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Fornius's Up-voted Monsters

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  • Kung Fu Cyborg Group, Intelligent, Construct
    Graceful Weapons (b[2d8] + 2 damage 1 piercing) 10 HP 4 armor
    Close, Near, Forceful, Far
    Special Qualities: Automaton

    The ultimate combat machines. They were designed with one purpose: to kill. The move with a grace, speed and power that seems to defy even the physical limitations of the far future. Instinct: to crush worthy opponents

    • Defy physics through the power of awesome
    • LAZER EYES!
    • Disarm an opponent with grace
    • Fight with honor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Titan Solitary, Organized, Intelligent
    Huge Guns (b[2d10+4] damage 3 piercing) 16 HP 5 armor
    Close, Forceful, Near, Far

    Before the Prometheans perfected mecha technology these terrors were the pride of the Promethean infantry forces. The still strike terror into any Promethean enemy who lives long enough to feel anything. Instinct: to go where no other soldier may dare

    • Fill the air with hot projectiles
    • Lead elite forces
    • Smash though obstacles
    • Soak up bullets
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Mech Solitary, Huge, Organized, Intelligent, Construct
    Mecha Sized Weapons (b[2d10+7] damage ignores armor) 28 HP 5 armor
    Reach, Forceful, Near, Far
    Special Qualities: Flight

    The height of Promethean military science. This ghastly machine can turn the tides of battle single handedly. Fortunately for the Prometheans, they can field hundreds of these mechanical demons. Instinct: to break the backs and wills of the enemy

    • Sear the enemies of the emperor
    • Lead the Promethean charge
    • Unleash a missile barrage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Captain Solitary, Organized, Intelligent, Hoarder
    Spit Shined Rifle (b[2d10] damage 1 piercing) 12 HP 4 armor
    Close, Near, Far

    The brass of the Promethean war machine. They all fought to get to where they are, so you know they aren't gonna go down easy. Instinct: to gain glory in the name of the emperor

    • Command lethal forces
    • Summon all the soldiers
    • Wield the best tech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Soldier Horde, Organized, Intelligent
    Standard Issue Rifle (d6 damage 1 piercing) 3 HP 2 armor
    Close, Near, Far

    The backbone of the Promethean armed forces. They don't excel in any particular area except for perhaps their hatred of non-humans and their overwhelming mediocrity. Both can be attributed to the top tier Promethean military training regimen. Instinct: to uphold the will of the emperor

    • Fire without caution
    • Call for reinforcements when things get hot
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Promethean Spy Solitary, Stealthy, Organized, Intelligent, Hoarder
    Hidden Knives (b[2d10] damage 1 piercing) 12 HP 0 armor
    Close

    Promethean spies are well, trained ruthless and, like all Prometheans, have a burning hatred for non-humans. Unlike other prometheans though, they can disguise their hatred. They can appear anywhere: the dark corner, the room over, some nearby flora, or maybe even a conveniently placed trash receptacle. Instinct: to undermine non-humans and their sympathizers

    • Be you neighbor, the newspaper boy, or your best friend
    • Produce the exact gadget she needed
    • Call backup from the shadows
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  • Elemental Lord Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Hoarder, Planar
    elemental spells (b[2d12+9] damage) 30 HP 4 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Flies, immune to favored element

    Instinct: invade the material world

    • bend favored element to its will
    • Strike an unbelievable bargain
    • summon elemental minions
    • grant wishes for a steep price
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  • Bertio Solitary, Divine, Intelligent
    A lucky break (b[2d10+4] damage 1 piercing) 18 HP 3 armor
    Close, Forceful

    Instinct: to be the hero

    • Survive purely by fortune
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  • Homunculus Solitary, Tiny, Stealthy, Organized, Intelligent, Construct
    Tiny Teeth (d8-2 damage) 12 HP 0 armor
    Hand
    Special Qualities: flight, construct

    This vaguely humanoid creature is about the size of a cat but looks more like a toothy, winged devil. Instinct: to serve the master

    • operate the master's wicked machines
    • put someone to sleep with a bite
    • use telepathy to warn the master
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  • Myrmecoleon Solitary, Huge, Stealthy, Hoarder, Terrifying
    (d10+5 damage) 20 HP 3 armor
    Reach, Ignores Armor, Far
    Special Qualities: burrow through the earth, immune to acid

    This towering beetle-like horror has thick carapace segments and massive mandibles that leak sizzling acid. Instinct: to protect a place of mythic power

    • eject a large cone of scalding acid
    • explode into an acid shower upon death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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