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Sanctuary Protector Solitary, Large, Intelligent, Construct, Amorphous Branches (d10+2 damage) 10 HP 3 armor Forceful, Reach, Near Special Qualities: Magically Created An Elven sanctuary protector. Slightly larger than a tall human, these tree and plant like creatures were created by the elves to stand guard. They roam the grounds on a constant patrol keeping watch so that no intruders enter. Instinct: Guard the Sanctuary
- Slam
- Tree and plant like
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Zombie Group, Organized, Terrifying Tooth and Nail (d4+2 damage) 6 HP 0 armor Close, Forceful, Near Special Qualities: Killed by removing the head or destroying the brain, Rotting flesh A zombie created from either dark magic, a plauge, or voodoo. Some seem "fresh" and resemble its former self, others are missing limbs, some are just decomposed piles of flesh barely able to move. Some may still have their armor on from their previous life. Regardless how you find them, they only have one goal...to eat. Instinct: Feed
- Claw and Bite
- Zombie Moan
- Spread Infection
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Vampire Hunter Group, Intelligent One Handed Crossbow (b[2d8] damage 2 piercing) 6 HP 3 armor Close, Near Somehow the undead have altered the hunter's life in the past either through attacking of the whole village of the death/transformation of a loved one. He has banded together with like minded individuals to rid the world of the vampire disease, and any of those that stand in its way. Instinct: Destroy Undead
- Crossbow
- Stakes
- Holy Water
- Holy Symbol
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Witch's Crow Group, Tiny, Stealthy, Organized, Hoarder Beak and Talons (d8 damage) 6 HP 0 armor Hand, Near A slightly larger than normal black crow. It attacks viciously with its beak and talons to protect its master. It seems to have been given special abilities through magical or witchcraft means. (Exp: A third eye, an extra head, poisonous talon and beak) Instinct: Serve the master
- Dive Attack
- Blends into the shadows
- Mobbing