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Mountain Ghost, Boss Solitary, Huge, Magical, Divine, Intelligent, Construct Blade, stomp (b[2d12+7] damage 2 piercing) 26 HP 6 armor Reach, Forceful, Near Special Qualities: Posessed by the spirit of the Arch-Druid Huge many-limbd spider, made entirely out of obsidian, full of veins of precious ores and crystal. The only vulnerable spots of the creature are the belly-"mouth" for a short amount of time while breathing ore/shards & the large runes on the back of the creature. The (3) runes can only targeted from range, when at least 3/10 legs are damaged and not regrown yet. Or if someone gets on the back of the ghost into melee-range of the runes. Instinct: to destroy intruders
- Protect the Main Gate
- Grow a huge blade from molten ore or crystal..
- Spew molten ore & crystal shards.
- Jump & crushing landing
- Control elements (cold, heat, water, earth)
- Grow spikes from the main body for defense.
- Regrow limbs