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Mongrelfolk Horde, Terrifying Claws, Bite, Dagger (d6 damage) 3 HP 1 armor Close Special Qualities: 1-3: Amphibious. The mongrelfolk can breathe air and water. 4-9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet. 10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet. 11-15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell. 16-17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 18-19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. 20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious., Extraordinary Feature, according to the roll Instinct: to survive
- Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices.
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Izek Strazni Group, Magical, Organized, Intelligent, Terrifying Battle Axe (b[2d8+4] damage 1 piercing) 18 HP 2 armor Close, Forceful Special Qualities: Monster purple arm Instinct: Serve Vargas Vallkakovich and find his sister
- Brute. Causes 1 damage die extra whe hitting with a weapon.
- Throw Flames. Causes 1d6 damage. If the target is flammable, it ignites.
- Call the guards. 1d4 guards appear and join the battle
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Walter (Shambling Mound) Solitary, Large, Devious, Terrifying, Amorphous Slam (d8+2 damage) 27 HP 1 armor Forceful, Reach Special Qualities: No lightning damage, A blob of meat Walter was the baby of Gustav Durst and the nanny Margaret as an affair was happening. Brother to Rose and Thorn Durst, and despised by Elizabeth Durst, after a sacrifice made by Mrs. Durst it became a Shambling Mound of meat, only surviving on instinct, absorbing everything it can. Instinct: to survive
- Swallow. After grabbing something, it will be absorbed by the mound, where there is no air. Only one at a time.
- Slam. Deals 2d4 damage.
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Rahadin Solitary, Magical, Intelligent Scimitar (d10 damage 1 piercing) 16 HP 1 armor Close Special Qualities: Can hide with little cover Strahd's faithfull servant for over 500 years Instinct: Serve Strahd
- Death Choir - Any creature within 10 ft from Rahadin, not protected mentally, can hear the voices of his victims.
- Misty Step - The caster is surrounded by a mist and can teleport to another location up to 90 ft from origin point.