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Monsters by Alex Davis

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  • Dwarven Guard Group, Organized, Intelligent, Cautious
    warhammer (b[2d8] damage) 6 HP 6 armor
    Close

    A warrior of the dwarven people Instinct: to protect it's fellows

    • stand in defense
    • assume a tactical formation
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  • Dwarven Miner Group, Organized, Intelligent
    pickaxe (d6 damage 1 piercing) 10 HP 1 armor
    Close

    A simple, hard-working miner Instinct: to get rich

    • push, shove, lift, or throw something
    • run and shout for help
    Tweet
  • Orcish Scout Group, Intelligent
    brutal knuckles (b[2d6+2] damage 1 piercing) 6 HP 1 armor
    Close, Forceful

    An orc from the sunlands, seeking to enslave their underworld brethren Instinct: to serve the sun tribes

    • try a risky manuever
    Tweet
  • Dire Mole Solitary, Small
    bludgeon (d10+2 damage) 16 HP 3 armor
    Close, Forceful

    A massive, beastly mole Instinct: to serve the outcast

    • pounce or burst unexpectedly
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  • Drow Outcast Solitary, Intelligent
    broadsword (d10+2 damage) 12 HP 3 armor
    Close

    A renegade drow, trained in alchemy and sworn to revenge himself on the nobility Instinct: to seek revenge

    • use an alchemical concoction
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  • Crystal Imp Solitary, Tiny, Stealthy, Devious, Intelligent, Hoarder, Planar
    shattering touch (w[2d6-2] damage 1 piercing) 12 HP 2 armor
    Hand

    A crystalline imp specializing in reflections and illusions Instinct: to cause mischief

    • create an illusion
    • offer the promise of a reward or bargain
    • shatter something it's touched
    • conjure a mirror construct
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  • Dwarven Spelunker Group, Organized, Intelligent
    pickaxe (d6 damage 1 piercing) 6 HP 1 armor
    Close

    A dwarven miner, hard-working and skilled in minor earth magics Instinct: to seek wealth

    • shift, move, crumble, or toss earth
    • retreat and seek help
    Tweet
  • Eldritch Borer Solitary, Large, Hoarder
    Earthcrusher (w[2d10+4] damage) 16 HP 2 armor
    Forceful

    A massive worm-mole called from another plane and enslaved to dig and dig Instinct: to seek solitude

    • burrow in or out
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  • Flamebeast Group, Small, Magical, Planar, Amorphous
    flaming claws (b[2d8] damage 1 piercing) 13 HP 7 armor
    Close
    Special Qualities: made of fire

    A giant hound made of semi-corporeal flames Instinct: to serve the master

    • leap from place to place
    • manipulate and create fire
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  • Flamebound Rager Solitary, Large, Divine, Construct, Terrifying
    flaming fist (d10+4 damage 1 piercing) 22 HP 2 armor
    Special Qualities: flaming body, missing heart and head

    An oversized, muscle-bound and flaming brute Instinct: to wreck havoc and destruction

    • lob a flaming sphere
    Tweet
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