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  • Cannibal Plague Victim Horde, Hungry, Terrifying
    Teeth & Nails (d8 damage) 7 HP 0 armor
    Close
    Special Qualities: Caked with blood and gore

    A deadly disease spawned by an ancient demon or elder god of hunger, it infects the body and spirit of its victims, turning them into near mindless, savage, and flesh eating hordes. Those who survive an attack are at risk of infection with the disease itself, which will transform the victim into a savage cannibal within days if not treated. Few sages and healers know the cure for this plague, as it requires a mixture of medicine and mysticism. Instinct: to Consume

    • Devour and spread disease
    • Infect survivors
    • Swarm and overwhelm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dampened Cloth Solitary, Tiny, Stealthy, Terrifying, Sticky
    Bedew (d4 damage) 15 HP 1 armor
    Frayed edges

    A damp and dirty rag. It appears as cloth yet constantly secretes a harmless liquid. Instinct: to make the ground around it slightly less dry.

    • Moisten
    • Does it conceal a more sinister beast below its wettish visage?..No, probably not.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guardian of the Black Pool Group, Large, Stealthy, Devious, Organized, Intelligent, Hoarder, Construct, Terrifying
    Terrible grip (d10+2 damage) 18 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Tirelessly defend the Pool, Not-quite-human

    Nobody knows why the Pool Guardians collect their specimens, nor does anyone know whom they are collecting them for. Man-shaped, but much taller and ashy-black, with dreadful faces, these creatures will defend the Black Pool at any cost, and will stop at nothing to collect their shrunken victims. Instinct: To collect specimens

    • Carry victims away
    • Ambush a victim
    • Dip a victim into the Black Pool, shrinking them into a dessicated husk
    • Rally its fellows
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  • Headless Horseman Solitary, Magical, Intelligent, Hoarder, Terrifying
    Cavalryman's Blade (b[2d10] damage 1 piercing) 16 HP 2 armor
    Close, Reach
    Special Qualities: Jack-O-Lantern Head

    An extremely powerful and rare form of ghost, the headless horseman was once a ruthless mercenary who died fighting a bloody battle. Buried headless and without ceremony, the horseman rides forth on a coal-black and flaming steed in search of its missing head. Failing that, the heads of anyone who gets in its way will do . . . Instinct: Refight long-lost battles

    • Hunt heads
    • Appear anywhere on the battlefield where it was slain
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  • Enculminant Aiskosis Group, Stealthy, Organized, Intelligent, Planar
    Cudgels and daggers (d8 damage 1 piercing) 6 HP 0 armor
    Close

    Whippet-lean and wrapped in sooty brown linen windings, the aiskoses are the footsoldiers of the Enculminant. Their eyes, the only features visible beneath the layers of ritually-knotted cloth, are eerily-glowing orbs of living pale-blue glass. One can hear their reedy voices ringing from streetcorners and market squares, exhorting the masses to forgo mortal song in order to more clearly hear the subtle symphony of the universe. Instinct: Deny revely and celebration

    • Burn down a place of entertainment.
    • Fling poisonous powder in their faces
    • Mob a single bard, poet, or performer
    • Convince them to join the Enculminant
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  • Shambling Mound Solitary, Stealthy
    Tendrils (d10+2 damage) 16 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Healed by electricity, Regeneration

    This shambling carnivore catches prey with its thick, ropelike arms and traps it in the mucky mass of its body, where countless rootlets bore into the victim.

    Instinct: To consume flesh.

    • Envelop prey.
    • Move silently through swamps and marshes.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dev Örümcek Solitary, Devious, Terrifying
    Ön kolları, Dişleri (b[2d10+2] damage) 12 HP 1 armor
    Close
    Special Qualities: ,

    dev örümcek. Ağların arasından sinsice aklaşır. Instinct: Sokar,zehirler,ağ atar

    • Bir at ebatlarında dev örümcek
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  • Freaky Eye Solitary, Tiny, Magical, Divine, Planar, Terrifying
    Uncomfortable Stare (d10 damage) 16 HP 4 armor
    Hand, Ignores Armor, Far
    Special Qualities: It's not the staring so much as it is the blinking

    A flopping, rolling, sentient eye, staring with what could be curiosity or mindless boredom. Instinct: to make you go away, and then follow you there

    • Flopping, blinking, curious terror
    • Shares horrible visions of terrible people
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  • The Cometborn Group, Magical, Construct, Terrifying
    Heavy Blaster (d8+4 damage) 14 HP 3 armor
    Close/Near, Forceful, Ignores Armor
    Special Qualities: Telepathically Controlled, Essentially Mindless, Made of Metal and Flesh

    I swear! I was on watch the other night and I heard some strange noises. Like a high pitched whirr, and like someone lumbering around in plate armour. I left my post with Franz and we went to the woods to check it out, and there we saw 'em. They looked almost undead. Orcs, a human, and something that looked kinda like a weird elf with too many fingers, but they all had metal bits riveted on to them. Like, RIGHT on to them. And they were carrying these weird cannon lookin' things what glowed in the middle. Franz tried to circle round to get a better look, but I guess he made too much noise and one of 'em turned and fired a bolt of light and fire at him. I swear I ran fast as I could as long as I could, and I just pray they ain't followed. Instinct: To follow their programming.

    • Lob a stun gas canister.
    • Revive if left intact.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sobbing Cherubs Group, Stealthy, Magical, Devious, Intelligent, Planar
    Slam (d10+2 damage) 10 HP 5 armor
    Close, Forceful

    The Sobbing Cherubs are an ancient alien race that appear as statues. Their usual mode of feeding is to send their victims back in time, which creates time energy to feed on. When they are not being observed by another being, they can move very quickly and silently, but when they are being observed, they become "quantum-locked", occupying a single position in space and becoming stone. In this state, they are frozen and difficult to destroy. They cannot suppress this reaction. If two Sobbing Cherubs were to look at each other at the same time, they would be trapped in stone form until an outside force moves them apart. To prevent this, they often cover their eyes while moving - this makes them look as though they are sobbing. Instinct: Feed on Time

    • Send victims back in time
    • Hide in plain sight
    • Steal victim's voice
    • Attack with great speed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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