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Monsters by Kitten

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  • Wavekin Mage Group, Magical, Organized, Intelligent
    Uses sickle to manipulate waters (d8 damage) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Amphibious, Grants underwater breathing

    Wavekin mages maniplate the waters around themselves using their innate magical abilities chanelled through a sickle. It's their talent that allows all wavekin take captives and then grant those the ability to breath underwater. However this is often withheld as a form of torture. Instinct: To command slaves

    • Torment the weak
    • Grants underwater breathing
    • Sound a magical alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sleeping Tree Fiend Solitary, Huge, Stealthy
    Grasp with branches (d10+3 damage) 20 HP 1 armor
    Reach

    The most ancient of trees that have survived in the twisted madness of places of power can slowly grow into a sleepy consciencness. This creature drifts towards the sources of great power to feed. Many a poor villager on the edge of great forests have gone looking for wood and ended up awaking one of these slumbering gaints turning them to Awakened Tree Fiends who rampage until at last they return to peaceful sleep. Beware carrying magical artifacts through the woods for you do not know if a tree will reach out and drain the power from it. Instinct: Feed on places of power

    • Grasp and drain passersby
    • Looks like any other tree
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Awakened Tree Fiend Solitary, Huge, Terrifying
    Branch/Root Stomp (d10+5 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Messy
    Special Qualities: Scream in anger

    While most tree feinds shuffle to places of power while dreaming, if one is roused from its slumber the hatred for the world it now faces reverberates through the very air. Only once it has ventred its rage will it fall back into its endless slumber. Instinct: To destory

    • Rampage through the enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kobold Ritualist Horde, Small, Stealthy, Intelligent, Organized, Magical
    Cone of dragon breath (d6 damage) 3 HP 1 armor
    Close, Near, Reach
    Special Qualities: Dragon Connection

    These ritualistic kobolds live to serve their dragonic masters, doing all in their power to further it's aims. A kobold that serves their master faithfully will be first awarded the magics and that pool will grow with their faithful service and the masters own power. Master: Black, Copper (Acid), Silver, White (Cold), Brass, Bronze, Gold, Red (Fire), Amethyst (Force), Blue (Lightning), Green (Poison), Emerald (Psychic), Crystal (Radiant), Sapphire (Thunder), Topaz (Necrotic), Instinct: Serve dragons

    • Lay a trap
    • Call on dragons or draconic allies
    • Awaken the enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vine Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of entangled vines and leaves with thin, leathery wings, small horns, and a mischievous smile Instinct: To trick and trap

    • Cause vines to grow ensnaring its victum
    • Claws entangled creatures
    • Drags/Suspends entangled creatures
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Magma Mephit Group, Small, Stealthy, Devious
    Breathe, Claws (d6 damage) 10 HP 1 armor
    Close, Near
    Special Qualities: Wings

    This small humanoid creature formed of magma has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap

    • Breathe out a cone of flame igniting those around it
    • Explodes into a burst of lava
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Smoke Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of smoke has thin, leathery wings, small horns, and a mischievous smile. Devious, reduce its damage die size by one, write a move about why it’s dangerous? Instinct: To trick and trap

    • Breathe out a cloud of poisonous smoke
    • Burst into smoke cloud and reform in another nearby location
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Mephit Group, Small, Stealthy
    Breath (ignores armour), Claws (1 piercing), d8 damage 10 HP 0 armor
    Close, Near
    Special Qualities: Wings

    This small humanoid creature formed of ice has thin, leathery wings, small horns, and a wicked smile. Instinct: To trick and trap

    • Breath out a jet of icy shards
    • Burst into cloud of snow flakes and reform in another nearby location
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dust Mephit Group, Small, Stealthy, Devious
    Claws (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Wings

    This small humanoid creature formed of dust has thin, leathery wings, small horns, and a mischievous smile. Instinct: To trick and trap

    • Breathe out a cloud of blinding dust
    • Burst into dust cloud and reform in another nearby location
    • Clawing foes from ambush
    • Blends into their enviroment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kalarel the Vile Solitary, Divine, Magical, Intelligent
    Spell attack (d10+2 damage) 12 HP 0 armor
    Close, Near, Far

    Instinct: Summon Thing

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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