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Slackjaw Solitary, Devious, Intelligent Monotone drone. (d10 damage) 12 HP 0 armor Close, Ignores Armor, Near Special Qualities: A nice guy, but... Tall, lanky and well endowed, Slackjaw has had his share of lovers. Don't be next... Instinct: Harvest saliva from drooling victims.
- He will drain your soul with mind numbing, out of context mundane stories... In lieu of that, he will say "Dude!" repeatedly.
- Your soul will shrivel from his innane blather.
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Fireboar Solitary, Large, Magical Flaming tusks (d10+4 damage 3 piercing) 20 HP 1 armor Forceful, Reach A fireboar will eat just about anything, and the way it eats makes it particularly threatening. A fireboar's spirit manifests as a roaring flame, and it eats by spreading wildfires. A group of farmers would be happy to see a fireboar go, that's for sure. Instinct: To consume and to grow
- Trample enemies underfoot
- Ignite a roaring flame
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Elvish Marksman Group, Stealthy, Intelligent Elven Archery (b[2d8] damage 2 piercing) 6 HP 1 armor Close, Far Known for their lethal accuracy and impossible grace, elves who train in archery are some of the deadliest soldiers there are. There hatred of orcs and other enemies of the woodland realms is like their quiver of arrows: never-ending. Instinct: Slay enemies of the woodland realm
- Shoot with deadly accuracy
- Perform an impossible acrobatic feat
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Goblin King Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Fabulous Magical Bolt (d10 damage 1 piercing) 12 HP 1 armor Close, Ignores Armor, Far "Who would have thought that the goblin king would be so . . . attractive? I mean, I certainly didn't expect you to have such a lovely singing voice, at least, and . . . hold on, where are you taking my little brother? Come back here, you shiny-trousered creep!" Instinct: To find an heir
- Channel magic through dance
- Weave confusing illusions
- Dazzle into a false sense of security
- Kidnap suitable heirs
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Mother of all Vampires Solitary, Magical, Stealthy, Organized, Intelligent, Hoarder, Terrifying The forces of darkness (d10+4 damage 4 piercing) 20 HP 4 armor Close, Forceful, Reach, Near Special Qualities: Enormous wings, shapeshifter, Shifts between staggering beauty and soul-freezing ugliness She was the first, and she will likely be the last. Almost a god unto herself, it is said that she was the first to break free of Death's kingdom. She sustains herself with the blood of those who live, and she dreams of one day blotting out the sun with that blood, living on alone forever in a world of eternal night. Instinct: To blot out the sun
- Feast on anything with a heartbeat
- Hypnotizing gaze
- Start fires with her mind
- Dominate other undead
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Nephilim Solitary, Magical, Divine, Intelligent Giant's sword (b[2d10+4] damage) 14 HP 4 armor Close, Forceful "The sons of God saw the daughters of men that they were fair; and they took them wives of all which they chose." Some know them as heroes, but the wise know the truth. The Nephilim are the unholy offspring of fallen angels and wicked humans. Possessing incredible strength, beauty, and appetites, they are a threat wherever they go, leaving a trail of war and vice behind them. Some might aspire to redemption, but most wish only for glory. Instinct: To prove its greatness
- Cast aside unworthy foes
- Call on demonic energies
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Fungus Goon Horde, Small, Organized, Construct Ramming body (d6+2 damage) 3 HP 1 armor Close, Forceful Special Qualities: Once human, now fungus Once human, these guards betrayed their queen and pledged their allegiance with the Turtle Emperor, who transformed them into fungus minions. Lacking intelligence, they attack by charging forward as a group, sometimes stumbling off cliffs in their enthusiasm. Instinct: To obey without question
- Relentlessly charge forward
- Charge en masse
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Walldweller Group, Stealthy, Devious, Construct Crushing grasp (d8+4 damage) 10 HP 3 armor Close, Forceful, Ignores Armor Special Qualities: Guard a specific location A giant armored hand, Walldwellers were created by sorcerers to guard their loot. All too often, those sorcerers found themselves dragged off to horrible fates by their own creations, and now the walldwellers sit in abandoned tombs . . . waiting. Instinct: To imprison
- Drag victims away
- Cling unseen to the ceiling
- Imprison a grabbed enemy in a dark realm
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Animated Idol Solitary, Large, Divine, Cautious, Hoarder, Construct Array of stone swords (b[2d10+6] damage 1 piercing) 22 HP 6 armor Forceful, Reach Special Qualities: Multiple arms, Massive stone body A great multi-armed statue of a god, it has been brought to life to protect its temple. While not a direct avatar of its god, it is still very powerful. Instinct: To serve
- Slay intruders
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Demon Shrub Group, Small, Stealthy, Intelligent Assault seed (d8 damage 1 piercing) 6 HP 0 armor Close, Near, Far Special Qualities: Reckless merchants These shrubberies are quite rude; they'll spit a seed at anyone who walks by. That's not the only way in which demonic influence has rubbed off on them, though; they are also quite willing to make deals, and often sell items below the going market value if they think it will get them out of trouble. Instinct: To protect a location
- Spit seeds
- Crawl back into the ground when enemies are close.