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Monsters by drk723

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  • Gunner Grunt Group, Organized, Intelligent
    Assault Rifle (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near, Far

    The gunner grunt is the name for the follows of Edent. They carry an assortment of firearms, with a backup knife. They follow orders without question and their command officers are very cunning and battle hardened Instinct: Follow Commands

    • Fire Shots
    • Battle Commands
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  • Insect Swarm Horde, Tiny, Organized
    Bite (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand

    Swarm of insects that attack in a group. Hard to hit using normal means. Instinct: Consume

    • Bite
    • Growth
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  • Kata Solitary, Divine, Magical
    Dagger (1d6 damage) 14 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Kata was Edent's first follower. His name was given to him by Edent when he saw what Kata was able to create. Kata can create swarms of insects, his most favorite locust, that attack his enemies. He will protect Edent until his last breath. Instinct: Torture

    • Plauge - 1 debility or 1d6 damage
    • Create Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Edent Sparse Group, Stealthy, Divine, Magical, Devious, Intelligent
    Devine Curse (d6+2 damage) 8 HP 3 armor
    Close, Ignores Armor, Near, Far

    Edent Sparse was once sentenced to Endless Dungeon, but no one remembers how long ago that was. He has created a following of people who believe that he can keep them safe just as he has done himself. He has been able to create wonders, and call upon his "gods" to bring wrath. Instinct: Enslave

    • Curse
    • Weaken
    • Holy Wrath
    • Eternal Burn
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  • Elemental Wizard Solitary, Magical, Devious, Intelligent
    Create Lighting (b[2d8+2] damage 1 piercing) 12 HP 4 armor
    Close, Forceful, Near, Far

    Wizard that can create and manipulate the elements. Instinct: Manipulate elements

    • Use elements
    • Create fire beings
    • Drown with water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Conjuration Wizard Solitary, Magical, Intelligent, Cautious
    Conjure Arrows (b[2d10] damage) 12 HP 7 armor
    Close, Reach, Near, Far

    A wizard that specializes in Conjuration magic. It can create objects for attack (such as arrows from it's wand or hand weapon) or things to protect itself (such as a shield or a wall). Instinct: Create to fight

    • Conjuration Magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bundimun Solitary, Tiny, Magical, Cautious, Terrifying, Amorphous
    Acid (d10-2 damage 1 piercing) 19 HP 4 armor
    Hand, Reach, Ignores Armor, Near
    Special Qualities: It appears like a patch of fungus

    Skilled at crawling under floorboards and skirting in houses. At rest it looks like a green patch of fungus, but smells like rot and decay. The acid is secretes can rot away the foundation of a house. When alarmed it will scuttle away on its many legs, but is able to secrete and shoot its acid when cornered. Its acid can be diluted to be used in certain cleaners. Instinct: To eat

    • Secrete acid
    • Run and hide
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bowtruckle Horde, Tiny, Organized, Intelligent, Amorphous
    Long, sharp fingers (d4-2 damage 1 piercing) 10 HP 2 armor
    Hand
    Special Qualities: Blends in with sticks and trees

    A type of tree guardian and usually found in trees suitable for wand making. It is small as it does not grow larger than 8 inches. It is commonly mistaken for a bit of bark or stick. Normally peaceful, but will attack any who try to harm its tree by jumping down and normally attacking the eyes of the victim. It is smart to offer some woodlice to the bowtruckle before harvesting the wood from its tree. Instinct: Protect its tree

    • Stab delicate parts
    • Chirps to warn others
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  • Billywig Horde, Tiny, Stealthy, Devious, Organized
    Stinger (d4-2 damage 1 piercing) 3 HP 2 armor
    Hand, Far

    Small insect about half an inch long. Colored vivid sapphire blue, though it moves too fast to be seen when not hovering still. It wings, which are attached to the top of its head, rotate very fast and cause it to spin as it flies. The bottom of the body has a long thin stinger. The stinger, when dried, is used in many potions and brews. Instinct: Hide

    • Sting Victim
    • Moves too quick to see
    • Causes giddiness and levitation when stung
    • Whistles for others to join
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  • Basilisk Solitary, Huge, Magical, Devious, Cautious, Terrifying, Amorphous
    Fangs (b[2d8+7] damage 2 piercing) 27 HP 5 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Magical resistant scales, May reach up to 50 feet

    Bred by placing a chicken egg under a toad. It is a brilliant green serpent which can grow up to 50 feet in size and last for almost 1000 years. It venomous fangs are not the only weapon it has, as its stare can cause instant death for those that gaze upon it. Can only be controlled and directed by a parselmouths. Instinct: Eat and kill

    • Poison
    • Death stare
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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