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FritzWalter

  • Most Recent Creation

    Mongrelfolk Horde, Terrifying
    Claws, Bite, Dagger (d6 damage) 3 HP 1 armor
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    Special Qualities: 1-3: Amphibious. The mongrelfolk can breathe air and water. 4-9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet. 10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet. 11-15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell. 16-17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 18-19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. 20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious., Extraordinary Feature, according to the roll

    Instinct: to survive

    • Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices.
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  • Most Recent Up-vote

    Rahadin Solitary, Magical, Intelligent
    Scimitar (d10 damage 1 piercing) 16 HP 1 armor
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    Special Qualities: Can hide with little cover

    Strahd's faithfull servant for over 500 years Instinct: Serve Strahd

    • Death Choir - Any creature within 10 ft from Rahadin, not protected mentally, can hear the voices of his victims.
    • Misty Step - The caster is surrounded by a mist and can teleport to another location up to 90 ft from origin point.
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