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Monsters by drk723

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  • Zombie Dog Group, Small, Terrifying
    Bite (d8 damage) 14 HP 1 armor
    Close
    Special Qualities: Rotting Flesh

    This dog has died and become a zombie. It is able to poison through its bite. Damage doesn't affect it until its dead. He shots or destroying the brain is an instant kill. Instinct: Feed

    • Rend Flesh
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dog Handler Solitary, Intelligent
    Whip (d10 damage) 12 HP 1 armor
    Close, Near

    The dog handlers are required to go into the wild and domesticate the dogs themselves. They must live with them to earn their trust. This has caused to change in some way to adapt to life in the wild. Most come back gruesome from fights with other dogs and learning to fend for themselves. Instinct: Command Dog

    • Whip
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  • Dog Group, Small
    Bite (b[2d8+2] damage) 6 HP 0 armor
    Close

    These dogs have been domesticated from the wild. They are larger than a normal dog and much more fierce. They listen to their trainers and no one else. Instinct: Maul

    • Vicious Bite
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  • Swordman Grunt Group, Organized, Intelligent
    Short Sword (d8 damage 1 piercing) 6 HP 2 armor
    Close

    The Swordman is the front line grunt for Edent. They are able to attack in a formation pattern to break their enemies up and split them up from each other. Instinct: Overpower Enemies

    • Slash
    • Formations
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  • Gunner Grunt Group, Organized, Intelligent
    Assault Rifle (b[2d8] damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near, Far

    The gunner grunt is the name for the follows of Edent. They carry an assortment of firearms, with a backup knife. They follow orders without question and their command officers are very cunning and battle hardened Instinct: Follow Commands

    • Fire Shots
    • Battle Commands
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  • Insect Swarm Horde, Tiny, Organized
    Bite (d4-2 damage 1 piercing) 3 HP 0 armor
    Hand

    Swarm of insects that attack in a group. Hard to hit using normal means. Instinct: Consume

    • Bite
    • Growth
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  • Kata Solitary, Divine, Magical
    Dagger (1d6 damage) 14 HP 0 armor
    Close, Reach, Ignores Armor, Near, Far

    Kata was Edent's first follower. His name was given to him by Edent when he saw what Kata was able to create. Kata can create swarms of insects, his most favorite locust, that attack his enemies. He will protect Edent until his last breath. Instinct: Torture

    • Plauge - 1 debility or 1d6 damage
    • Create Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Edent Sparse Group, Stealthy, Divine, Magical, Devious, Intelligent
    Devine Curse (d6+2 damage) 8 HP 3 armor
    Close, Ignores Armor, Near, Far

    Edent Sparse was once sentenced to Endless Dungeon, but no one remembers how long ago that was. He has created a following of people who believe that he can keep them safe just as he has done himself. He has been able to create wonders, and call upon his "gods" to bring wrath. Instinct: Enslave

    • Curse
    • Weaken
    • Holy Wrath
    • Eternal Burn
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  • Elemental Wizard Solitary, Magical, Devious, Intelligent
    Create Lighting (b[2d8+2] damage 1 piercing) 12 HP 4 armor
    Close, Forceful, Near, Far

    Wizard that can create and manipulate the elements. Instinct: Manipulate elements

    • Use elements
    • Create fire beings
    • Drown with water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Conjuration Wizard Solitary, Magical, Intelligent, Cautious
    Conjure Arrows (b[2d10] damage) 12 HP 7 armor
    Close, Reach, Near, Far

    A wizard that specializes in Conjuration magic. It can create objects for attack (such as arrows from it's wand or hand weapon) or things to protect itself (such as a shield or a wall). Instinct: Create to fight

    • Conjuration Magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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