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  • Slackjaw Solitary, Devious, Intelligent
    Monotone drone. (d10 damage) 12 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: A nice guy, but...

    Tall, lanky and well endowed, Slackjaw has had his share of lovers. Don't be next... Instinct: Harvest saliva from drooling victims.

    • He will drain your soul with mind numbing, out of context mundane stories... In lieu of that, he will say "Dude!" repeatedly.
    • Your soul will shrivel from his innane blather.
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  • Fireboar Solitary, Large, Magical
    Flaming tusks (d10+4 damage 3 piercing) 20 HP 1 armor
    Forceful, Reach

    A fireboar will eat just about anything, and the way it eats makes it particularly threatening. A fireboar's spirit manifests as a roaring flame, and it eats by spreading wildfires. A group of farmers would be happy to see a fireboar go, that's for sure. Instinct: To consume and to grow

    • Trample enemies underfoot
    • Ignite a roaring flame
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  • Elvish Marksman Group, Stealthy, Intelligent
    Elven Archery (b[2d8] damage 2 piercing) 6 HP 1 armor
    Close, Far

    Known for their lethal accuracy and impossible grace, elves who train in archery are some of the deadliest soldiers there are. There hatred of orcs and other enemies of the woodland realms is like their quiver of arrows: never-ending. Instinct: Slay enemies of the woodland realm

    • Shoot with deadly accuracy
    • Perform an impossible acrobatic feat
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  • Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor
    Close, Ignores Armor, Far

    "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir

    • Channel magic through dance
    • Weave confusing illusions
    • Dazzle into a false sense of security
    • Kidnap suitable heirs
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  • Mother of all Vampires Solitary, Magical, Stealthy, Organized, Intelligent, Hoarder, Terrifying
    The forces of darkness (d10+4 damage 4 piercing) 20 HP 4 armor
    Close, Forceful, Reach, Near
    Special Qualities: Enormous wings, shapeshifter, Shifts between staggering beauty and soul-freezing ugliness

    She was the first, and she will likely be the last. Almost a god unto herself, it is said that she was the first to break free of Death's kingdom. She sustains herself with the blood of those who live, and she dreams of one day blotting out the sun with that blood, living on alone forever in a world of eternal night. Instinct: To blot out the sun

    • Feast on anything with a heartbeat
    • Hypnotizing gaze
    • Start fires with her mind
    • Dominate other undead
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  • Nephilim Solitary, Magical, Divine, Intelligent
    Giant's sword (b[2d10+4] damage) 14 HP 4 armor
    Close, Forceful

    "The sons of God saw the daughters of men that they were fair; and they took them wives of all which they chose." Some know them as heroes, but the wise know the truth. The Nephilim are the unholy offspring of fallen angels and wicked humans. Possessing incredible strength, beauty, and appetites, they are a threat wherever they go, leaving a trail of war and vice behind them. Some might aspire to redemption, but most wish only for glory. Instinct: To prove its greatness

    • Cast aside unworthy foes
    • Call on demonic energies
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  • Fungus Goon Horde, Small, Organized, Construct
    Ramming body (d6+2 damage) 3 HP 1 armor
    Close, Forceful
    Special Qualities: Once human, now fungus

    Once human, these guards betrayed their queen and pledged their allegiance with the Turtle Emperor, who transformed them into fungus minions. Lacking intelligence, they attack by charging forward as a group, sometimes stumbling off cliffs in their enthusiasm. Instinct: To obey without question

    • Relentlessly charge forward
    • Charge en masse
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  • Walldweller Group, Stealthy, Devious, Construct
    Crushing grasp (d8+4 damage) 10 HP 3 armor
    Close, Forceful, Ignores Armor
    Special Qualities: Guard a specific location

    A giant armored hand, Walldwellers were created by sorcerers to guard their loot. All too often, those sorcerers found themselves dragged off to horrible fates by their own creations, and now the walldwellers sit in abandoned tombs . . . waiting. Instinct: To imprison

    • Drag victims away
    • Cling unseen to the ceiling
    • Imprison a grabbed enemy in a dark realm
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  • Animated Idol Solitary, Large, Divine, Cautious, Hoarder, Construct
    Array of stone swords (b[2d10+6] damage 1 piercing) 22 HP 6 armor
    Forceful, Reach
    Special Qualities: Multiple arms, Massive stone body

    A great multi-armed statue of a god, it has been brought to life to protect its temple. While not a direct avatar of its god, it is still very powerful. Instinct: To serve

    • Slay intruders
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  • Demon Shrub Group, Small, Stealthy, Intelligent
    Assault seed (d8 damage 1 piercing) 6 HP 0 armor
    Close, Near, Far
    Special Qualities: Reckless merchants

    These shrubberies are quite rude; they'll spit a seed at anyone who walks by. That's not the only way in which demonic influence has rubbed off on them, though; they are also quite willing to make deals, and often sell items below the going market value if they think it will get them out of trouble. Instinct: To protect a location

    • Spit seeds
    • Crawl back into the ground when enemies are close.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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