Special Qualities: Sonar receptors

    The brood are many-legged bug-like creatures preying and roaming in the deep untamed forests, setting paths, tunnels and burrows that they can use to drive the unwary into traps to weaken them with their numerous and poisonous stingers. While their species is in most aspects weak, they still are great in numbers and capable of using sonar communication to warn their kin of intruders or particularly dangerous enemies. Instinct: To feed upon fresh meat

    • Turn the forest into a trap
    • Hide in burrows
    • Inflict poison upon the unsuspecting
    • Warn the brood of a powerful intruder
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnawed Emperor Solitary, Magical, Devious, Intelligent, Terrifying
    The Rusted Kingmaker (d8+4 damage 1 piercing) 20 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Ethereal

    It is, by chance of being. By purpose chained to a broken corpse, by desire uncontrolled. He's the shape of despair, the heart of omens, the lord of wounds. "You peer into the void beyond where none of your words make sense" Instinct: To taint and corrupt

    • Drain the soul of those he conquers
    • Visage of the Void
    • Corrupt the flesh of the wounded
    • Let them know
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kirk Alberich Matheson Solitary, Intelligent
    Longsword (b[2d10] damage) 16 HP 6 armor
    Close, Reach
    Special Qualities: Relentless

    One of the many traveling knights, Sir Matheson has sworm himself to end the many monsters crawling up and down the lands under the gaze of Aberdeen. He's a rough man, commited by its hate and defiance of everything he calls "a beast". Instinct: To cleanse the land

    • Confront the abominations
    • Drive on, sword in hand
    • Curse the weak, spit on the cowards
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hive Worker Horde, Devious, Organized
    Shearing mandibles (d4 damage 1 piercing) 7 HP 3 armor
    Close
    Special Qualities: Corrosive spittle

    Instinct: To build vast structures

    • Collect raw materials
    • Rend armor and weapons
    • Surround and overwhelm
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  • Lethal Duelist Solitary, Intelligent
    Ornate rapier (b[2d10] damage 1 piercing) 12 HP 3 armor
    Close

    His movement is all grace and efficiency, though there is little attractive about it. He carries himself with an air of detachment that is both polite and menacing. Some people pay him very large sums of money to eliminate their rivals; some people pay for protection from other men like him. He doesn't always toy with his opponent —but when he does, he can control the tempo and space of a fight as he pleases. He is... the Most Dangerous Man in the World. Instinct: To earn a living with sword in hand.

    • Demonstrate superior swordsmanship.
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  • Forge-born Solitary, Construct
    Blade-wail (d10+2 damage 1 piercing) 12 HP 3 armor
    Close, Forceful
    Special Qualities: Living Iron, Regenerating, War Machine

    "As you brave the fallen walls you can sense the power therein. Images of a glorious past come to assault you, of banners raising high and the sound of cheerful voices who claim for their lords. But such a place is only a memory. The only living remnant is the construct, that looks at you intently. He raises one of its arms wich holds a finely honed blade and closes the distance between you two with a shriek of despair and hate that breaks any semblance of serenity." Instinct: To find death

    • Wade into battle
    • Wound and maim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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