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The tale-teller demon Solitary, Stealthy, Magical, Devious, Intelligent, Planar The song of Quinn (d10 damage) 12 HP 0 armor Close Special Qualities: Shapeshifter, Master of voices and forms There was once a hooded traveler. There was once a laughing child. There was once a maiden fair. There was once a rough peasant. There was once a tale of them. He knows them all, and he'll move the pawns of history, to let others become the histories he craves. Instinct: To move others into glorious death
- Sing a song of bravado and tragedy
- Consult the book of sand
- Dominate those who threaten him
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Cannon Golem Solitary, Huge, Construct, Amorphous Cannonball Pulverizer (b[2d10+5] damage 2 piercing) 31 HP 3 armor Reach, Far Special Qualities: A machinery come from Doom An explosion is heard from far away, the smoke columns rise high up and the beasts cower in their place or flee. In the distant battlements men scream in pain, the siege-breaker towers above the corpses, without a face, without a thought, it's only purpose dictated by the commandments of the Lords of Nim. His arm raises once more and another blast breaks the nightmare that is war. Instinct: To obey the Masters
- Aim and blast
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The Forgotten Knight Solitary, Intelligent Iron Mace (b[2d10+4] damage 1 piercing) 20 HP 3 armor Close, Forceful One of the many guardians of Old Aberdeen, the Forgotten Knight was a protector and champion of the Houses of the Shield, before being trapped in the corridors of the Mad Talazar. Weeks of desperation and an unbreakable will brought him to the gates of death were he choose the unlife, the eternal thirst of it's corroding desires. A wraith in the walled doorways of a city many times destroyed. Instinct: To break it's chains
- Await in serene rest
- Use monstrous force to destroy
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Lost Ones of Wang Fu Horde, Stealthy, Organized, Intelligent, Cautious, Hoarder Slim and flashy knives of watered steel (b[2d6] damage 1 piercing) 4 HP 0 armor Hand Rare and organized, they are found amongst the dangerous ruins of opportunity from the older times of the city of Wang Fu (but not in the keep area that flies above the city). They are the wild remanents of a people that have been forgotten with their secret words that can freeze a man in his tracks. The lost ones are thin with ropey muscles. With fair skin, blonde wild hair, and icy blue eyes covered in colorful tattoos they are a terror to the common man or to those who stumble into their lairs. They wear colorful clothing and take what they want when they want. They have a weakness for gold and for strong drink. They have even been known to take off with the sons and daughters of those in the city for brides and bridegrooms or servants. Once in a while they organize raids into the market to take what they want. There is a bounty of 3 coins for the head of a lost one. Instinct: To take what fancies them
- Suprise them with a swift attack from no where
- Whisper a word from the forgotten tongue to freeze them in their tracks
- Hoot and holler like a pack of wild animals to bring others
- Sweep the legs with unusual strength
- Swipe something of value
- Carry them off to deal with them later
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Minion of Asad Horde, Stealthy Crossbow or Short Sword (d6+1 damage) 3 HP 1 armor Close, Near One of the many minions or men at arms employed by the Bannermen of the Asad. Some of them are conscripted, others are merely thugs that see which side of the coin is better for them.Can't trust them as far as you can throw one, and that isn't very far. Instinct: Avoid Trouble but still follow orders
- Make the best of a bad situtation
- Look fierce but avoid direct combat
- Sound the alarm unless there is a better deal at hand
- Bully someone to give them what they want
- Cheat at dice
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Bannerman of the King Asad Group, Organized Large Two Handed Blade (d8 damage 1 piercing) 6 HP 2 armor Close, Reach One of the knights of the kingdom. They are haugthy and parade around the ruined keep of the King. They enforce his will (when it serves their purpose). They wear the kings banner of a Lion crossed with a sword. Known for their large two handed swords hardened and bronzed for looks. They are fierce in battle, and fierce in court intrigue. Be wary hero when you cross them. Very few of them have the noble blood of the Asu ethnic group. Those that do are bastards of the king's line or one of his brothers. Instinct: Earn honor and presitge on the backs of others
- Act haughty and above all the others.
- Call on men at arms or crossbowmen
- Size someone up for their usefullness in court intrigue
- Drink too much during social situtations
- Lustfully eye someone's woman
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Bronze Lion Solitary, Large, Magical, Construct Biting and Tearing (d10+4 damage) 13 HP 4 armor Forceful Special Qualities: Made of Bronze which turns away most weapons These statues appear in the Keep of Wang Fu, and protect the royal house (The Asu of Wang Fu), a minority in the kingdom and the ruined city of the same name. The making of them is lost, but potentially could be found? They don't attack unless someone strikes an Asu. They cannot be commanded or stopped. Once they have slain the attacker they lie dormant again. Instinct: To Protect the rulers of Wang Fu
- Wrend the flesh with bronze teeth and claws from those that strike one of the royal house (the Asu) of Wang Fu
- Roar with a terryifying below
- Chase without releant
- Sniff one out to see if they are Asu Royal House
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Star Elf Thrall Horde, Organized, Intelligent Eloborate strike with a wicked curved blade that is both beatiful and terrifying (d6+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: call telapathecally These are the ones that have fallen into the song from the beyond the stars. Beautiful and terrible, yet they may look like someone you know. But they are cold and amoral. Once you hear the song call to you, you are loathe to leave it. The masters are cruel, but they can't be lived without. They will do as called, and seek to bring others into the terrible bliss that they live in. (The armor is not always worn but is elaborate chain and plate, multicolored and brilliantly reflectively showing fields of stars) Instinct: To serve and protect
- Follow its master orders with cold beatiful and cruel efficiency
- Telepathically call its master through the physic maelstorm with words from beyond the stars
- Wear beautiful clothes and behave appropriately on the arms of a star elf master
- Lash out with chord from the song of the stars to momentarly daze someone
- Chain someone to its master with a physic whip that simultaneously burns and soothes
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Illuminated Stink Crickets Horde, Tiny Jaw crushing (d6-2 damage) 3 HP 0 armor Near, Ignores Armor Special Qualities: Roll damage twice and take the better result, Vulnerability to magical attacks These little vicious insects are very common in swamps. Their neon-green-glowing swarms are most active during dusk and dawn. They need the life energy of other creatures in order to lay their own eggs which can be found near the riverside. Instinct: to create an area of foul smelling gas
- Stink bomb!
- Life Force Drain (successful attack boosts its health)
- Swarm and restrict movement
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Grimgrog, Avatar of Earth Solitary, Huge, Divine, Intelligent Pounding Fists (d10+7 damage 1 piercing) 26 HP 4 armor Reach Special Qualities: Resistant to physical damage, except for energy damage (fire, lightning etc.) Grimgrog is a huge solid Earth golem. He was created by a circle of wizards who worshipped Gaia. The wizards made him immune to physical damage. He can see in the dark and has an enhanced hearing sense. He was instilled with an urge to kill living beings to bring them back to the embrace of Mother Earth. He guards a holy site dedicated to Gaia. Instinct: to reunite everything with Mother Nature
- Sniff someone out
- Protect the holy site
- Attack all living beings
- Instill fear