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  • Most Recent Creation

    Wavekin Mage Group, Magical, Organized, Intelligent
    Uses sickle to manipulate waters (d8 damage) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Amphibious, Grants underwater breathing

    Wavekin mages maniplate the waters around themselves using their innate magical abilities chanelled through a sickle. It's their talent that allows all wavekin take captives and then grant those the ability to breath underwater. However this is often withheld as a form of torture. Instinct: To command slaves

    • Torment the weak
    • Grants underwater breathing
    • Sound a magical alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Minotaur Solitary, Large
    Axe (d10+1 damage) 16 HP 1 Armor
    Close, Reach
    Special Qualities: Unerring sense of direction

    “Head of a man, body of a bull. No, wait, I’ve got that backwards. It’s the bull’s head and the man’s body. Hooves sometimes? Is that right? I remember the old king said something about a maze? Blast! You know I can’t think under this kind of pressure. What was that? Oh gods, I think it’s coming…” Instinct: To contain

    • Confuse them
    • Make them lost
    This monster is from the core Dungeon World book
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