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Monsters by Alex Davis

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  • Giant Octopi Solitary, Huge, Stealthy, Devious
    tentacles (d10+3 damage) 24 HP 2 armor
    Reach, Near

    A giant sea monster Instinct: to own the waters

    • grasp with a tentacle
    • submerge or surface
    • pull beneath the surface
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  • Troglodyte Knight Group, Organized, Intelligent, Cautious
    longsword (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    A noble knight troglodyte Instinct: To protect the king

    • Flank!
    • run for help
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  • Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder
    longsword (b[2d10+4] damage) 22 HP 2 armor
    Forceful

    The king of the trogs, blessed by a dragon Instinct: to expand his kingdom

    • Call upon a draconic gift
    • coordinate a strike
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  • Troll Solitary, Large, Intelligent, Hoarder
    brute strike (d12+4 damage) 16 HP 1 armor
    Forceful

    A typical troll, raging and deadly Instinct: to live well

    • regenerate
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  • Troglodyte Zombie Group, Construct, Terrifying, Amorphous
    rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor
    Close, Forceful
    Special Qualities: unliving, cursed husk, bloated and dripping

    A rotten, drowned zombie Instinct: feed on the unwary

    • spew contaminated water
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  • Frozen Emissary Solitary, Small, Magical, Intelligent, Hoarder, Planar, Amorphous
    frozen breath (b[3w[3d12] damage 1 piercing) 19 HP 4 armor
    Close, Reach, Near

    A mighty emissary of the Frozen King, sent to investigate the fire cult and, if necessary, shut it down. Instinct: to subdue the forces of fire

    • send forth a frigid blast
    • manipulate water or ice
    • offer a boon of ice and water if aided
    Tweet
  • Imperator Captain Solitary, Magical, Stealthy, Divine, Devious, Intelligent
    anointed bow (b[2d8+2] damage) 14 HP 6 armor
    Close, Near
    Special Qualities: protective tattoos

    The most elite of the imperators, they have covered themselves in holy tattoos and go without armor or shield. They are brutal combatants and cunning hunters, and have learned secret magics which allow them to counter and prevent supernatural powers. Instinct: to vanquish the unclean

    • detect the supernatural
    • hunt, track, and prowl
    • counter a spell or bind magic powers
    • disarm or restrain someone
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  • Imperator Hunter Group, Stealthy, Divine, Devious, Intelligent, Cautious
    anointed blade (b[2d6+2] damage) 8 HP 3 armor
    Close

    A hunter-paladin devoted to capturing and slaying the supernatural Instinct: to root out the unclean

    • detect the supernatural
    • prowl, sneak, or track
    • disarm or restrain someone
    Tweet
  • Earth Elemental Solitary, Small, Intelligent, Planar
    rocky bludgeon (d12+2 damage) 16 HP 3 armor
    Close, Forceful

    A strange little boulder-creature, bound and enslaved from another realm Instinct: to serve their conjurer

    • manipulate earth, stone, or metal
    • offer gems or gold if freed
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  • Doomhound Group, Small, Organized, Intelligent, Planar
    fiery maw (b[2d8+2] damage 1 piercing) 10 HP 5 armor
    Close, Forceful
    Special Qualities: fireproof, flaming

    These strange, bullish demon hounds are the wizard's beloved pets and loyal servants. Instinct: to serve the wizard

    • breath fire
    • send a psychic message
    • vanish or appear in a puff of smoke
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