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  • Groping Hands Group, Tiny, Terrifying, Amorphous
    Grab (d8+2 damage) 13 HP 2 armor
    Hand, Forceful
    Special Qualities: A ragged stump where it was attached to a wrist

    A disembodied hand with a ragged rotting stump drops from above and begins to choke you to death. Instinct: to choke the life from you

    • Drops down on you
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  • The Sun King Solitary, Stealthy, Divine, Magical, Intelligent, Cautious, Hoarder, Amorphous
    Strike With Golden Arms (b[2d12+6] damage 2 piercing) 25 HP 7 armor
    Close, Forceful, Near, Far

    Like a man made of gold with a burning star for a head, the Sun King rules the sky by his own divine right. Light itself bends to his command, allowing him to create perfect illusions, and gold obeys his every command, allowing him to shape it as he pleases (often into elaborate weaponry). Though largely peaceful, He resents all attempts to command him, and will attack in retaliation. Instinct: To rule beyond question

    • Create Golden Armaments
    • Create Illusions
    • Create Golden Weaponry
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  • Ice Wraith Horde, Intelligent
    Claws (d6 damage) 11 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Snow-walk

    Legend has it that ice wraiths are the tortured spirits of all those who have frozen to death in the White Wastes. Fast, smart and vicious, ice wraiths strike from the cover of blizzards before vanishing back into the storm. Their only goal is to make sure that the magical cold they carry in them claims all living creatures foolish enough to venture into the Wastes. Instinct: to quench the heat of the living

    • Become one with the blizzard
    • Strike from an unexpected direction
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Shadow People Horde, Magical, Stealthy
    Draining grasp (d6 damage) 3 HP 4 armor
    Close

    Instinct: To bring about the end

    • Follow and watch every move
    • Vanish into the darkness
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  • plague cultist Group, Divine, Devious, Intelligent, Terrifying
    spew forth a swarm of rats (d8+4 damage) 10 HP 1 armor
    Close, Ignores Armor
    Special Qualities: skin covered in boils and open wounds

    plague cultists may have been human at one time but now are diseased monsters blindly carrying out orders from an unseen deity. They always travel in packs of four wearing long rancid black leather coats that when opened revel hundreds of red rat eyes. Instinct: to follow orders without question

    • Hide outward appearance
    • infect with disease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Digested Ghoul Group, Small, Intelligent, Terrifying, Undead
    Tearing Claws and Ripping Teeth (d8+4 damage) 14 HP 0 armor
    Close
    Special Qualities: Half-Digested, Scarred and Broken, Slow

    Having been partially digested by an acidic dragon, this ghoul is marred by the harsh environs of its captor turned ally. It's already rotting flesh is loose and scarred from the stomach bile of the dragon and it uses its ripping claws to try and tear flesh from living beings in order to feed its unholy hunger as well as to rebuild its failing body. Instinct: To consume and devour the living

    • Rip off living flesh to rebuild itself
    • Overwhelm with numbers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Leviathan Dragon Solitary, Huge, Stealthy, Intelligent, Hoarder, Terrifying
    Crushing Bite (d10+7 damage 2 piercing) 20 HP 2 armor
    Reach, Forceful
    Special Qualities: Aquatic, Intimidating

    Water shimmers over shield-size scales, and the beast hangs in perfect balance, suspended in midair for a moment before crashing into the fisherman's vessel. Instinct: to defend it's hunting grounds

    • Devour Swimmers Whole
    • Use Water to it's Advantage.
    • Crack a Hull
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dream Dog Group, Small, Planar
    diving into victim's body and mind where it takes up residence as a psychic parasite (1 damage) 6 HP 0 armor
    Close, Ignores Armor

    At a distance, Dream Dogs are indistinguishable from regular canines. They may appear as wolves, but more commonly as their domesticated cousins. In actuality, they are a thin-place in the universe where some dimension of ancient dreaming powers intrudes and manifests in a guise that people understand. Instinct: to bring the dream-time world to life

    • subvert dreams
    • call out to the old ones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Draig Young Group, Large, Devious, Organized
    Stomp (d8+2 damage) 14 HP 1 armor
    Close, Forceful
    Special Qualities: Visually impaired

    Six-legged furred alligators, draigs attack to feed themselves or to protect their lair. Draig young aren't quite blind yet and thus cannot fire magical blasts from their eyes; their vision is merely poor, though their sense of smell is excellent. Draig hide is well-known to make high-quality leathers. Instinct: to defend the lair

    • Charge straight at them!
    • Drag a wounded or unconscious creature back to its lair
    • Cry out for help, alerting the others
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Draig Adult Group, Huge, Magical, Devious, Organized
    Stomp (d8+7 damage), Optic blast (Near, d6+2 damage, Ignores Armor) 18 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Blind

    Six-legged furred alligators, draigs attack to feed themselves or to protect their lair. Draig adults can fire blasts of energy out of their eye-holes. Unfortunately, this has left them blind - though their sense of smell and hearing are excellent. Draig hide is well-known to make high-quality leathers. Instinct: to defend the lair

    • Charge straight at them!
    • Fire a blast of magical power at a distant source of noise
    • Drag a wounded or unconscious creature back to its lair
    • Cry out for help, alerting the others
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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