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Monsters by ArachCobra

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  • Drow Poison Crafter Solitary, Devious, Intelligent
    Poisoned Throwing Knives (w[2d8] damage) 12 HP 1 armor
    Close, Near

    Drow poison crafters are masters of alchemy, supplying the drow empire with a wide variety of toxins, poisons and the like. Though, while they are perfectly capable of using these poisons themselves, they are far from trained soldiers and prefer to avoid combat. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
    • Inflicts random debilities
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow Poison Crafter Solitary, Devious
    Poisoned Throwing Knife (w[2d6] damage) 12 HP 1 armor
    Close, Near

    Drow poison crafters are masters of alchemy, supplying the drow empire with a wide variety of toxins, poisons and the like. Though, while they are perfectly capable of using these poisons themselves, they are far from trained soldiers and prefer to avoid combat. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
    • Inflict random deblities
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  • Drider Group, Large, Magical, Devious, Intelligent
    Envenomed Glaive (d6 damage) 10 HP 3 armor
    Reach

    Drows are masters of alchemy and chimerism, having created several unique creatures. Driders are chimeras made from drow criminals, permanently fused to the body of giant spiders. While there are some advantages, the relatively short lifespan of giant spiders causes the drow to rapidly age. Interestingly enough, driders breed true and those born as driders do not suffer from a vastly decreased life span. Instinct: To serve the drow

    • Create clouds of darkness
    • Use minor spells
    • Inject weakening poison
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  • Drow War Priest Group, Divine, Intelligent
    Divine Weapon (d8+4 damage) 8 HP 2 armor
    Close

    Drow War Priests are frontline clerics, bringing down the curses and blessings of various demon lords. They tend to take on the roles of captains and commanders, using divine insight to guide the troops. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
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  • Drow Spell Slinger Group, Magical, Intelligent
    Searing Shadow Blast (b[2d8] damage) 6 HP 4 armor
    Close, Ignores Armor

    Drow Spell Slingers are accomplished battle mages. Their spells are geared towards combat, taking out foes with precise elemental blasts. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
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  • Drow Scout Horde, Stealthy, Intelligent, Evasive
    Hand Crossbow (d4 damage) 3 HP 1 armor
    Close

    Drow scouts move quickly, keeping their compatriots informed of the ebb and tide of battle. They are not themselves fighters and serve a strictly supporting roles, even when forced to fight by circumstance. Instinct: To secure revenge for the drow empire

    • Create clouds of darkness
    • Move with stealth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Forest Drake Horde, Large
    Spiked Tail Lash (d6 damage 3 piercing) 7 HP 2 armor
    Reach
    Special Qualities: Aquatic, Fast, Flight

    Drakes who have adopted to arborean regions come equipped with vicious tail spikes that they use much like a morning star. Should that fail, they are more than happy to pre-digest their prey with a helping of acid. Instinct: To eat

    • Breathe acid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Ant Queen Group, Large, Devious
    Mandibles (d6+2 damage) 10 HP 3 armor

    Giant ant queens lead their hives, producing thousands upon thousands of eggs to keep the colony functional. They are no warriors themselves, relying on hordes of soldiers to keep them safe, but their sheer size, bullet-proof exoskeleton and venomous bite still makes them fearsome opponents. Instinct: To lead the hive

    • Spawn eggs
    • Injects weakening poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arboreal Warden Solitary, Construct
    Wooden Weapon (d10+2 damage) 20 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Regenerates 1 per die roll, Weak to Fire, Construct

    An arboreal warden is a sort of artificial treant created by druids in time of need. While nowhere near as powerful or as smart, their mindless dedication to the cause makes them fearsome combatants. Instinct: To guard nature

    • Entangle a person in roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant Slicer Beetle Solitary, Large
    Slicer Mandibles (d10+4 damage 4 piercing) 16 HP 3 armor
    Forceful

    Giant slicer beetles are aggressive hunters, who kill their prey by breaking them into smaller edible parts with their terrifying mandibles. Instinct:

    • Cripple limbs with its bite
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