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  • Hag Solitary or Group (3), Stealthy, Magical, Devious, Intelligent, Hoarder, Cautious, Terrifying
    Fetid tooth and foul claw (d8 damage) 12 HP 0 armor
    Close

    Bedraggled beauties lost in the wilderness, desperately in need of rescue and protection are usually just that, women in need. Sometimes... they are horrible creatures lurking in glamoured disguise. Beguilers they, who lust for the true vigor and beauty of youth; who lure hapless adventurers back to dank lairs, to be repeatedly and tortuously used as breeding stock, or to become a meal. Revealed in their true forms, hags appear as grotesquely twisted crones, who gleefully corrupt and manipulate. They decorate their magically hidden caves with bubbling cauldrons, moldering tomes, jars of rare reagents, bones of former lovers, and lost artifacts. They know too much about you, what drives you, and what lies ahead in your future. They occasionally take coven with their sisters to cast dark rituals and meddle in mortal affairs. Instinct: to breed and collect

    • Beguile and tempt through illusions and divination
    • Foretell the fortunes of others
    • Brew poisons and potions
    • Curse and hex those who threaten with injury
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Spider Rider Group, Stealthy, Intelligent, Cautious
    Saber strike (d8 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Web shot

    Goblin riding a wolf-sized spider. Wields cavalry saber in close combat. Spider can shoot webs to ensare. Instinct: To strike from unexpected directions

    • Scale heights
    • Leap behind you
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  • Agglomerate Solitary, Huge, Terrifying
    Flailing limbs (d10+5 damage) 28 HP 0 armor
    Reach
    Special Qualities: A giant rolling pile of the dead

    Its said that an entrepreneural minded wizard created the first Agglomerate as a convenient means of cleaning up battle fields. Animate one corpse and it flops around all on its own absorbing its neighbors until you have a nice big ball o'corpses that would roll itself away for easy disposal. As an idea it probably would have worked better if the mindless construct didn't seek to aggressively beat to death every living thing it encounters with a myriad of ill attached limbs. No doubt this has something to do with why this method of body disposal never really caught on. The fact that severed pieces start rolling around on their own and forming new Agglomerates has made the experiment difficult to completely eradicate. Instinct: create corpses to absorb

    • Grow by absorbing corpses
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  • Root Lord Solitary, Large, Construct, Amorphous
    Vine smash (d10+2 damage 2 piercing) 27 HP 2 armor
    Forceful, Near
    Special Qualities: Draws strength from the earth

    Towering humanoid figure made entirely of roots and vines covered in moss. Instinct: To guard sacred sites

    • Bind with roots
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  • Clockworker Ant Horde, Tiny, Organized, Planar
    Mandibles (d6-2 damage 3 piercing) 11 HP 3 armor
    Hand
    Special Qualities: wall crawling, does not eat or sleep

    The clockworker ant is at the bottom rung of the Machine God's hive. They are tasked by their factory-queens to collect base materials and use them construct items, structures, and machines. They will continue their current assignment regardless of what happens around them, but, if impeded in their work, will attempt to remove the obstruction with impossibly sharp mandibles that can easily cut through almost any substance. Instinct: to follow the Machine God's orders

    • build objects from base materials
    • work in unison
    • break down an object into base materials
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Bee Horde, Tiny, Organized
    Sting (d6-2 damage 1 piercing) 3 HP 0 armor
    Hand
    Special Qualities: Flight, poison

    These bees are smaller than a cat, but only just. If you rile one, it could be bothersome. If the bees teem, you are in trouble. Just stay away from the hive and you should be safe. Maybe. Instinct: To protect the hive

    • Sting you, pump poison into you, then die
    • Call the bee 'teem'
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  • Baboon Faced Scorpion Beasts of the Red Wastes Horde, Tiny, Terrifying
    Tail Stinger (d8-2 damage) 3 HP 3 armor
    Hand
    Special Qualities: Keen baboon senses, Hideous baboon face, horrifying scorpion body!

    "A horrid thing from a horrid place, they come in hooting swarms. They prefer flesh bloated and blackened, weeping pus and the leavings of their poisonous stings." Instinct: To debilitate

    • Swarm and sting.
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  • Earthblood Larvae Solitary, Divine, Terrifying
    Consuming maw (d10+2 damage) 18 HP 2 armor
    Close
    Special Qualities: Burrows through the earth, Endlessly mutating

    The earthblood larvae are born from the blood of the buried god. The beast below bleeds and its wounds birth monsters. Blind and endlessly hungry the larvae tunnel through the earth on the alert for the scent of fresh blood. They are drawn to scenes of battle and bloodshed, erupting suddenly from the ground beneath the combatants. Instinct: to devour

    • burrow up from below
    • crush in grinding teeth
    • twist its shape
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Foul Pixie Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Planar
    Tiny Trident and Net (d8-2 damage) 3 HP 0 armor
    Hand, Reach
    Special Qualities: Flight

    A tiny humanoid with scintillating wings, a Foul Pixie would be precious if it wasn't so obnoxious. These pests seem to revel in offending and tormenting others. By themselves, Foul Pixies tend to be content with taking advantage of naive individuals taken in by their superficial beauty, but when led by a stronger force or gathered en masse, they can be downright bloodthirsty. They hunt in packs, capturing their prey with faerie nets and tiny tridents. They can also blind others with the irritating dust from their wings, which can also be harvested from the pixie (by shaking them, of course) or used to track the pixie band after an abduction. When they are slain (which they often are), they explode into a cloud of farts and sparkles. Instinct: To aggravate

    • Bite with tiny sharp teeth
    • Blind with pixie dust
    • Captures humanoids with faerie nets.
    • Swarm together and carry someone off
    • Share faerie secrets with others
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  • Smurf Horde, Tiny, Magical, Stealthy, Organized, Intelligent, Construct
    Very small bows and swords (d8-2 damage 1 piercing) 3 HP 3 armor
    Hand, Ignores Armor
    Special Qualities: Magical creations, always renewed between episodes

    Smurfs! Small, blue, always singing and being cheerful. Masks a murderous talent for stealth & powerful (though slow) magic. Instinct: To adsorb and assimilate

    • Sing menacingly
    • Stealthy, almost invisible to big people
    • Papa smurf's potions & spells
    • Call the village
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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