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Monsters by ArachCobra

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  • Giant Centipede Group, Devious
    Bite (d6 damage 1 piercing) 6 HP 3 armor
    Close

    Giant centipedes are, well, really big centipedes. While cute when they are smaller, their voracious appetite makes them fearsome at this size. Instinct: To eat

    • Climb and crawl
    • Its venom inflicts shakyness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cold Rider Horde, Intelligent, Cautious
    Icy Spear (d6+4 damage 2 piercing) 7 HP 4 armor
    Close, Forceful, Reach
    Special Qualities: Immune to cold, Weak to fire and sound

    Cold Riders embody all the worst aspects of the winter cold, of snow and ice. They are the slow death, the isolation, the misery, the torment. Their hearts are cold and bereft of mercy, as they envelop their targets in frigid doom. Instinct: To bring cold death

    • Create blizzards
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  • Quickling Snatcher Solitary, Small, Intelligent, Hoarder
    Speedy Slash (b[2d10] damage 4 piercing) 12 HP 2 armor
    Close, Reach, Near

    Quickling snatchers are master thieves, though not very subtle. Usually, they wager their stolen goods against those they took it from to get them to compete in whatever games the strange fey can come up with. Instinct: To compete

    • Move at extreme speed
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  • Quickling Horde, Small, Magical, Intelligent
    Speedy Slash (b[2d6] damage) 3 HP 2 armor
    Close, Reach, Near

    Quicklings are fey of competition of duels. They love to challenge others to all kinds of games, an obsession that sometimes leads them to put themselves at risk just to make things interesting. Their ranged attacks does not represent an actual ranged attack, but their ability to dart in and out in the blink of an eye. If slowed, they lose that advanatge. An unhindered quickly grants a -2 penalty to anyone trying to chase them. Instinct: To compete

    • Move at extreme speeds
    • Can become invisible
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  • Ice Mephit Horde, Small, Planar
    Claws (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Immune to cold, Weak to fire

    Ice mephits are cold, perfectionistic and sometimes cruel. The fact that they are mephits and therefore not taken very seriously by most other elemental creature bugs them. Instinct: To be superior

    • Breathe ice
    • Shape ice
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  • Primal Prowler Scarcarver Solitary, Devious, Intelligent
    Predatory Slash (b[2d8+4] damage) 12 HP 1 armor
    Close, Forceful

    Most primal prowlers often fall when they take on prey that canfight back. But some survive these encounters and learn from them. As they grow in skill ,they start exclusively tracking such difficult prey, finding even more joy in outsmarting them, before killing them. Occasionally, they will let a very challenging opponent go so that they may fight again, though not before leaving their mark on their skin. Instinct: To hunt and torment

    • Track prey
    • Inflicts shakyness with its venomous claws
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  • Primal Prowler Solitary, Intelligent
    Predatory Slash (b[2d8+2] damage) 12 HP 1 armor
    Close, Forceful, Reach

    These fey embody everything savage and sadistic about nature. The cat that plays with its food. The snake that slowly crushes its prey. The lion that strangles the buffaloo. All these and more are part of the primal prowlers. They live to hunt, but make sure to take their time to make their prey's last moments absolutely agonizing. Instinct: To hunt and torment

    • Track prey
    • Inflicts shakyness with its venomous claws
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nymph Solitary, Magical, Devious
    Wild Slap (d6 damage) 12 HP 4 armor
    Close
    Special Qualities: Communicates with animals

    Nymphs are fey incarnations of large beautiful area of nature. They themselves are androgynous beauties, pretty enough to literally blind people. They can be both friendly and playful, but show of a darker and more sadistic side if their home is threatened. Instinct: To protect its home

    • Blind people
    • Grant inspiration
    • Can stun with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pixie Horde, Small, Devious
    Magic Bow (w[2d4] damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    Pixies are fey incarnations of youth. They exhibit child-like curiosity and wonder, seeing the whole world as an amazing place. One should be careful, though. As much as they embody the kindness and wonder of children, they also embody their amorality. Instinct: To have fun

    • Shoot enchanted arrows
    • Causes people to fall asleep, be charmed or lose memory with its shots.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pickman Horde, Small, Devious, Intelligent
    Chisel (d4+2 damage 4 piercing) 3 HP 0 armor
    Close

    Pickmen are fey of insane artistry. They create art, but only in ways that are thoroughly demented, seeking to create beauty through suffering and death. Most horrifyingly, they truly do believe they are bettering the world by adding their grotesque beauty to it. Instinct: To create art

    • Rework Flesh
    • Can inflict weakness and shakyness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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