-
Nachzehrer Group, Intelligent Bite, claw (d8 damage) 10 HP 0 armor Close A nachzehrer (living off other in the night) is akin to a vampire, in that it drains the blood of the living. However, its vampiric traits are not passed on via disease - nachzehrer are created when someone dies from suicide or even through accidental deaths. Nachzehrer have a want to drain their family of their blood, and even to consume their own flesh, should the need become great enough. Powerful nachzehrer are also known to be able to shapeshift, or even ascend the church belfry to ring the bell, killing all who hear the bell. Nachzehrer are functionally immortal, but can be paralysed by placing a coin in their mouth, and killed through disembowelment. Instinct: To devour family
- Drain blood
- Shapeshift into pig
- Ring fatal church bells
-
Malicious Fairy Solitary, Tiny, Stealthy, Magical, Intelligent Ray (w[2d8-2] damage) 12 HP 0 armor Hand, Near Special Qualities: Flying, bright lights When a fairy goes bad, you don't want to be around. They turn into nasty little things, enchanting and charming all manner of objects and creatures. And not in the good way - in the "my pot is repeatedly bashing your 'ead in way". Not that you'll see them enchanting things - they're sneaky blighters. And they don't stop - they never stop. Whatever made 'em go bad snapped something inside them, and they ain't going back. Instinct: To drive people from the forest
- Enchants objects to attack
- Charm and illusion
-
Mega Mantis Shrimp Solitary, Huge, Hoarder Boil the waters (d10+5 damage 3 piercing) 20 HP 2 armor Reach, Near (underwater) Special Qualities: Aquatic The survivors of the wrecks speak of a bright creature beneath the waves. Then an explosion of scorching water, and the ship is no more. They knew the captain was wrong to come near. He swore he saw gold on the sea floor, but now he sleeps with that gold. The survivors say the creature was bright colours, moving quick like a crab. And after the ship was flotsam, that creature was skittering towards the metals that glinted. Instinct: Shiny artifacts
- Boil the water
- Gather shinies
-
Sulfur Wolf Solitary, Large, Intelligent Pounce, Bite (b[2d10] damage 1 piercing) 16 HP 1 armor 'Demon Wolf', the locals call him. A wolf, as big as an oxen, that terrorizes the flocks of sheep, leaving only a strong sulfuric smell. The creature's smart, as it has only ever been seen by a few, and only from a distance. He's strong too, snapping the sheep in half. We're lucky he hasn't come to the farmhouse, as I'm not sure we could stop him. Instinct: Eat easy prey
- Hunt prey
- Howl in the distance
-
Ratroach Group, Devious, Terrifying Pincers, Teeth, Claws (d6 damage) 10 HP 2 armor Close Special Qualities: Disgusting visage The filth of the uncleaned sewers has produced a species of creature so horrible, its mere appearance causes utter disgust. The Ratroach, grown large on human waste, takes the body of a roach, the head and tail of a rat, with roach-like pincers emerging from its mouth, and enormous whiskers. It keeps to the dark, but if hungry, will attack to protect its horrible brood. Instinct: Feed its brood
- Skitter to dark places
- Filthy claws, teeth, and pincers