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Our Lady of Darkness Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous Choke with unearthly hands (d12+2 damage) 19 HP 3 armor Close, Forceful Special Qualities: The voids of her eyes and body draw in. Our Lady of Darkness, Paramental of the Glass Pyramid. Summoned by mathematical mystics, she destroys their enemies while sucking away their lives social and material. Certain cities have places prepared for her, and she hunts trespassers. Other places are naturally hers, and she lurks there. Some say she shares secrets and shows wonders if you appease her, but none will claim to know how. Adapted from the monster in Our Lady of Darkness by Fritz Leiber. Instinct: To corrupt and isolate.
- Share the terrible secrets of cities.
- Dance with the wind.
- Form a body from what is at hand.
- Cast a strange and subtle spell.
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Dragon Viper Solitary, Large, Magical, Hoarder, Terrifying Fire breathing (d12 damage) 16 HP 2 armor Ignores Armor, Near Special Qualities: Keeps most of its boddy below the ground in its den., Red scaled beast A red scaled beast. The viper lives most of the time secreted in its den waiting with its head just at the entrance for creates to come past. It will then breath fire followed by it striking out and eating its prey. They are known to move at night around in a pattern from one den to another. Preferring to nest each day in a new place. Instinct: To cook and eat meat.
- Slithers forth from its hidden end to breath fire upon a passing warrior.
- Breath Fire
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D'Jinn al-glasir Group, Magical, Hoarder, Terrifying Melt the sand (b[2d8+2] damage) 6 HP 4 armor Close, Reach, Ignores Armor, Far Special Qualities: Surrounded by randomly striking lightning bolts When Storm wars against Desert, these spirits are begotten in their wake. These crystalline monstrosities are conceived as lightning strikes the sands. They stalk the desert in search of magic on which to feed. Instinct: To burn
- Melts sand to glass
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Saborax Solitary Claws and teeth (b[2d10+2] damage) 12 HP 0 armor Close, Forceful, Near Mistaken as a were-creature, the saborax are lone stalkers that enjoy the thrill of the hunt. Its appearance is that of a muscled humanoid with a feline head resembling that of a saber-tooth tiger. it has large retractable claws and enjoys to kill similar to a large cat, by stalking its prey and attacking with stealth and surprise. It enters combat with a leap attack attempting to kill its prey instantly. If it hits successfully the Saborax powerful jaw muscles will allow it to latch onto its opponent so it can finish it quickly with claw and foot rake attacks. After it makes a kill it will attempt to leave with its prey to consume it in solitude, ignoring all other attackers except in self defence when cornered. Instinct: To hunt humonid prey
- Savagery
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Kaylee - A young thief Solitary, Small, Stealthy, Devious, Hoarder Cut your purse so fast you barely felt it.. (w[1d4] damage) 3 HP 0 armor Close Special Qualities: Naive, Young Kaylee is a very young female thief who longs to be a rogue, however she's too young to face the dangers of adventuring and then there is her father the Innkeeper, who won't let her stay out past dusk. She sees no reason why she can't start building up her supplies for when she starts to adventure. Kaylee is a bright eyed little girl with a honey'ed tounge and will likely grow up into a great beauty. Instinct: To gain coin and gear to become a great adventurer
- Steal Coins and Adventuring Gear from the unwary when in city.
- Distracts by running into someone and steals from them as they untangle themselves
- Too Hot to hold onto, Steals the most valuable object on a target.
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Brass Scorpion Solitary, Large, Planar, Construct Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor Forceful Special Qualities: Never tires The Brass Scorpion was created to protect a place, it needs no food or drink or sleep. It resembles a huge brass plated scorpion, it's huge sting always ready once it has grabbed somebody in a massive pincer. Instinct: To protect a place
- Sting
- Summon Scorpion swarm
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Brass Scorpion Solitary, Large, Planar, Construct Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor Forceful Special Qualities: Never tires Instinct: To protect a place
- Sting
- Summon Scorpion swarm
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Murder of Crows Horde, Huge, Planar Hundreds of piercing beaks and claws. (d8+3 damage 1 piercing) 11 HP 0 armor Reach, Ignores Armor Special Qualities: Foreshadow, Messy Foreshadow: Once this monster appears the event they hearld cannot be prevented. Instinct: To hearld bloody battle and scavenge the dying.
- Swarm over the injured.
- Appear a day before a bloody battle.
- Cause Panic in the ranks
- Pluck the eye right out of your skull.
- Mocking laughter that drives leaders mad.
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Leucrotta Group, Stealthy Bite (d8 damage 1 piercing) 6 HP 1 armor Close These monstrous animals are somewhat like a cross between a lion and a hyaena, and have savage grins that go from ear to ear, baring yellowish, rank fangs. They can mimic human voices perfectly, and often use this tactic to attempt to lure would-be heroes into an ambush. Instinct: to deceive, then devour
- Sink their foul fangs into flesh and tear
- Mimic the voice of a helpless soul in peril
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Dead-eyed Dog Solitary, Small, Intelligent, Planar bite (b[2d10] damage 2 piercing) 12 HP 1 armor Close, Near Instinct: to kill sinners.
- Attack ankles and feet.
- stalking secretly and magically