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Monsters by Alex Davis

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  • Corpse Golem Solitary, Large, Construct, Terrifying, Amorphous
    clobber (d10+2 damage) 23 HP 2 armor
    Forceful
    Special Qualities: unliving, a pile of corpses

    A body made of bodies; it wants to grow Instinct: ASSIMILATE FLESH

    • grab then tear off
    Tweet
  • Skeleton Horde, Organized, Construct, Amorphous
    smack (d4 damage) 10 HP 4 armor
    Close
    Special Qualities: it's a skeleton yo

    A body without a body Instinct: to kill

    • rattle
    • reaassemble
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  • Ghoul Group, Construct, Terrifying
    bite (d6 damage 1 piercing) 14 HP 1 armor
    Close
    Special Qualities: infectious, unlviing, rotting thing

    A flesh-eating carrion zombie Instinct: to feed on the living

    • latch on and bite
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  • Necromantic Adept Group, Magical, Devious, Intelligent, Terrifying
    necromantic ray (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach
    Special Qualities: corpse-parts

    Instinct: to live forever

    • cast a minor spell or necromancy spell
    • create an undead
    • lay a curse of decay or death
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  • Arcane Blade Group, Magical, Organized, Intelligent, Cautious
    longsword (b[2d8] damage 1 piercing) 6 HP 5 armor
    Close

    A warrior-wizard of the academy Instinct: to serve the academy

    • cast a minor or battle spell
    • cast a buff spell
    • flank or strategize
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  • Shadow Solitary, Stealthy, Devious, Planar, Amorphous
    death touch (b[2d8] damage 1 piercing) 19 HP 3 armor
    Close, Ignores Armor
    Special Qualities: incorporeal

    A living shadow. Attacks with non-magical weapons or elemental or force magic do -3 damage. Instinct: to drag down to death

    • appear or dissapear
    • manipulate the shadows
    • soul-stealing touch
    • create a shadow realm
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  • Shadow Adept Group, Stealthy, Magical, Devious, Intelligent, Hoarder
    shadow touch (w[2d6+2] damage 1 piercing) 6 HP 2 armor
    Close, Ignores Armor

    Instinct: to accumulate secrets

    • cast a minor or shadow spell
    • cast or reveal illusions
    • conjure a shadow
    • vanish suddenly
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  • Water Elemental Solitary, Devious, Planar, Construct
    water blast (b[3w[3d8] damage 1 piercing) 16 HP 2 armor
    Close, Reach, Near
    Special Qualities: born of water

    A water thing Instinct: to serve

    • blast with icy water
    • drown from the inside
    • create fog or ice
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  • Earth Elemental Solitary, Large, Planar, Construct, Amorphous
    smash (d12+4 damage) 27 HP 4 armor
    Forceful
    Special Qualities: born of stone

    A behemoth of stone Instinct: to serve

    • shake the earth
    • rebuild stone
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  • Air Elemental Solitary, Tiny, Planar, Construct, Amorphous
    burst of wind (b[3w[3d12-2] damage 2 piercing) 19 HP 3 armor
    Hand, Reach, Near, Far
    Special Qualities: nearly invisible, born of air

    Living wind Instinct: to serve

    • hurl and toss things with wind
    • diffuse into the wind
    Tweet
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