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Monsters by ArachCobra

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  • Shaitan Horde, Large, Intelligent, Planar
    Scimitar (d6+2 damage) 7 HP 2 armor
    Forceful
    Special Qualities: Can see in the dark, Immune to Acid, Tremorsense, Burrows

    Shaitans are genies of the earth. Able to swim through dirt and rock, they easily move around in their homes on the elemental plane. Shaitans are greedy and rebellious of nature, prone to testing out rules by seeing what happens if they break them. Shaitans deal +1 damage while on teh ground and -2 damage to flying or swimming opponents. Instinct: To push boundaries

    • Shape metal
    • Sink opponents into stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Flindbar Fighter Solitary, Intelligent
    Flindbar (b[2d10] damage) 16 HP 3 armor
    Close

    The flindbar is essentially a metal nunchaku, but was in days past invented by a flind. The weapon is often favored by flinds who like to get into melee and masters of the flindbar can be quite vicious in a brawl. Instinct: To lead the tribe

    • Laugh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flind Horde, Intelligent, Cautious
    Sawn-Off Shotgun (d6+2 damage) 7 HP 3 armor
    Close, Forceful, Reach

    Occasionally among gnolls, flinds are born. Larger, stronger and smarter than their average kin, flinds are considered blessed by the gnoll deities. So blessed in fact that any male flind is heralded as an honorary female, attaining all benefits that entails. Instinct: To lead the tribe

    • Laugh
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  • Huecuva Group, Stealthy, Divine, Devious, Intelligent, Construct
    Furious Claws (d6+2 damage) 12 HP 0 armor
    Close
    Special Qualities: Undead

    Huecuvas a clerics who turned against the core tenets of their faith. Their resentment against having been abandoned by their deity combined with the divine energy already invested in them allows them to go on. Being self-assured enough in life to wholly ignore their god's commands, they tend to be very arrogant and many are dangerously unhinged. It's aura of blasphemy gives -1 ongoing to using divine powers. Instinct: To rage against its former faith

    • Create an aura of blasphemy
    • Disguise itself as a living being
    • Infects people with a disease causing the weak and shaky debilities
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hyena Horde, Stealthy
    Bite (d6 damage) 3 HP 0 armor
    Close

    Hyenas are both scavengers and hunters with a female dominated pack structure. Instinct: To eat

    • Laugh
    • Hide in tall grass
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  • Gnoll Horde, Intelligent, Cautious
    Sawn-Off Shotgun (d6+2 damage) 3 HP 2 armor
    Close, Reach
    Special Qualities: Can see in the dark

    Gnolls are nocturnal humanoids with many physical traits resembling that of hyenas, creatures they often live with. Gnoll culture is often extremely matriarchal, with female gnolls being both bigger and stronger than the males, whom they often push around at their leisure. Instinct: To protect tribe

    • Laughs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Peryton Group, Magical
    Bloodied Antlers (b[2d8+2] damage) 6 HP 0 armor
    Close
    Special Qualities: Flight, Can see in the dark

    The vicious peryton is a very brutal species of magical creatures that seem to blend traits of birds, stags and wolves. Aggressive predators, males hunt alone while females gather in very small packs. Perytons prey on anything they think they can take on, including each other, tearing prey apart to feast on their favoured part, the heart. Also magical ,if they managed to copy a targets shadow, that person gets -1 on all rolls against the peryton. Instinct: To feast

    • Tear hearts out of what it kills
    • Copies shadows with a touch
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  • Dire boar Group, Large
    Goring Tusks (d8 damage 2 piercing) 14 HP 1 armor
    Special Qualities: Death attack

    Dire boars, also called daeodons, are vicious scavengers who trample and rip apart anything they suspect is a danger to their territory. Instinct: To protect its territory

    • Attack ferociously
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Schir Group, Devious, Intelligent, Planar
    Diseased Halberd (d6+2 damage) 6 HP 1 armor
    Close, Reach
    Special Qualities: Immune to disease, poison and electricity, Resistant to acid, cold and fire, Universal language, Can see in the dark

    Dretches who at least manage to prove their willingness to work or souls who at least tried to accomplish things are often placed in the ranks of schirs, professional demonic cannon fodder. Instinct: To serve Hell

    • Patrol a designated area
    • Infect people with a disease causing the weak debility
    • Can see invisible things
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  • Dust Digger Group, Large, Stealthy, Cautious
    Grasping Tentacles (d8 damage) 10 HP 2 armor
    Reach
    Special Qualities: Burrows

    Dust diggers burrow through the ground, setting up sinkholes which they use to trap prey, which they swallow whole. More stubborn prey is wrapped up in their tentacles. While primarily ambush predators, they do no refrain from digging around to hunt prey if something comes by. Instinct:

    • Creates sinkholes
    • Hidden in the sand
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