• Codex
  • Browse
  • Create
  • Login

Monsters by Alex Davis

Previous
Next
  • Swamp Witch Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    Vile Sphere (w[2d10+2] damage) 16 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Half-rotted

    A cursed witch who lives off of the spirits of the swamp. Eager to regain her lost humanity and ever-greater powers. Instinct: to regain lost power or glory

    • Lay a Curse of the Swamp
    • Offer a trick or trap
    • Bring Poison, Drowning, or Fog
    Tweet
  • Froghunters Group, Organized, Intelligent, Cautious
    Spear (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near

    A native warrior and hunter. It hunts small frogs for food; larger (and sometimes evil) ones to protect it's home. Instinct: to kill frogs

    • Throw a spear or net
    • Surround prey
    Tweet
  • Serpent-Man Group, Stealthy, Magical, Intelligent
    Dagger (b[2d8] damage 2 piercing) 6 HP 3 armor
    Close, Near

    These serpent-people predate the human population here. They don't like being reminded of that fact. Instinct: to bring living tribute

    • Spit Venom
    • Vanish into the Jungle
    • Become Invisible, Cloak the Area in Fog
    Tweet
  • Giant Frog Solitary, Large, Stealthy, Intelligent, Hoarder
    Leap (w[2d10+2] damage) 20 HP 1 armor
    Reach, Near
    Special Qualities: Amphibious

    An intelligent giant frog. Might be evil. Might actually have magical powers. Instinct: to encourage adventure

    • Offer a riddle, puzzle, or challenge
    • Offer dubious magical gifts
    Tweet
  • Merfolk Group, Stealthy, Devious, Organized, Intelligent, Hoarder
    Trident (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near
    Special Qualities: Amphibious

    An ancient and proud race. Might have something to offer, if they think you do. Instinct: to conquer the land

    • Lure to an undersea settlement
    • Offer a promise of riches or power
    • Capture someone
    • Blow the Conch
    Tweet
  • Giant Crab Group
    Pincers (d8+2 damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    A giant crab! What did you expect? It feeds on grubs, so it leaves corpses around. Make sense? Instinct: to leave corpses

    • Crush something
    Tweet
  • Exploding Crabs Horde, Tiny, Organized
    Claw Pinch (d4-2 damage) 3 HP 3 armor
    Hand

    A tiny crab that packs a big punch! Explosion damage is equal to it's hit points (at time of detonation). Instinct: to protect the hive

    • Blow up!
    • Trigger a chain reaction
    Tweet
  • Minotaur Solitary, Large, Intelligent, Hoarder
    Mighty Axe (d12+2 damage 1 piercing) 20 HP 3 armor
    Forceful, Reach

    A massive bull-man with bone growing through it's skin. Eager to fight, but maybe not to kill - intentionally. Instinct: to prove it's might

    • Forcefully charge
    Tweet
  • Lake Monster Solitary, Huge, Hoarder
    Bite (w[2d8+3] damage) 24 HP 5 armor
    Reach
    Special Qualities: lightning fast

    A massive lake monster. Really harmless, but doesn't like being bothered. It's got a stomach-full of loot, though. And some water-spirit friends... Instinct: to be left alone

    • Appear, then disappear
    Tweet
  • Water Spirit Solitary, Magical, Intelligent, Hoarder, Planar, Amorphous
    Aqua Blast (w[2d10] damage) 19 HP 5 armor
    Close, Reach, Near, Far

    A playful water spirit, friendly but eager to challenge strangers. Vicious and unrelenting when angered. Instinct: to entertain itself

    • Offer a challenge or game
    • Conjure and control water
    • Offer a blessing of the oceans, lakes, or rivers
    Tweet
Previous
Next