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Ogre Lord Solitary, Large, Intelligent, Hoarder It charges at an enemy to grapple (Reach) and throw them (Near) (d10+3 damage) 16 HP 2 armor Forceful, Reach, Near These huge ogres live solitary lives at the edges of the world. Driven by a lust for power they gather vast hoards of treasure and a legion of servants to bend to their unbreaking will. Known to anger at the slightest provocation, underlings will scatter for fear of being used as weapons against the source of their Lord's displeasure. Tall, hulking and with long ape-like arms, Ogre Lords enjoy wearing the bones of crushed foes. Instinct: To subjegate and rule
- Pick up and throw a creature or large object
- Sacrifice an underling
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Plague Minion Group, Terrifying Dagger (d8 damage) 10 HP 1 armor Close Special Qualities: SH to spray pus, Covered in infections, boils and other illness. Only effects if clothes removed Think plague marines. Instinct: Infect others
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Beserk Captain Solitary, Large, Intelligent, Messy Broken Longsword (b[2d10+4] damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Mutations, Sense intruders Created from experiments of the damned. These capitains rise to top of their units through brutaility and fear. Known to go into a flying rage over the smallest of things underlings tred carefully so not to awaken the beast within. As they rage their bodies enlargen, appendages sprout, skin hardens to scales and turn blood red. Instinct: To rage
- Fly into a frenzy
- Grows appendages
- Terrifiying magical howls,