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Monsters by ArachCobra

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  • Ranger Hunter Group, Intelligent
    Rifle (d8 damage 4 piercing) 6 HP 1 armor
    Close, Near, Far

    The hunters are trained rangers, who have learned to turn their skills towards a more predatory focus. As a result, they shoot with the precision of an eagle. Any beast fighting with them gains +2 damage and +2 armour. Instinct: To protect the wild

    • Work with beasts
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  • Ranger Tracker Horde
    Rifle (d6 damage 3 piercing) 3 HP 1 armor
    Close, Near, Far

    Rangers work in the wilds and have a sort of innate connection to it, though one not as powerful as that of druids. The bond manifest in skills related to survival in the wild and especially in their connection to wild animals. Any wild animal fighting alongside the ranger deals +1 damage and gains +1 armour. Instinct: To protect the wild

    • Work with beat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cockroach Swarm Horde, Diminutive, Swarm
    Swarm of Nibbles (d6-4 damage) 7 HP 3 armor
    Hand, Ignores Armor

    Normally, a swarm of cockroaches is an indication of poor hygiene. But certain species gather together to eat bigger things, and when large enough, that includes humanoids. Instinct: To eat everything

    • Can in fact swim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baboon Group, Small, Hoarder
    Baboon Bite (d8+2 damage) 6 HP 0 armor
    Close

    Baboons are primarily herbivorous(Though prone to eating shellfish and insects) primates with a mean streak. Instinct: To defend its territory

    • Climb around
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Venomous Snake Group, Devious
    Venomous Bite (b[2d6] damage) 6 HP 2 armor
    Close

    A larger than average snake that is also venomous. Pretty much as advertised by the name. Instinct: To eat

    • Hide under rocks
    • Inflicts the sick debility with its bite
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  • Lacedon Horde, Devious
    Claws (d4 damage) 7 HP 0 armor
    Close
    Special Qualities: Aquatic, Undead

    Lacedons are ghouls adapted to aquatic environments. Besides that, there isn't much that differentiates them from regular ghouls. Instinct: To eat

    • Dig
    • Inflict shakiness and sickness with a bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sahaugin Horde, Intelligent, Hoarder
    Harpoon Launcher (d6 damage 3 piercing) 3 HP 2 armor
    Close, Near
    Special Qualities: Can communicate with sharks

    Sahaugin are piscoid humanoids from the sea. Strictly carnivorous, they are a people of hunters. All of them have a weak spark of druidic magic, allowing them to communicate with sharks, which they train to serve a role akin to dogs in human society. When harmed they go into a frenzy, losing a point of armour but gaining +2 damage. Instinct: To defend their homes

    • Go into a frenzy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Cat Horde, Large
    Raking claws (d6+3 damage 1 piercing) 7 HP 1 armor
    Special Qualities: Can hold its breath for a long time

    Sea cats are mammalian predators of the sea, named after the cat like features they possess. They are also known as sea lions, sea tigers and sea leopards, depending on their markings or lack thereof. They primarily eat fish and crabs, but will also band together to take down larger fare. Instinct: To eat

    • Ambush from water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gunner Deadeye Solitary, Intelligent
    Rifle (b[2d10] damage 4 piercing) 12 HP 2 armor
    Close, Near, Far

    Deadeyes are very proficient with their firearm of choice, quickly and effeciently placing bullets where it will hurt the most. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance

    • Return fire
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  • Gunner Sharpshooter Group, Intelligent
    Rifle (b[2d8] damage 2 piercing) 6 HP 2 armor
    Close, Near, Far

    Better trained than their peers, the sharpshooters become adept at spotting weaknesses in their enemies armour to exploit. Their training makes them equally dangerous at all distances, as a 7-9 on a ranged attack allows them to deal their damage just as if they had been engaged in melee. Instinct: To engage from a distance

    • Return fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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