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Monsters by Alex Davis

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  • Clockwork Archer Solitary, Small, Organized, Intelligent, Construct, Amorphous
    launch a thunderous bolt (b[2d10+4] damage 2 piercing) 19 HP 3 armor
    Close, Forceful, Near, Far
    Special Qualities: walking powered crossbow, built to kill

    A high-powered crossbow on legs; capable of folding up for protection (+2 armor) Instinct: destroy intruders

    • turtle up
    • send an electronic message
    Tweet
  • Clockwork Defender Solitary, Large, Organized, Intelligent, Cautious, Construct, Amorphous
    a brutal smash (w[2d10+2] damage) 27 HP 7 armor
    Special Qualities: impervious plates, steel and wood and lightening

    A steel behemoth with orichalcum plates and self-repairing capabilities Instinct: guard the labs and workings

    • repair it's armor
    • send an electronic message
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  • Clockwork Soldier Group, Organized, Intelligent, Construct, Amorphous
    elegant saber (d8+2 damage 2 piercing) 17 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: spark launcher, a thing of metal and lightening

    A clockwork soldier, surprisingly fast; carries a fine sword and a spark blaster. Instinct: destroy intruders

    • launch a spark
    • send an electronic message
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  • Avatar of The Eight-Handed Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Amorphous
    tentacle slams (d10+4 damage 1 piercing) 29 HP 5 armor
    Forceful, Reach, Near, Far
    Special Qualities: surprisingly fluid and flexible; bigger on the inside

    A flowing, blob-like small whale; it constantly changes size and shape like some sort of watery ooze. Thousands of tentacles flow from it's body, it has legs and claws like a crab and a shark's head. Instinct: to drown the world and bring ruin to the workings of men

    • grasp or swallow
    • offer freedom, at a price
    • conjure fishmen or water horrors
    • work to bring the eight-handed one forth
    • offer secrets of the ocean
    Tweet
  • Water Horror Group, Small, Devious, Terrifying
    bites, claws, tentacles (d8+2 damage 1 piercing) 10 HP 2 armor
    Close, Forceful, Reach
    Special Qualities: amphibious, mutated; part fish, part octopus, part frog

    A freakish mutant from the deep, a herald of the eight-armed god. Instinct: to feed on the living

    • wait in the water until disturbed
    • grab, strangle, choke, or grapple a foe
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  • Fishman Priest Solitary, Divine, Magical, Organized, Intelligent, Cautious, Hoarder
    trident (d12+4 damage) 16 HP 2 armor
    Close, Reach

    A fishman with gem-like scales and an impressive eight-pronged trident. Instinct: to raise the eight-handed king

    • lay a curse of washing-away
    • let loose a blast of frigid water
    • call for fishmen!
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  • Fishman Horde, Intelligent, Cautious
    trident (d8 damage) 3 HP 2 armor
    Close, Reach, Near
    Special Qualities: amphibious

    A strange fish-man with a buckler and a trident. Instinct: to bring glory to the ruinous king

    • appear suddenly from water
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  • Restless Drowned Horde, Construct, Amorphous
    smash (d4+2 damage) 14 HP 4 armor
    Close, Forceful
    Special Qualities: watery bones

    The skeleton of a drowned man, given shambling life to strike at land-lovers. Instinct: to claw the flesh from the living

    • shamble and strike
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  • Airless Ghost Group, Tiny, Magical, Stealthy, Divine, Devious, Construct, Amorphous
    a painful touch which brings the weight of eternity (d4 damage) 15 HP 7 armor
    Hand, Ignores Armor
    Special Qualities: the smell of the ocean, the roar of the waves

    The spirit of a drowned man, empowered by the eight-armed king to bring the vengeance of the ever-flowing waves. Instinct: to drown others as it drowned

    • lay a soul-chilling touch
    • enter the lungs
    • become or return from water
    • vanish or appear through walls or floors
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  • The Earth Solitary, Huge
    falling (b[2d10+7] damage) 24 HP 5 armor
    Reach, Forceful, Ignores Armor

    Instinct: rotate

    • rotate
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