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Monsters by Alex Davis

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  • Goats Group, Small
    horns (w[2d8] damage) 6 HP 1 armor
    Close

    A wild goat. Liable to run away. Instinct: to eat things

    • Ram
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  • Geomancer Solitary, Magical, Intelligent, Hoarder
    Flying Stones (d8 damage) 20 HP 4 armor
    Close, Near, Far

    A mage who draws power from earthen spirits. In battle, he's coated in a layer of stone that flows like water. Instinct: to honor the earth and the spirits

    • conjure and control earth and stone
    • Offer a blessing of the earth
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  • Wyvern Group, Large
    Claws (d8+2 damage) 10 HP 3 armor
    Forceful
    Special Qualities: flying

    A bloated, dumb, wicked relative of the dragon. Instinct: to feast on living things

    • Snatch in it's talons
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  • Giant Lizard Solitary, Large, Stealthy
    Bite (d10+2 damage) 20 HP 2 armor
    Forceful

    A massive lizard who likes to swallow people whole. It's stomach has 6 hit points, 1-armor, and does 1d4 points of acid damage. Instinct: to eat and sleep

    • Swallow someone whole
    • Blend into the environment
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  • Camel Group, Large
    Hooves (w[2d8+2] damage) 14 HP 1 armor

    A wild camel, grumpy but slow to attack unless provoked Instinct: to go on it's way

    • Spit on someone
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  • Trader Group, Stealthy, Intelligent, Hoarder
    Hidden daggers (w[2d6] damage) 6 HP 0 armor
    Close, Near

    A trader or explorer from up north, hoping to get rich. Might be accompanied by some hirelings or muscle (40% chance of 1d3; 20% chance of 2d4). Instinct: to bring back riches

    • Offer a deal or a job
    • Make promises
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  • Nomad Group, Stealthy, Intelligent, Cautious, Hoarder
    Long thin spears (d8 damage 1 piercing) 6 HP 4 armor
    Close, Reach, Near

    A nomad, accustomed to both the deserts and jungles of the south. Surprisingly nimble. Instinct: to make a profit

    • Offer stories or goods of a distant land
    • Offer a one-sided bargain
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  • Hermit Solitary, Magical, Intelligent, Hoarder
    Knobbly Staff (w[2d8] damage) 12 HP 0 armor
    Close, Reach

    A crotchety old hermit; maybe a hedge wizard, minor alchemist, or loner druid; maybe just crazy Instinct: to be left alone to gather 'wisdom'

    • Offer a dubious concoction
    • Perform a minor magical trick
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  • Giant Scorpion Group, Large
    Claws (d8+2 damage 2 piercing) 14 HP 3 armor
    Reach

    A massive scorpion, larger than a horse! Instinct: to leave it's eggs in flesh

    • Sting with venom
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  • Scorpion Horde, Tiny, Stealthy, Organized
    Stinger (d4-2 damage 2 piercing) 3 HP 2 armor
    Hand

    An ordinary scorpion, but dangerous in numbers Instinct: to be left alone

    • Sting with venom
    • Appear from cracks or crevices
    • Scurry to the nest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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