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Bandit Snake Group, Small, Magical, Devious, Intelligent Fangs (d6 damage) 6 HP 2 armor Close, Near In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This noodle abhors getting his scales dirty and much prefers to mesmerize victims during ambushes before paralyzing them with his venom. Instinct: To profit
- Confuse
- Mesmerizing gaze
- Paralyzing venom
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Bandit Chicken Group, Small, Stealthy, Intelligent, Hoarder Peck (d6 damage) 6 HP 0 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This ball of feathers is the secret mastermind behind her troupe. When potential victims are spotted, she forms a plan, then presents herself as in need of help to lure unsuspecting adventuring parties to be forcefully deprived of their valuables. Instinct: To profit
- Distract
- Appear helpless
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Bandit Cat Group, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common enough and often consist of several different animals. This kitty acts as the muscle for her group. She wears leather armor and tries to get the jump the groups victims. Instinct: To steal
- Pickpocket
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Bandit Dog Group, Intelligent Bite (d8+2 damage) 6 HP 1 armor Close In a world of animal adventurers and kingdoms, some are kinder than others. Bandit troupes are common in the forests between kingdoms and often consist of several different animals. This doggo acts as the muscle for his group. He wears leather armor and keeps his teeth well polished. Instinct: To steal
- Intimidate
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Mah-Shin Solitary, Intelligent, Cautious Sword slash (b[2d10+4] damage 2 piercing) 16 HP 5 armor Close, Forceful, Near It looks like a humanoid samurai with full armor and a mask. No part of its body can be seen under its robes and armor. It speaks common with an echoing voice and it challenges adventurers to prove their value. Instinct: Defend it's honor. Challenge adventurers
- Sword Fight
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Elven Warrior Wight Group, Cautious, Hoarder Ancient elvish sword (d8 damage 1 piercing) 10 HP 4 armor Close Special Qualities: Undead A well-preserved and battle-clad corpse of an elven warrior, disturbed from its eternal rest by those whose greed knows no bounds. These warriors are clad in the finest of elven silver plate, and ancient swords made of mithril with elf-gems embedded in their hilts. Instinct: to rest, undisturbed
- Move with grace
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Samurai Lakan Solitary, Organized, Intelligent, Cautious Katana (b[2d10+4] damage 2 piercing) 16 HP 6 armor Close, Forceful Lakan is an old samurai. He served faithfully through the calamity, but the Earthshaker left his mark upon him. Now he is past his prime and attempts to make up for his fading strength by overdosing on a coffee-like drug to which he is addicted to. He sees himself as the sole bearer of all his burdens which overwhelm him and drive him crazy. Instinct: fulfil his bushido obligations
- Martially best someone
- Mobilize the peasants
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Centipillar Solitary, Huge, Cautious, Construct, Amorphous It's fangs (d10+7 damage 1 piercing) 123 HP 25 Reach, Forceful It's a large long creature with copper shields for armor. It has a large metallic beating heart nestled between it's chest cogs and is beating almost like it's a natural organism. Instinct: It's instinct is to kill and eat anything that comes into it's lair or to where it burrows
- It wriggles with it's long metallic claws digging up the ground where it moved