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  • Our Lady of Darkness Solitary, Magical, Stealthy, Intelligent, Planar, Terrifying, Amorphous
    Choke with unearthly hands (d12+2 damage) 19 HP 3 armor
    Close, Forceful
    Special Qualities: The voids of her eyes and body draw in.

    Our Lady of Darkness, Paramental of the Glass Pyramid. Summoned by mathematical mystics, she destroys their enemies while sucking away their lives social and material. Certain cities have places prepared for her, and she hunts trespassers. Other places are naturally hers, and she lurks there. Some say she shares secrets and shows wonders if you appease her, but none will claim to know how. Adapted from the monster in Our Lady of Darkness by Fritz Leiber. Instinct: To corrupt and isolate.

    • Share the terrible secrets of cities.
    • Dance with the wind.
    • Form a body from what is at hand.
    • Cast a strange and subtle spell.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragon Viper Solitary, Large, Magical, Hoarder, Terrifying
    Fire breathing (d12 damage) 16 HP 2 armor
    Ignores Armor, Near
    Special Qualities: Keeps most of its boddy below the ground in its den., Red scaled beast

    A red scaled beast. The viper lives most of the time secreted in its den waiting with its head just at the entrance for creates to come past. It will then breath fire followed by it striking out and eating its prey. They are known to move at night around in a pattern from one den to another. Preferring to nest each day in a new place. Instinct: To cook and eat meat.

    • Slithers forth from its hidden end to breath fire upon a passing warrior.
    • Breath Fire
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  • D'Jinn al-glasir Group, Magical, Hoarder, Terrifying
    Melt the sand (b[2d8+2] damage) 6 HP 4 armor
    Close, Reach, Ignores Armor, Far
    Special Qualities: Surrounded by randomly striking lightning bolts

    When Storm wars against Desert, these spirits are begotten in their wake. These crystalline monstrosities are conceived as lightning strikes the sands. They stalk the desert in search of magic on which to feed. Instinct: To burn

    • Melts sand to glass
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  • Saborax Solitary
    Claws and teeth (b[2d10+2] damage) 12 HP 0 armor
    Close, Forceful, Near

    Mistaken as a were-creature, the saborax are lone stalkers that enjoy the thrill of the hunt. Its appearance is that of a muscled humanoid with a feline head resembling that of a saber-tooth tiger. it has large retractable claws and enjoys to kill similar to a large cat, by stalking its prey and attacking with stealth and surprise. It enters combat with a leap attack attempting to kill its prey instantly. If it hits successfully the Saborax powerful jaw muscles will allow it to latch onto its opponent so it can finish it quickly with claw and foot rake attacks. After it makes a kill it will attempt to leave with its prey to consume it in solitude, ignoring all other attackers except in self defence when cornered. Instinct: To hunt humonid prey

    • Savagery
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  • Kaylee - A young thief Solitary, Small, Stealthy, Devious, Hoarder
    Cut your purse so fast you barely felt it.. (w[1d4] damage) 3 HP 0 armor
    Close
    Special Qualities: Naive, Young

    Kaylee is a very young female thief who longs to be a rogue, however she's too young to face the dangers of adventuring and then there is her father the Innkeeper, who won't let her stay out past dusk. She sees no reason why she can't start building up her supplies for when she starts to adventure. Kaylee is a bright eyed little girl with a honey'ed tounge and will likely grow up into a great beauty. Instinct: To gain coin and gear to become a great adventurer

    • Steal Coins and Adventuring Gear from the unwary when in city.
    • Distracts by running into someone and steals from them as they untangle themselves
    • Too Hot to hold onto, Steals the most valuable object on a target.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brass Scorpion Solitary, Large, Planar, Construct
    Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Never tires

    The Brass Scorpion was created to protect a place, it needs no food or drink or sleep. It resembles a huge brass plated scorpion, it's huge sting always ready once it has grabbed somebody in a massive pincer. Instinct: To protect a place

    • Sting
    • Summon Scorpion swarm
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  • Brass Scorpion Solitary, Large, Planar, Construct
    Pincer (b[2d10+4] damage 3 piercing) 20 HP 3 armor
    Forceful
    Special Qualities: Never tires

    Instinct: To protect a place

    • Sting
    • Summon Scorpion swarm
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  • Murder of Crows Horde, Huge, Planar
    Hundreds of piercing beaks and claws. (d8+3 damage 1 piercing) 11 HP 0 armor
    Reach, Ignores Armor
    Special Qualities: Foreshadow, Messy

    Foreshadow: Once this monster appears the event they hearld cannot be prevented. Instinct: To hearld bloody battle and scavenge the dying.

    • Swarm over the injured.
    • Appear a day before a bloody battle.
    • Cause Panic in the ranks
    • Pluck the eye right out of your skull.
    • Mocking laughter that drives leaders mad.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leucrotta Group, Stealthy
    Bite (d8 damage 1 piercing) 6 HP 1 armor
    Close

    These monstrous animals are somewhat like a cross between a lion and a hyaena, and have savage grins that go from ear to ear, baring yellowish, rank fangs. They can mimic human voices perfectly, and often use this tactic to attempt to lure would-be heroes into an ambush. Instinct: to deceive, then devour

    • Sink their foul fangs into flesh and tear
    • Mimic the voice of a helpless soul in peril
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  • Dead-eyed Dog Solitary, Small, Intelligent, Planar
    bite (b[2d10] damage 2 piercing) 12 HP 1 armor
    Close, Near

    Instinct: to kill sinners.

    • Attack ankles and feet.
    • stalking secretly and magically
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