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Monsters by ArachCobra

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  • Ogrekin Crusher Solitary, Large, Intelligent
    Shotgun (b[2d10+3] damage 3 piercing) 16 HP 1 armor
    Forceful, Near
    Special Qualities: Severe Mutations

    Truly deadly ogrekin combine an inborn physical strength that is beyond compare with both great skill and confusing strategies, a deadly fusion of madness and experience. Instinct: To serve the family

    • Hurl Stuff
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unflind Horde, Large, Cautious, Evasive
    Furious Fists (d6+3 damage 1 piercing) 11 HP 3 armor
    Forceful
    Special Qualities: Death attack

    Common gnolls and flinds are of the same species, yet the latter are not only stronger and more powerful, they are also much rarer. Some have attempted to unlock this potential in the common gnoll, aiming at alchemically releasing the strength locked away by their genes. The unflind is the result of these experiments, a hulking, mutated brute whose intellect has been snuffed out by a constant raging torrent of testosterone that makes them prone to going berserk at the slightest provocation. Even more frighteningly, this development has unlocked mild psychic powers, allowing them to sense where their opponents are going to attack from, making them very skilled at defense. Instinct: To smash

    • Sense the living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deadfall Scorpion Solitary, Huge, Devious
    Stinger Tail (d8+5 damage 3 piercing) 20 HP 3 armor
    Reach

    Deadfall scorpions are large ambush predators, hiding in areas featuring plenty of plants to obscure them. They strike quickly, aiming to overrun their prey. Instinct: To eat

    • Strike quickly
    • Injects weakening venom
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dire Hyena Group, Large
    Bite (d8+1 damage 1 piercing) 10 HP 0 armor

    Dire hyenas, also known as hyaenodons, are larger relatives of the common hyena, and even more aggressive to boot. Instinct: To eat

    • Laughs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Outrider Group, Devious, Intelligent
    Hunter's Bow (d6 damage 2 piercing) 6 HP 1 armor
    Close, Near, Far

    Trained in archery on hyena back, gnoll outriders a chosen from hunters who excel at their jobs, tasked with patrolling the outskirts and taking down threats with merciless hit and run attacks. Allied animals deal +2 damage and gain +2 amour. Instinct: To protect the tribe

    • Chuck grenades
    • Arrows are dipped in sickening venom
    • Throw a grenade full of bees
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Metal Rear Solitary, Huge, Stealthy, Construct
    Heavy Vulcan Guns (b[2d10+7] damage 5 piercing) 24 HP 5 armor
    Reach, Forceful
    Special Qualities: Vehicle

    The metal rear is a truly humongous tank created by the Ptolemaic. Due to its sheer size, it can go where most tanks can't by crushing all obstacles. And what obstacles could stop it is often circumvented due to its high powered hydraulic jumping equipment. It's weaponry is high powered and makes the vehicle easily capable of going toe to toe with dragons and giant. Instinct: To serve its operator

    • Fire it's main gun for D12 damage, 4 Piercing, Group
    • Surprisingly, capable of jumping
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gunner Unit Group, Large, Construct
    Gun (b[2d8+1] damage 1 piercing) 14 HP 3 armor
    Near
    Special Qualities: Vehicle

    Of simpler design than the gatling unit, gunner units are used in situation where less intensive firepower is needed, though if push comes to shove, they've got a suprise rocket for those who underestimate them. Instinct: To serve its operator

    • Fire a rocket for D10 damage, 4 piercing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yellow Musk Creeper Solitary, Stealthy
    Boring Tendril (d10 damage 3 piercing) 12 HP 1 armor
    Close, Reach

    Yellow musk creepers are terrifying plants that propagate by infecting the brain of humanoids, turning them into zombies. These zombies protect the plant while the seed germinates, then wander off to grow into new creepers. Instinct: To seed corpses

    • Spray stunning pollen
    • Turn people into plant zombies
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  • Corpse Muck Solitary, Large, Stealthy, Construct, Amorphous
    Murky Slam (d10+3 damage 1 Piercing) 23 HP 4 armor
    Acid Elemental
    Special Qualities: Immune to acid and cold, Resist electricity and sound, Weak to fire, Amphibious, Undead

    Death by drowning in murky swamp water is a bad way to go, but plenty of people and animals disappear into the bogs, never to return. And when they do, it can be problematic. Corpse muck is a half-melted blob of rotten flesh, bones, debris and mud, forming a vicious blob that exists to echo its death by killing others. Instinct: To kill

    • Glitter to attract prey
    • Hide in water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gatling Unit Group, Large, Construct
    Gatling Guns (b[2d8+3] damage 4 piercing) 14 HP 3 armor
    Automatic 2
    Special Qualities: Vehicle

    Gunner Units are bipedal tanks designed by the Ptolemaic for combat in uneven terrain where ordinary tanks would be stumped. They also see use in urban warfare, again where ordinary tanks would be hinderes, taking down enemies with a storm of bullets. Instinct: To serve its operator

    • Blast things apart
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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