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  • Hornswoggle Solitary, Stealthy, Magical, Devious, Intelligent
    misdirection (w[1d8] damage) 16 HP 0 armor
    Close, Ignores Armor, Near

    This smallish humanoid derives nourishment from distrust. Only the careful observer can tell these fey tricksters apart from the greater society they infest. Scholars warn that tight knit groups should be most wary as they provide a untapped well of sustenance for the creatures. Instinct: To cause accidental deaths

    • Trick people... out of their lives!
    • Confidence Trick
    • Ponsi Scheme
    • Destroy Trust
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hydra-Weasel Solitary, Construct, Terrifying
    lots and lots of bites (b[2d8] damage) 16 HP 0 armor
    Close
    Special Qualities: lots of heads

    "...Honestly, I have no idea. I think one of the researchers just had a bunch of mustelids left over from something and got bored" Instinct: to gnaw and bite

    • Explode into a shower of high-energy stoats, only to re-form later
    • Un-nerve with the glaring of dozens of eyes
    • Overwhelm with a furry mass
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Quantum Snake Solitary, Tiny, Magical, Construct
    Possibly poisonous bite (w[2d8+2] damage 1 piercing) 12 HP 0 armor
    Hand
    Special Qualities: Quantum super-state

    "It's hard to kill something that doesn't actually exist half the time. Kind of hard to treat not-entirely-existent poison, too." Instinct: take out its confusion on others

    • Maybe poison somebody
    • Not exist, temporarily
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Moleacorn Group, Large, Cautious, Construct
    Rotary drill-horn (d8+4 damage 2 piercing) 10 HP 2 armor
    Close, Messy
    Special Qualities: Burrowing

    A wizard made these creatures, although nobody is overly sure why. Some say it was as a throw-away joke. Whatever the case, nobody laughs when a bunch of 8-foot-long moles with drill-horns and an attitude problem pop up in the middle of their camp. Instinct: to cause havoc

    • Retreat into the earth
    • Erupt from the ground
    • Drill through armour or barricades
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Castoff Golem Solitary, Small, Stealthy, Hoarder, Amorphous
    refuse whirlwind (d12 damage) 23 HP 6 armor
    Close, Reach

    Be careful what you throw away. One man's trash is another man's body, or golem's anyway. Castoff Golems begin life as simple nature spirits, but like hermit crabs they are drawn to and make their home out of things tossed aside. These unusual golems build their own bodies our of small, forgotten items like buttons, laces, empty potion bottles and more. No two golems are the same and with each item added they grow and change. Castoff Golems can be found along highways, in junkyards or even the dusty forgotten corners of a wizard's laboratory. They aren't aggressive by nature, but they will steal small items and protect what they believe is theirs. Instinct: To collect and assemble discarded items.

    • Merge - when a Castoff Golem finds a discarded item it will merge the item into its form. This may change its shape, increase armor or give it other bonuses depending on the item.
    • Disperse & Reassemble - When threatened the Castoff Golem may collapse into disparate pieces only to later reassemble into another shape(s).
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bill Brasky Solitary, Huge, Divine, Planar, Terrifying
    Right Hook, Left Jab (b[2d10+7] damage 1 piercing) 20 HP 0 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Skin that melts steel

    He's a ten foot, two ton son of a bitch. Here's to BILL BRASKY! Instinct: To rule over all

    • Able to drink his weight in Scotch
    • Mental Butt Kicking
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  • Dungeon Master Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder, Terrifying
    Pulsing aura of corrupting darkness (d8 damage) 12 HP 0 armor
    Close, Near, Far
    Special Qualities: Dreadful boils

    A Dungeon Master appears to be a quiet human, but he is actually a servant of the darkness. He promises heroism and great deeds, but his only aim is to see the hearts of the good corrupted and their lives cut short. In exchange for completing quests and challenges, or "games" and "sessions" as the Dungeon Master calls them, he grants greater power. What his victims do not know is that this power, while seemingly innocuous, is actually spawned from the darkest depths of the abyss. Over time, victims of a Dungeon Master become lost in a dream world of monsters and mazes, and all die in pointless combat with monsters or by their own hands. Instinct: Corrupt youth

    • Tempt the weak with dreams of power
    • Teach a dark spell to someone
    • Enchant someone with a useless obsession
    • Slowly removes its victims capacity to do good
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lazy bones Solitary, Stealthy, Devious, Intelligent, Hoarder
    Smack upside the head (w[2d6] damage) 16 HP 3 armor
    Close

    Not all skeletons decide to start killing people when they reanimate, far from it; the last thing many want is to be reminded of death. Some simply spend an eternity day-dreaming about their days as a living person, a long for the sensations of mortal life. They pick up quite a few secrets over the years, and if you can help them remember something as simple as the smell of the sea or the taste of wine, they might share those secrets with you. Instinct: To wax nostalgic

    • Taunt the living
    • Bargain with information
    • Call more dangerous monsters for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Grimlin Group, Small, Stealthy, Magical, Devious, Intelligent
    Making people trip, their armor falling off and pants falling down, spoiling food or rations, breaking adventurer gear (w[2d10] damage) 10 HP 0 armor
    Close, Far

    Small, invisible humanoids who delight in mischief. Their attacks break armor, equipment, machines, spells. They can make spells malfunction. Alone, they are not dangerous, but when allied to other monsters they can make simple encounters dangerous. Sometimes, you can ally with them. They really like beer. Bribing them with beer is really the only way to defend against them. Instinct: To make things screw up badly

    • Cause mechanical devices to fail, magic to malfunction, funmbles and trips
    • Teleport out of danger. Turn invisible.
    • Fumble: makes it so people trip, fall, drop their weapons. If you have a fumble chart from another game, feel free to roll on it.
    • Your adventurer gear gets broken, you food spoils, your armor falls off. you trip
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  • Edgar Group, Small, Stealthy, Magical, Intelligent, Cautious
    Lantern (d6 damage 1 piercing) 10 HP 1 armor
    Close
    Special Qualities: Turn intangible, Float

    Small and mischievous ghosts, Edgars are often hunted for their spirit-essence, a valuable ritual component. Usually the spirits of those twisted enough to become restless dead, but not so wicked as to develop into true threats, the real danger with Edgars is their tendency to gather where REAL evil has taken root . . . Instinct: Harass the living

    • Lure the living into trouble
    • Turn invisible
    • Hurl a fireball
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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