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Monsters by Exterminator X

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  • Minuteman Solitary, Organized, Intelligent
    battle axe, crossbow (1d8 damage) 6 HP 1 armor
    Close, Far

    By day, militiamen are just tradesmen plying their trade as woodcutters, blacksmiths, tailors, potters, cobblers, etc. But they are available to protect family and village when the local militia is activated. Instinct: to protect and defend

    • plies their trade
    • sound alarm for militia
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Servant Horde, Cautious
    club (d6 damage) 3 HP
    Close

    Servants go about their day performing their duties and tasks. In rare circumstances, they might pick up some items laying about and defend themselves. Instinct: to defend

    • perform its job
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Veteran Solitary, Organized, Intelligent, Cautious
    longsword, crossbow (1d10 damage) 9 HP 2 armor
    Close, Near

    Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves. Instinct: to protect family and home

    • captain the local miltia
    • activate the militia
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Commoner Horde, Organized, Intelligent, Cautious
    polearm, flail, or axe; plus dagger (d6 damage) 3 HP 1 armor
    Hand, Close, Reach

    Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits. They spend their days toiling at their work and desiring a peaceful and mundane life. When threatened, they will defend themselves and may belong to a larger group like a local militia. Armed with polearms, flails, axes, and daggers, and outfitted with ring mail or leathers and shield, commoners can transform into makeshift soldiers. Instinct: to work hard and live in peace

    • perform job or duty
    • activate with local militia
    • defend family and homestead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mastiff Group, Small
    bite (d6 damage) 3 HP
    Close, Reach

    To its master, it is a constant companion and protector. Its keen senses warn of the approach of strangers, and its bark is a forewarning to them that threats or attacks will be reciprocated in kind. Instinct: to bark and growl at strangers

    • protect its master
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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