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Monsters by Alex Davis

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  • Giant Ant Group, Tiny
    bite (d8 damage 1 piercing) 6 HP 3 armor
    Hand, Forceful

    A giant ant. It's mindless devotion to the swarm make it fight to the death. Instinct: gather bones

    • bite
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  • Giant Centipede Group, Small
    bite (w[2d6] damage) 6 HP 0 armor
    Close

    A giant poisonous centipede. When a giant centipede bites you, roll+con. On a 10+, you're fine! On a 7-9, you're sickened until you get rest and a good meal. On a 4-6, you'll die within a few hours without treatment. On a 3 or less, take your last breath. Instinct: leave a dying body

    • make a poisonous bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rot Grub Horde, Tiny, Stealthy, Devious
    bite (w[2d4-2] damage) 3 HP 0 armor
    Hand

    A terrifying relative of the maggot. Instinct: wear down living matter

    • decay flesh
    • hide in something dead or rotting
    • lay eggs in flesh
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  • Giant Rats Horde, Tiny, Stealthy, Devious
    bite (d4-2 damage) 3 HP 1 armor
    Hand

    A mangy, infested rat. Too big! Instinct: scare off intruders

    • gnaw into something
    • drop from the ceiling
    • inflict disease
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  • The Lone Wanderer Solitary, Intelligent, Hoarder
    battle-axe (b[2d10+2] damage 1 piercing) 12 HP 4 armor
    Close

    An ex-adventurer returning home after a failed delve. He's seen a lot in his time. Instinct: to rest and recover

    • offer a tale in return for companionship and food
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  • Bandit Leader Solitary, Organized, Intelligent, Cautious, Hoarder
    longsword (b[2d10+2] damage) 16 HP 2 armor
    Close, Forceful

    A tough old bastard who leads the forest bandits! Instinct: to amass wealth

    • rally his brothers
    • maneuver his bandits
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  • Forest Bandit Group, Stealthy, Devious, Intelligent
    dagger (d6 damage) 6 HP 1 armor
    Close

    A not-too-bright bandit. Willing to hurt and maybe kill for money or food, but not above defecting if the tide turns. Instinct: stay alive

    • attempt an extortion
    • steal something
    • switch to the winning side
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  • The Wily Rogue Solitary, Stealthy, Intelligent, Hoarder
    sling (d8 damage 1 piercing) 12 HP 3 armor
    Close, Far

    A slick thief living out in the woods. Instinct: to get rich easy

    • steal something
    • find a place to hide
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  • Goblin Group, Small, Stealthy, Devious, Intelligent, Hoarder
    spear (d6 damage) 6 HP 3 armor
    Close, Reach

    A tricky little goblin, looking for trouble and easy money. Instinct: to seize valuables

    • move to an advantageous position
    • hurl dirt and dust
    • steal something
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  • Wild Dog Group, Small
    bite (d6+2 damage) 6 HP 0 armor
    Close, Forceful

    A mangy forest dog, a wild half-wolf. Instinct: to be left alone

    • leap with surprising ferocity
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