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Zombie Dog Group, Small, Terrifying Bite (d8 damage) 14 HP 1 armor Close Special Qualities: Rotting Flesh This dog has died and become a zombie. It is able to poison through its bite. Damage doesn't affect it until its dead. He shots or destroying the brain is an instant kill. Instinct: Feed
- Rend Flesh
- Poison
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Dog Handler Solitary, Intelligent Whip (d10 damage) 12 HP 1 armor Close, Near The dog handlers are required to go into the wild and domesticate the dogs themselves. They must live with them to earn their trust. This has caused to change in some way to adapt to life in the wild. Most come back gruesome from fights with other dogs and learning to fend for themselves. Instinct: Command Dog
- Whip
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Swordman Grunt Group, Organized, Intelligent Short Sword (d8 damage 1 piercing) 6 HP 2 armor Close The Swordman is the front line grunt for Edent. They are able to attack in a formation pattern to break their enemies up and split them up from each other. Instinct: Overpower Enemies
- Slash
- Formations
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Gunner Grunt Group, Organized, Intelligent Assault Rifle (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near, Far The gunner grunt is the name for the follows of Edent. They carry an assortment of firearms, with a backup knife. They follow orders without question and their command officers are very cunning and battle hardened Instinct: Follow Commands
- Fire Shots
- Battle Commands
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Insect Swarm Horde, Tiny, Organized Bite (d4-2 damage 1 piercing) 3 HP 0 armor Hand Swarm of insects that attack in a group. Hard to hit using normal means. Instinct: Consume
- Bite
- Growth
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Kata Solitary, Divine, Magical Dagger (1d6 damage) 14 HP 0 armor Close, Reach, Ignores Armor, Near, Far Kata was Edent's first follower. His name was given to him by Edent when he saw what Kata was able to create. Kata can create swarms of insects, his most favorite locust, that attack his enemies. He will protect Edent until his last breath. Instinct: Torture
- Plauge - 1 debility or 1d6 damage
- Create Swarm
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Edent Sparse Group, Stealthy, Divine, Magical, Devious, Intelligent Devine Curse (d6+2 damage) 8 HP 3 armor Close, Ignores Armor, Near, Far Edent Sparse was once sentenced to Endless Dungeon, but no one remembers how long ago that was. He has created a following of people who believe that he can keep them safe just as he has done himself. He has been able to create wonders, and call upon his "gods" to bring wrath. Instinct: Enslave
- Curse
- Weaken
- Holy Wrath
- Eternal Burn
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Elemental Wizard Solitary, Magical, Devious, Intelligent Create Lighting (b[2d8+2] damage 1 piercing) 12 HP 4 armor Close, Forceful, Near, Far Wizard that can create and manipulate the elements. Instinct: Manipulate elements
- Use elements
- Create fire beings
- Drown with water
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Conjuration Wizard Solitary, Magical, Intelligent, Cautious Conjure Arrows (b[2d10] damage) 12 HP 7 armor Close, Reach, Near, Far A wizard that specializes in Conjuration magic. It can create objects for attack (such as arrows from it's wand or hand weapon) or things to protect itself (such as a shield or a wall). Instinct: Create to fight
- Conjuration Magic